code/__DEFINES/dcs/mob_signals.dm
COMSIG_MOB_LOGIN | Signals for /mob, /mob/living, and subtypes that have too few related signals to put in separate files.
Doc format: /// when the signal is called: (signal arguments) .
All signals send the source datum of the signal as the first argument
from base of /mob/Login(): () |
---|---|
COMSIG_HUMAN_LOGIN | called in human/login |
COMSIG_MOB_LOGOUT | from base of /mob/Logout(): () |
COMSIG_MOB_DEATH | from base of mob/death(): (gibbed) |
COMSIG_MOB_STATCHANGE | from base of mob/set_stat(): (new_stat) |
COMSIG_MOB_CLICKON | from base of mob/clickon(): (atom/A, params) |
COMSIG_MOB_MIDDLECLICKON | from base of mob/MiddleClickOn(): (atom/A) |
COMSIG_MOB_ALTCLICKON | from base of mob/AltClickOn(): (atom/A) |
COMSIG_MOB_ALLOWED | from base of obj/allowed(mob/M): (/obj) returns bool, if TRUE the mob has id access to the obj |
COMSIG_MOB_RECEIVE_MAGIC | from base of mob/anti_magic_check(): (mob/user, magic, holy, tinfoil, chargecost, self, protection_sources) |
COMSIG_MOB_HUD_CREATED | from base of mob/create_mob_hud(): () |
COMSIG_MOB_ATTACK_HAND | from base of atom/attack_hand(): (mob/user) |
COMSIG_MOB_ITEM_ATTACK | from base of /obj/item/attack(): (mob/M, mob/user) |
COMSIG_MOB_APPLY_DAMAGE | from base of /mob/living/proc/apply_damage(): (damage, damagetype, def_zone) |
COMSIG_MOB_ITEM_AFTERATTACK | from base of obj/item/afterattack__legacy__attackchain(): (atom/target, mob/user, proximity_flag, click_parameters) |
COMSIG_MOB_ATTACK_RANGED | from base of mob/RangedAttack(): (atom/A, params) |
COMSIG_MOB_THROW | from base of /mob/throw_item(): (atom/target) |
COMSIG_MOB_WILLINGLY_DROP | called when a user willingly drops something (i.e. keybind, or UI action) |
COMSIG_MOB_WEAPON_APPEARS | called when a user is getting new weapon and we want to remove previous weapon to clear hands |
COMSIG_MOB_EXAMINATE | from base of /mob/verb/examinate(): (atom/target) |
COMSIG_MOB_UPDATE_SIGHT | from base of /mob/update_sight(): () |
COMSIG_MOB_SAY | from /mob/living/say(): () |
COMSIG_MOB_DEADSAY | from /mob/say_dead(): (mob/speaker, message) |
COMSIG_MOB_PREEMOTE | Signal fired when an emote is used but before it's executed. from /datum/emote/proc/try_run_emote(): (key, intentional) |
COMPONENT_BLOCK_EMOTE_UNUSABLE | Return this to block an emote and let the user know the emote is unusable. |
COMPONENT_BLOCK_EMOTE_SILENT | Return this to block an emote silently. |
COMSIG_MOB_EMOTE | General signal fired when a mob does any old emote from /datum/emote/proc/run_emote(): (key, intentional) |
COMSIG_MOB_EMOTED | Specific signal used to track when a specific emote is used. From /datum/emote/run_emote(): (P, key, m_type, message, intentional) |
COMSIG_MOB_EMOTE_AT | From /datum/emote/select_param(): (target, key, intentional) |
COMSIG_MOB_SWAPPING_HANDS | from base of mob/swap_hand(): (obj/item) |
COMPONENT_BLOCK_SWAP | Prevent the mob from changing hands |
COMSIG_MOB_SWAPPED_HANDS | Performed after the hands are swapped. |
COMSIG_MOVE_INTENT_TOGGLED | Called when movement intent is toggled. |
COMSIG_LIVING_RESIST | from base of mob/living/resist() (/mob/living) |
COMSIG_LIVING_IGNITED | from base of mob/living/IgniteMob() (/mob/living) |
COMSIG_LIVING_EXTINGUISHED | from base of mob/living/ExtinguishMob() (/mob/living) |
COMSIG_LIVING_ELECTROCUTE_ACT | from base of mob/living/electrocute_act(): (shock_damage, source, siemens_coeff, flags) |
COMSIG_LIVING_SHOCK_PREVENTED | sent when items with siemen coeff. of 0 block a shock: (power_source, source, siemens_coeff, dist_check) |
COMSIG_LIVING_MINOR_SHOCK | sent by stuff like stunbatons and tasers: () |
COMSIG_LIVING_PRE_DEFIB | Sent from defibrillators when everything seems good and the user will be shocked: (defibber, defib_item, ghost) |
COMPONENT_BLOCK_DEFIB | If returned from LIVING_BEFORE_DEFIB or LIVING_DEFIBBED, the defibrillation will fail |
COMPONENT_DEFIB_OVERRIDE | If returned, don't even show the "failed" message, defer to the signal handler to do that. |
COMPONENT_DEFIB_FAKEDEATH_ACCEPTED | If returned, allow to revive through false death. |
COMPONENT_DEFIB_FAKEDEATH_DENIED | If returned, make the fake death look like a unresponsive ghost. |
COMSIG_LIVING_DEFIBBED | send from defibs on ressurection: (defibber, defib_item, ghost) |
COMSIG_LIVING_REVIVE | from base of mob/living/revive() (full_heal, admin_revive) |
COMSIG_LIVING_REGENERATE_LIMBS | from base of /mob/living/regenerate_limbs(): (noheal, excluded_limbs) |
COMSIG_LIVING_ATTACH_LIMB | from base of /obj/item/bodypart/proc/attach_limb(): (new_limb, special) allows you to fail limb attachment |
COMSIG_LIVING_HEALTH_UPDATE | from base of mob/living/health_update() |
COMSIG_PROCESS_BORGCHARGER_OCCUPANT | sent from borg recharge stations: (amount, repairs) |
COMSIG_ENTERED_BORGCHARGER | sent when a mob enters a borg charger |
COMSIG_EXITED_BORGCHARGER | sent when a mob exits a borg charger |
COMSIG_MOB_CLIENT_LOGIN | sent when a mob/login() finishes: (client) |
COMSIG_BORG_SAFE_DECONSTRUCT | sent from borg mobs to itself, for tools to catch an upcoming destroy() due to safe decon (rather than detonation) |
COMSIG_LIVING_FIRE_TICK | sent from living mobs every tick of fire |
COMSIG_LIVING_STATUS_STUN | from base of mob/living/Stun() (amount, ignore_canstun) |
COMSIG_LIVING_STATUS_WEAKEN | from base of mob/living/Stun() (amount, ignore_canstun) |
COMSIG_LIVING_STATUS_PARALYSE | from base of mob/living/Knockdown() (amount, ignore_canstun) #define COMSIG_LIVING_STATUS_KNOCKDOWN "living_knockdown" // one day from base of mob/living/Paralyse() (amount, ignore_canstun) |
COMSIG_LIVING_STATUS_IMMOBILIZE | from base of mob/living/Immobilize() (amount, ignore_canstun) |
COMSIG_LIVING_STATUS_UNCONSCIOUS | from base of mob/living/Unconscious() (amount, ignore_canstun) |
COMSIG_LIVING_STATUS_SLEEP | from base of mob/living/Sleeping() (amount, ignore_canstun) |
COMSIG_LIVING_CAN_TRACK | from base of /mob/living/can_track(): (mob/user) |
COMSIG_LIVING_WRITE_MEMORY | from base of mob/living/Write_Memory() |
COMSIG_SIMPLEANIMAL_HANDLE_ENVIRONMENT | from /mob/living/simple_animal/handle_environment() |
COMSIG_DO_MOB_STRIP | from of mob/MouseDrop(): (/atom/over, /mob/user) |
COMSIG_GHOST_START_OBSERVING | from observer_base/do_observe(): (mob/now_followed) |
COMSIG_GHOST_STOP_OBSERVING | from observer_base/do_observe(): (mob/no_longer_following) |
COMSIG_LIVING_CLEAR_STUNS | called when a living mob's stun status is cleared: () |
COMSIG_FLAYER_RETRACT_IMPLANTS | called when something needs to force a mindflayer to retract their weapon implants |
COMSIG_MOB_PRE_JAUNT | Sent from datum/spell/ethereal_jaunt/cast, before the mob enters jaunting as a pre-check: (mob/jaunter) |
COMSIG_LIVING_EXIT_VENTCRAWL | from remove_ventcrawler(): (mob/living/crawler) |
Define Details
COMPONENT_BLOCK_DEFIB
If returned from LIVING_BEFORE_DEFIB or LIVING_DEFIBBED, the defibrillation will fail
COMPONENT_BLOCK_EMOTE_SILENT
Return this to block an emote silently.
COMPONENT_BLOCK_EMOTE_UNUSABLE
Return this to block an emote and let the user know the emote is unusable.
COMPONENT_BLOCK_SWAP
Prevent the mob from changing hands
COMPONENT_DEFIB_FAKEDEATH_ACCEPTED
If returned, allow to revive through false death.
COMPONENT_DEFIB_FAKEDEATH_DENIED
If returned, make the fake death look like a unresponsive ghost.
COMPONENT_DEFIB_OVERRIDE
If returned, don't even show the "failed" message, defer to the signal handler to do that.
COMSIG_BORG_SAFE_DECONSTRUCT
sent from borg mobs to itself, for tools to catch an upcoming destroy() due to safe decon (rather than detonation)
COMSIG_DO_MOB_STRIP
from of mob/MouseDrop(): (/atom/over, /mob/user)
COMSIG_ENTERED_BORGCHARGER
sent when a mob enters a borg charger
COMSIG_EXITED_BORGCHARGER
sent when a mob exits a borg charger
COMSIG_FLAYER_RETRACT_IMPLANTS
called when something needs to force a mindflayer to retract their weapon implants
COMSIG_GHOST_START_OBSERVING
from observer_base/do_observe(): (mob/now_followed)
COMSIG_GHOST_STOP_OBSERVING
from observer_base/do_observe(): (mob/no_longer_following)
COMSIG_HUMAN_LOGIN
called in human/login
COMSIG_LIVING_ATTACH_LIMB
from base of /obj/item/bodypart/proc/attach_limb(): (new_limb, special) allows you to fail limb attachment
COMSIG_LIVING_CAN_TRACK
from base of /mob/living/can_track(): (mob/user)
COMSIG_LIVING_CLEAR_STUNS
called when a living mob's stun status is cleared: ()
COMSIG_LIVING_DEFIBBED
send from defibs on ressurection: (defibber, defib_item, ghost)
COMSIG_LIVING_ELECTROCUTE_ACT
from base of mob/living/electrocute_act(): (shock_damage, source, siemens_coeff, flags)
COMSIG_LIVING_EXIT_VENTCRAWL
from remove_ventcrawler(): (mob/living/crawler)
COMSIG_LIVING_EXTINGUISHED
from base of mob/living/ExtinguishMob() (/mob/living)
COMSIG_LIVING_FIRE_TICK
sent from living mobs every tick of fire
COMSIG_LIVING_HEALTH_UPDATE
from base of mob/living/health_update()
COMSIG_LIVING_IGNITED
from base of mob/living/IgniteMob() (/mob/living)
COMSIG_LIVING_MINOR_SHOCK
sent by stuff like stunbatons and tasers: ()
COMSIG_LIVING_PRE_DEFIB
Sent from defibrillators when everything seems good and the user will be shocked: (defibber, defib_item, ghost)
COMSIG_LIVING_REGENERATE_LIMBS
from base of /mob/living/regenerate_limbs(): (noheal, excluded_limbs)
COMSIG_LIVING_RESIST
from base of mob/living/resist() (/mob/living)
COMSIG_LIVING_REVIVE
from base of mob/living/revive() (full_heal, admin_revive)
COMSIG_LIVING_SHOCK_PREVENTED
sent when items with siemen coeff. of 0 block a shock: (power_source, source, siemens_coeff, dist_check)
COMSIG_LIVING_STATUS_IMMOBILIZE
from base of mob/living/Immobilize() (amount, ignore_canstun)
COMSIG_LIVING_STATUS_PARALYSE
from base of mob/living/Knockdown() (amount, ignore_canstun) #define COMSIG_LIVING_STATUS_KNOCKDOWN "living_knockdown" // one day from base of mob/living/Paralyse() (amount, ignore_canstun)
COMSIG_LIVING_STATUS_SLEEP
from base of mob/living/Sleeping() (amount, ignore_canstun)
COMSIG_LIVING_STATUS_STUN
from base of mob/living/Stun() (amount, ignore_canstun)
COMSIG_LIVING_STATUS_UNCONSCIOUS
from base of mob/living/Unconscious() (amount, ignore_canstun)
COMSIG_LIVING_STATUS_WEAKEN
from base of mob/living/Stun() (amount, ignore_canstun)
COMSIG_LIVING_WRITE_MEMORY
from base of mob/living/Write_Memory()
COMSIG_MOB_ALLOWED
from base of obj/allowed(mob/M): (/obj) returns bool, if TRUE the mob has id access to the obj
COMSIG_MOB_ALTCLICKON
from base of mob/AltClickOn(): (atom/A)
COMSIG_MOB_APPLY_DAMAGE
from base of /mob/living/proc/apply_damage(): (damage, damagetype, def_zone)
COMSIG_MOB_ATTACK_HAND
from base of atom/attack_hand(): (mob/user)
COMSIG_MOB_ATTACK_RANGED
from base of mob/RangedAttack(): (atom/A, params)
COMSIG_MOB_CLICKON
from base of mob/clickon(): (atom/A, params)
COMSIG_MOB_CLIENT_LOGIN
sent when a mob/login() finishes: (client)
COMSIG_MOB_DEADSAY
from /mob/say_dead(): (mob/speaker, message)
COMSIG_MOB_DEATH
from base of mob/death(): (gibbed)
COMSIG_MOB_EMOTE
General signal fired when a mob does any old emote from /datum/emote/proc/run_emote(): (key, intentional)
COMSIG_MOB_EMOTED
Specific signal used to track when a specific emote is used. From /datum/emote/run_emote(): (P, key, m_type, message, intentional)
COMSIG_MOB_EMOTE_AT
From /datum/emote/select_param(): (target, key, intentional)
COMSIG_MOB_EXAMINATE
from base of /mob/verb/examinate(): (atom/target)
COMSIG_MOB_HUD_CREATED
from base of mob/create_mob_hud(): ()
COMSIG_MOB_ITEM_AFTERATTACK
from base of obj/item/afterattack__legacy__attackchain(): (atom/target, mob/user, proximity_flag, click_parameters)
COMSIG_MOB_ITEM_ATTACK
from base of /obj/item/attack(): (mob/M, mob/user)
COMSIG_MOB_LOGIN
Signals for /mob, /mob/living, and subtypes that have too few related signals to put in separate files.
Doc format: /// when the signal is called: (signal arguments)
.
All signals send the source datum of the signal as the first argument
from base of /mob/Login(): ()
COMSIG_MOB_LOGOUT
from base of /mob/Logout(): ()
COMSIG_MOB_MIDDLECLICKON
from base of mob/MiddleClickOn(): (atom/A)
COMSIG_MOB_PREEMOTE
Signal fired when an emote is used but before it's executed. from /datum/emote/proc/try_run_emote(): (key, intentional)
COMSIG_MOB_PRE_JAUNT
Sent from datum/spell/ethereal_jaunt/cast, before the mob enters jaunting as a pre-check: (mob/jaunter)
COMSIG_MOB_RECEIVE_MAGIC
from base of mob/anti_magic_check(): (mob/user, magic, holy, tinfoil, chargecost, self, protection_sources)
COMSIG_MOB_SAY
from /mob/living/say(): ()
COMSIG_MOB_STATCHANGE
from base of mob/set_stat(): (new_stat)
COMSIG_MOB_SWAPPED_HANDS
Performed after the hands are swapped.
COMSIG_MOB_SWAPPING_HANDS
from base of mob/swap_hand(): (obj/item)
COMSIG_MOB_THROW
from base of /mob/throw_item(): (atom/target)
COMSIG_MOB_UPDATE_SIGHT
from base of /mob/update_sight(): ()
COMSIG_MOB_WEAPON_APPEARS
called when a user is getting new weapon and we want to remove previous weapon to clear hands
COMSIG_MOB_WILLINGLY_DROP
called when a user willingly drops something (i.e. keybind, or UI action)
COMSIG_MOVE_INTENT_TOGGLED
Called when movement intent is toggled.
COMSIG_PROCESS_BORGCHARGER_OCCUPANT
sent from borg recharge stations: (amount, repairs)
COMSIG_SIMPLEANIMAL_HANDLE_ENVIRONMENT
from /mob/living/simple_animal/handle_environment()