Space Station 13 - Modules - TypesDefine Details

code/__DEFINES/dcs/signals.dm

COMSIG_GLOB_NEW_Zfrom base of datum/controller/subsystem/mapping/proc/add_new_zlevel(): (list/args)
COMSIG_GLOB_VAR_EDITcalled after a successful var edit somewhere in the world: (list/args)
COMSIG_GLOB_EXPLOSIONcalled after an explosion happened : (epicenter, devastation_range, heavy_impact_range, light_impact_range, took, orig_dev_range, orig_heavy_range, orig_light_range)
COMSIG_GLOB_MOB_CREATEDmob was created somewhere : (mob)
COMSIG_GLOB_MOB_DEATHmob died somewhere : (mob , gibbed)
COMSIG_GLOB_LIVING_SAY_SPECIALglobal living say plug - use sparingly: (mob/speaker , message)
COMSIG_GLOB_PLAY_CINEMATICcalled by datum/cinematic/play() : (datum/cinematic/new_cinematic)
COMSIG_GLOB_BUTTON_PRESSEDingame button pressed (/obj/machinery/button/button)
COMSIG_GLOB_JOB_AFTER_SPAWNjob subsystem has spawned and equipped a new mob
COMSIG_GLOB_CABLE_UPDATEDcable was placed or joined somewhere : (turf)
COMSIG_SUN_MOVEDsignals from globally accessible objects from SSsun when the sun changes position : (azimuth)
COMSIG_SECURITY_LEVEL_CHANGE_PLANNEDfrom SSsecurity_level on planning security level change : (previous_level_number, new_level_number)
COMSIG_SECURITY_LEVEL_CHANGEDfrom SSsecurity_level when the security level changes : (previous_level_number, new_level_number)
COMSIG_COMPONENT_ADDEDwhen a component is added to a datum: (/datum/component)
COMSIG_COMPONENT_REMOVINGbefore a component is removed from a datum because of RemoveComponent: (/datum/component)
COMSIG_PARENT_PREQDELETEDbefore a datum's Destroy() is called: (force), returning a nonzero value will cancel the qdel operation
COMSIG_PARENT_QDELETINGjust before a datum's Destroy() is called: (force), at this point none of the other components chose to interrupt qdel and Destroy will be called
COMSIG_TOPICgeneric topic handler (usr, href_list)
COMSIG_ELEMENT_ATTACHfires on the target datum when an element is attached to it (/datum/element)
COMSIG_ELEMENT_DETACHfires on the target datum when an element is attached to it (/datum/element)
COMSIG_ATOM_CREATEDfrom base of atom/proc/Initialize(): sent any time a new atom is created
COMSIG_PARENT_ATTACKBYfrom base of atom/attackby(): (/obj/item, /mob/living, params)
COMPONENT_NO_AFTERATTACKReturn this in response if you don't want afterattack to be called
COMSIG_ATOM_HULK_ATTACKfrom base of atom/attack_hulk(): (/mob/living/carbon/human)
COMSIG_ATOM_ATTACK_ANIMALfrom base of atom/animal_attack(): (/mob/user)
COMSIG_PARENT_EXAMINEfrom base of atom/examine(): (/mob)
COMSIG_ATOM_GET_EXAMINE_NAMEfrom base of atom/get_examine_name(): (/mob, list/overrides)
COMSIG_ATOM_UPDATE_APPEARANCEfrom base of /atom/proc/update_appearance: (updates)
COMSIG_ATOM_NO_UPDATE_NAMEIf returned from COMSIG_ATOM_UPDATE_APPEARANCE it prevents the atom from updating its name.
COMSIG_ATOM_NO_UPDATE_DESCIf returned from COMSIG_ATOM_UPDATE_APPEARANCE it prevents the atom from updating its desc.
COMSIG_ATOM_NO_UPDATE_ICONIf returned from COMSIG_ATOM_UPDATE_APPEARANCE it prevents the atom from updating its icon.
COMSIG_ATOM_UPDATE_NAMEfrom base of /atom/proc/update_name: (updates)
COMSIG_ATOM_UPDATE_DESCfrom base of /atom/proc/update_desc: (updates)
COMSIG_ATOM_UPDATE_ICONfrom base of /atom/update_icon: ()
COMSIG_ATOM_NO_UPDATE_ICON_STATEIf returned from COMSIG_ATOM_UPDATE_ICON it prevents the atom from updating its icon state.
COMSIG_ATOM_NO_UPDATE_OVERLAYSIf returned from COMSIG_ATOM_UPDATE_ICON it prevents the atom from updating its overlays.
COMSIG_ATOM_UPDATE_ICON_STATESent after atom/update_icon_state is called by /atom/update_icon: ()
COMSIG_ATOM_UPDATE_OVERLAYSSent after atom/update_overlays is called by /atom/update_icon: (list/new_overlays)
COMSIG_ATOM_UPDATED_ICONfrom base of /atom/update_icon: (signalOut, did_anything)
COMSIG_ATOM_ENTEREDfrom base of atom/Entered(): (atom/movable/entering, /atom)
COMSIG_ATOM_EXITfrom base of atom/Exit(): (/atom/movable/exiting, /atom/newloc)
COMSIG_ATOM_EXITEDfrom base of atom/Exited(): (atom/movable/exiting, atom/newloc)
COMSIG_ATOM_BUMPEDfrom base of atom/Bumped(): (/atom/movable)
COMSIG_ATOM_EX_ACTfrom base of atom/ex_act(): (severity, target)
COMSIG_ATOM_EMP_ACTfrom base of atom/emp_act(): (severity)
COMSIG_ATOM_FIRE_ACTfrom base of atom/fire_act(): (exposed_temperature, exposed_volume)
COMSIG_ATOM_BULLET_ACTfrom base of atom/bullet_act(): (/obj/projectile, def_zone)
COMSIG_ATOM_BLOB_ACTfrom base of atom/blob_act(): (/obj/structure/blob)
COMSIG_ATOM_ACID_ACTfrom base of atom/acid_act(): (acidpwr, acid_volume)
COMSIG_ATOM_EMAG_ACTfrom base of atom/emag_act(): (/mob/user)
COMSIG_ATOM_RAD_ACTfrom base of atom/rad_act(intensity)
COMSIG_ATOM_NARSIE_ACTfrom base of atom/narsie_act(): ()
COMSIG_ATOM_RCD_ACTfrom base of atom/rcd_act(): (/mob, /obj/item/construction/rcd, passed_mode)
COMSIG_ATOM_SING_PULLfrom base of atom/singularity_pull(): (S, current_size)
COMSIG_ATOM_BSA_BEAMfrom obj/machinery/bsa/full/proc/fire(): ()
COMSIG_ATOM_SET_LIGHTfrom base of atom/set_light(): (l_range, l_power, l_color)
COMSIG_ATOM_DIR_CHANGEfrom base of atom/setDir(): (old_dir, new_dir)
COMSIG_ATOM_CONTENTS_DELfrom base of atom/handle_atom_del(): (atom/deleted)
COMSIG_ATOM_HAS_GRAVITYfrom base of atom/has_gravity(): (turf/location, list/forced_gravities)
COMSIG_ATOM_RAD_PROBEfrom proc/get_rad_contents(): ()
COMSIG_ATOM_RAD_CONTAMINATINGfrom base of datum/radiation_wave/radiate(): (strength)
COMSIG_ATOM_RAD_WAVE_PASSINGfrom base of datum/radiation_wave/check_obstructions(): (datum/radiation_wave, width)
COMSIG_ATOM_SCREWDRIVER_ACTfrom base of atom/screwdriver_act(): (mob/living/user, obj/item/I)
COMSIG_ATOM_WRENCH_ACTfrom base of atom/wrench_act(): (mob/living/user, obj/item/I)
COMSIG_ATOM_MULTITOOL_ACTfrom base of atom/multitool_act(): (mob/living/user, obj/item/I)
COMSIG_ATOM_WELDER_ACTfrom base of atom/welder_act(): (mob/living/user, obj/item/I)
COMSIG_ATOM_WIRECUTTER_ACTfrom base of atom/wirecutter_act(): (mob/living/user, obj/item/I)
COMSIG_ATOM_CROWBAR_ACTfrom base of atom/crowbar_act(): (mob/living/user, obj/item/I)
COMSIG_ATOM_ANALYSER_ACTfrom base of atom/analyser_act(): (mob/living/user, obj/item/I)
COMSIG_ATOM_INTERCEPT_TELEPORTcalled when teleporting into a protected turf: (channel, turf/origin)
COMSIG_ATOM_HEARER_IN_VIEWcalled when an atom is added to the hearers on get_hearers_in_view(): (list/processing_list, list/hearers)
COMSIG_ATOM_ORBIT_BEGINcalled when an atom starts orbiting another atom: (atom)
COMSIG_ATOM_ORBIT_STOPcalled when an atom stops orbiting another atom: (atom)
COMSIG_ATOM_HITBYfrom base of atom/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
COMSIG_ATOM_UPDATE_SHARPNESSCalled when an atom is sharpened or dulled.
COMSIG_ATOM_PREHITfrom base of atom/atom_prehit(obj/item/projectile/P):
COMPONENT_CANCEL_ATTACK_CHAINThis response cancels the attack chain entirely. If sent early, it might cause some later effects to be skipped.
COMSIG_ATOM_INITIALIZED_ONCalled from atom/Initialize() of target: (atom/target)
COMSIG_ATOM_ATTACK_GHOSTfrom base of atom/attack_ghost(): (mob/dead/observer/ghost)
COMSIG_ATOM_ATTACK_HANDfrom base of atom/attack_hand(): (mob/user)
COMSIG_ATOM_ATTACK_PAWfrom base of atom/attack_paw(): (mob/user)
COMSIG_ATOM_INTERCEPT_Z_FALLcalled for each movable in a turf contents on /turf/zImpact(): (atom/movable/A, levels)
COMSIG_ATOM_START_PULLcalled on a movable (NOT living) when someone starts pulling it (atom/movable/puller, state, force)
COMSIG_LIVING_START_PULLcalled on /living when someone starts pulling it (atom/movable/puller, state, force)
COMSIG_CLIENT_CLICKfrom base of client/Click(): (atom/target, atom/location, control, params, mob/user)
COMSIG_ENTER_AREAfrom base of area/Entered(): (/area)
COMSIG_EXIT_AREAfrom base of area/Exited(): (/area)
COMSIG_CLICKfrom base of atom/Click(): (location, control, params, mob/user)
COMSIG_CLICK_SHIFTfrom base of atom/ShiftClick(): (/mob)
COMSIG_CLICK_CTRLfrom base of atom/CtrlClickOn(): (/mob)
COMSIG_CLICK_ALTfrom base of atom/AltClick(): (/mob)
COMPONENT_CANCEL_ALTCLICKCancel the alt-click, since this isn't properly part of the attack chain
COMSIG_CLICK_CTRL_SHIFTfrom base of atom/CtrlShiftClick(/mob)
COMSIG_MOUSEDROP_ONTOfrom base of atom/MouseDrop(): (/atom/over, /mob/user)
COMSIG_MOUSEDROPPED_ONTOfrom base of atom/MouseDrop_T: (/atom/from, /mob/user)
COMSIG_POWERNET_POWER_CHANGEfrom base of /datum/local_powernet/proc/power_change()
COMSIG_AREA_ENTEREDfrom base of area/Entered(): (atom/movable/M)
COMSIG_AREA_EXITEDfrom base of area/Exited(): (atom/movable/M)
COMSIG_TURF_CHANGEfrom base of turf/ChangeTurf(): (path, list/new_baseturfs, flags, list/transferring_comps)
COMSIG_TURF_HAS_GRAVITYfrom base of atom/has_gravity(): (atom/asker, list/forced_gravities)
COMSIG_TURF_MULTIZ_NEWfrom base of turf/New(): (turf/source, direction)
COMSIG_MOVABLE_PRE_MOVEfrom base of atom/movable/Moved(): (/atom)
COMSIG_MOVABLE_MOVEDfrom base of atom/movable/Moved(): (/atom, dir)
COMSIG_MOVABLE_CROSSfrom base of atom/movable/Cross(): (/atom/movable)
COMSIG_MOVABLE_CROSSEDfrom base of atom/movable/Crossed(): (/atom/movable)
COMSIG_CROSSED_MOVABLEwhen we cross over something (calling Crossed() on that atom)
COMSIG_MOVABLE_UNCROSSfrom base of atom/movable/Uncross(): (/atom/movable)
COMSIG_MOVABLE_UNCROSSEDfrom base of atom/movable/Uncrossed(): (/atom/movable)
COMSIG_MOVABLE_BUMPfrom base of atom/movable/Bump(): (/atom)
COMSIG_MOVABLE_IMPACTfrom base of atom/movable/throw_impact(): (/atom/hit_atom, /datum/thrownthing/throwingdatum)
COMSIG_MOVABLE_IMPACT_ZONEfrom base of mob/living/hitby(): (mob/living/target, hit_zone)
COMSIG_MOVABLE_BUCKLEfrom base of atom/movable/buckle_mob(): (mob, force)
COMSIG_MOVABLE_UNBUCKLEfrom base of atom/movable/unbuckle_mob(): (mob, force)
COMSIG_MOVABLE_PRE_THROWfrom base of atom/movable/throw_at(): (list/args)
COMSIG_MOVABLE_POST_THROWfrom base of atom/movable/throw_at(): (datum/thrownthing, spin)
COMSIG_MOVABLE_THROW_LANDEDfrom base of datum/thrownthing/finalize(): (obj/thrown_object, datum/thrownthing) used for when a throw is finished
COMSIG_MOVABLE_Z_CHANGEDfrom base of atom/movable/onTransitZ(): (old_z, new_z)
COMSIG_MOVABLE_SECLUDED_LOCATIONcalled when the movable is placed in an unaccessible area, used for stationloving: ()
COMSIG_MOVABLE_HEARfrom base of atom/movable/Hear(): (proc args list(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode))
COMSIG_MOVABLE_TRY_UNTILTCalled just before something gets untilted
COMPONENT_BLOCK_UNTILTReturn this to block an untilt attempt
COMSIG_MOVABLE_UNTILTEDCalled when something gets untilted, from /datum/element/tilted/proc/do_untilt(atom/movable/source, mob/user)
COMSIG_MOVABLE_DISPOSINGcalled when the movable is added to a disposal holder object for disposal movement: (obj/structure/disposalholder/holder, obj/machinery/disposal/source)
COMSIG_MOVABLE_EXIT_DISPOSALScalled when the movable is removed from a disposal holder object: /obj/structure/disposalpipe/proc/expel(): (obj/structure/disposalholder/H, turf/T, direction)
COMSIG_MIND_TRANSER_TOfrom base of /datum/mind/proc/transfer_to(mob/living/new_character)
COMSIG_BODY_TRANSFER_TOcalled on the mob instead of the mind
COMSIG_MOB_LOGINfrom base of /mob/Login(): ()
COMSIG_HUMAN_LOGINcalled in human/login
COMSIG_MOB_LOGOUTfrom base of /mob/Logout(): ()
COMSIG_MOB_DEATHfrom base of mob/death(): (gibbed)
COMSIG_MOB_STATCHANGEfrom base of mob/set_stat(): (new_stat)
COMSIG_MOB_CLICKONfrom base of mob/clickon(): (atom/A, params)
COMSIG_MOB_MIDDLECLICKONfrom base of mob/MiddleClickOn(): (atom/A)
COMSIG_MOB_ALTCLICKONfrom base of mob/AltClickOn(): (atom/A)
COMSIG_MOB_ALLOWEDfrom base of obj/allowed(mob/M): (/obj) returns bool, if TRUE the mob has id access to the obj
COMSIG_MOB_RECEIVE_MAGICfrom base of mob/anti_magic_check(): (mob/user, magic, holy, tinfoil, chargecost, self, protection_sources)
COMSIG_MOB_HUD_CREATEDfrom base of mob/create_mob_hud(): ()
COMSIG_MOB_ATTACK_HANDfrom base of atom/attack_hand(): (mob/user)
COMSIG_MOB_ITEM_ATTACKfrom base of /obj/item/attack(): (mob/M, mob/user)
COMSIG_MOB_APPLY_DAMAGEfrom base of /mob/living/proc/apply_damage(): (damage, damagetype, def_zone)
COMSIG_MOB_ITEM_AFTERATTACKfrom base of obj/item/afterattack(): (atom/target, mob/user, proximity_flag, click_parameters)
COMSIG_MOB_ITEM_ATTACK_QDELETEDfrom base of obj/item/attack_qdeleted(): (atom/target, mob/user, proxiumity_flag, click_parameters)
COMSIG_MOB_ATTACK_RANGEDfrom base of mob/RangedAttack(): (atom/A, params)
COMSIG_MOB_THROWfrom base of /mob/throw_item(): (atom/target)
COMSIG_MOB_WILLINGLY_DROPcalled when a user willingly drops something (i.e. keybind, or UI action)
COMSIG_MOB_WEAPON_APPEARScalled when a user is getting new weapon and we want to remove previous weapon to clear hands
COMSIG_MOB_EXAMINATEfrom base of /mob/verb/examinate(): (atom/target)
COMSIG_MOB_UPDATE_SIGHTfrom base of /mob/update_sight(): ()
COMSIG_MOB_SAYfrom /mob/living/say(): ()
COMSIG_MOB_DEADSAYfrom /mob/say_dead(): (mob/speaker, message)
COMSIG_MOB_PREEMOTESignal fired when an emote is used but before it's executed. from /datum/emote/proc/try_run_emote(): (key, intentional)
COMPONENT_BLOCK_EMOTE_UNUSABLEReturn this to block an emote and let the user know the emote is unusable.
COMPONENT_BLOCK_EMOTE_SILENTReturn this to block an emote silently.
COMSIG_MOB_EMOTEGeneral signal fired when a mob does any old emote from /datum/emote/proc/run_emote(): (key, intentional)
COMSIG_MOB_EMOTEDSpecific signal used to track when a specific emote is used. From /datum/emote/run_emote(): (P, key, m_type, message, intentional)
COMSIG_MOB_EMOTE_ATFrom /datum/emote/select_param(): (target, key, intentional)
COMSIG_MOB_SWAPPING_HANDSfrom base of mob/swap_hand(): (obj/item)
COMPONENT_BLOCK_SWAPPrevent the mob from changing hands
COMSIG_MOB_SWAPPED_HANDSPerformed after the hands are swapped.
COMSIG_LIVING_RESISTfrom base of mob/living/resist() (/mob/living)
COMSIG_LIVING_IGNITEDfrom base of mob/living/IgniteMob() (/mob/living)
COMSIG_LIVING_EXTINGUISHEDfrom base of mob/living/ExtinguishMob() (/mob/living)
COMSIG_LIVING_ELECTROCUTE_ACTfrom base of mob/living/electrocute_act(): (shock_damage, source, siemens_coeff, flags)
COMSIG_LIVING_SHOCK_PREVENTEDsent when items with siemen coeff. of 0 block a shock: (power_source, source, siemens_coeff, dist_check)
COMSIG_LIVING_MINOR_SHOCKsent by stuff like stunbatons and tasers: ()
COMSIG_LIVING_PRE_DEFIBSent from defibrillators when everything seems good and the user will be shocked: (defibber, defib_item, ghost)
COMPONENT_BLOCK_DEFIBIf returned from LIVING_BEFORE_DEFIB or LIVING_DEFIBBED, the defibrillation will fail
COMPONENT_DEFIB_OVERRIDEIf returned, don't even show the "failed" message, defer to the signal handler to do that.
COMSIG_LIVING_DEFIBBEDsend from defibs on ressurection: (defibber, defib_item, ghost)
COMSIG_LIVING_REVIVEfrom base of mob/living/revive() (full_heal, admin_revive)
COMSIG_LIVING_REGENERATE_LIMBSfrom base of /mob/living/regenerate_limbs(): (noheal, excluded_limbs)
COMSIG_LIVING_ATTACH_LIMBfrom base of /obj/item/bodypart/proc/attach_limb(): (new_limb, special) allows you to fail limb attachment
COMSIG_PROCESS_BORGCHARGER_OCCUPANTsent from borg recharge stations: (amount, repairs)
COMSIG_MOB_CLIENT_LOGINsent when a mob/login() finishes: (client)
COMSIG_BORG_SAFE_DECONSTRUCTsent from borg mobs to itself, for tools to catch an upcoming destroy() due to safe decon (rather than detonation)
COMSIG_LIVING_FIRE_TICKsent from living mobs every tick of fire
COMSIG_LIVING_STATUS_STUNfrom base of mob/living/Stun() (amount, ignore_canstun)
COMSIG_LIVING_STATUS_WEAKENfrom base of mob/living/Stun() (amount, ignore_canstun)
COMSIG_LIVING_STATUS_PARALYSEfrom base of mob/living/Knockdown() (amount, ignore_canstun) #define COMSIG_LIVING_STATUS_KNOCKDOWN "living_knockdown" // one day from base of mob/living/Paralyse() (amount, ignore_canstun)
COMSIG_LIVING_STATUS_IMMOBILIZEfrom base of mob/living/Immobilize() (amount, ignore_canstun)
COMSIG_LIVING_STATUS_UNCONSCIOUSfrom base of mob/living/Unconscious() (amount, ignore_canstun)
COMSIG_LIVING_STATUS_SLEEPfrom base of mob/living/Sleeping() (amount, ignore_canstun)
COMSIG_LIVING_CAN_TRACKfrom base of /mob/living/can_track(): (mob/user)
COMSIG_LIVING_WRITE_MEMORYfrom base of mob/living/Write_Memory()
COMSIG_CARBON_SOUNDBANGfrom base of mob/living/carbon/soundbang_act(): (list(intensity))
COMSIG_CARBON_GAIN_ORGANfrom /item/organ/proc/Insert() (/obj/item/organ/)
COMSIG_CARBON_LOSE_ORGANfrom /item/organ/proc/Remove() (/obj/item/organ/)
COMSIG_CARBON_EQUIP_HATfrom /mob/living/carbon/doUnEquip(obj/item/I, force, newloc, no_move, invdrop, silent)
COMSIG_CARBON_UNEQUIP_HATfrom /mob/living/carbon/doUnEquip(obj/item/I, force, newloc, no_move, invdrop, silent)
COMSIG_CARBON_EMBED_RIPdefined twice, in carbon and human's topics, fired when interacting with a valid embedded_object to pull it out (mob/living/carbon/target, /obj/item, /obj/item/bodypart/L)
COMSIG_CARBON_EMBED_REMOVALcalled when removing a given item from a mob, from mob/living/carbon/remove_embedded_object(mob/living/carbon/target, /obj/item)
COMSIG_CARBON_SWAP_HANDSFrom /mob/living/carbon/swap_hand(): Called when the user swaps their active hand
COMSIG_CARBON_TOGGLE_THROWFrom /mob/living/carbon/toggle_throw_mode()
COMSIG_CARBON_THROWN_ITEM_CAUGHTFrom /mob/living/carbon/human/hitby()
COMSIG_CARBON_FLASH_EYESFrom /mob/living/carbon/flash_eyes()
COMSIG_CARBON_UPDATE_HANDCUFFEDFrom /mob/living/carbon/update_handcuffed()
COMSIG_CARBON_REGENERATE_ICONSFrom /mob/living/carbon/regenerate_icons()
COMSIG_CARBON_ENTER_STAMINACRITFrom /mob/living/carbon/enter_stamcrit()
COMSIG_CARBON_EXIT_STAMINACRITFrom /mob/living/carbon/update_stamina()
COMSIG_CARBON_STAMINA_REGENERATEDFrom /mob/living/carbon/handle_status_effects()
COMSIG_OBJ_DECONSTRUCTfrom base of obj/deconstruct(): (disassembled)
COMSIG_OBJ_SETANCHOREDcalled in /obj/structure/setAnchored(): (value)
COMSIG_OBJ_DEFAULT_UNFASTEN_WRENCHfrom base of code/game/machinery
COMSIG_OBJ_HIDEfrom base of /turf/proc/levelupdate(). (intact) true to hide and false to unhide
COMSIG_OBJ_UPDATE_ICONcalled in /obj/update_icon()
COMSIG_MACHINERY_BROKENfrom /obj/machinery/obj_break(damage_flag): (damage_flag)
COMSIG_MACHINERY_POWER_LOSTfrom base power_change() when power is lost
COMSIG_MACHINERY_POWER_RESTOREDfrom base power_change() when power is restored
COMSIG_ITEM_ATTACKfrom base of obj/item/attack(): (/mob/living/target, /mob/living/user)
COMSIG_ITEM_ATTACK_SELFfrom base of obj/item/attack_self(): (/mob)
COMSIG_ITEM_ATTACK_OBJfrom base of obj/item/attack_obj(): (/obj, /mob)
COMSIG_ITEM_PRE_ATTACKfrom base of obj/item/pre_attack(): (atom/target, mob/user, params)
COMSIG_ITEM_BEING_ATTACKEDfrom base of obj/item/pre_attack(): (atom/target, mob/user, params)
COMSIG_ITEM_AFTERATTACKfrom base of obj/item/afterattack(): (atom/target, mob/user, params)
COMSIG_ITEM_ATTACK_QDELETEDfrom base of obj/item/attack_qdeleted(): (atom/target, mob/user, params)
COMSIG_ITEM_PRE_UNEQUIPfrom base of obj/item/equipped(): (/mob/equipper, slot) called on /obj/item before unequip from base of [mob/proc/doUnEquip]: (force, atom/newloc, no_move, invdrop, silent)
COMPONENT_ITEM_BLOCK_UNEQUIPonly the pre unequip can be cancelled
COMSIG_ITEM_DROPPEDfrom base of obj/item/dropped(): (mob/user)
COMSIG_ITEM_PICKUPfrom base of obj/item/pickup(): (/mob/taker)
COMSIG_ITEM_ATTACK_ZONEfrom base of mob/living/carbon/attacked_by(): (mob/living/carbon/target, mob/living/user, hit_zone)
COMSIG_ITEM_IMBUE_SOULreturn a truthy value to prevent ensouling, checked in /datum/spell/lichdom/cast(): (mob/user)
COMSIG_ITEM_MARK_RETRIEVALcalled before marking an object for retrieval, checked in /datum/spell/summonitem/cast() : (mob/user)
COMSIG_ITEM_HIT_REACTfrom base of obj/item/hit_reaction(): (list/args)
COMSIG_ITEM_WEARERCROSSEDcalled on item when crossed by something (): (/atom/movable, mob/living/crossed)
COMSIG_ITEM_MICROWAVE_ACTcalled on item when microwaved (): (obj/machinery/microwave/M)
COMSIG_ITEM_SHARPEN_ACTfrom base of item/sharpener/attackby(): (amount, max)
COMSIG_TOOL_IN_USEfrom base of [/obj/item/proc/tool_check_callback]: (mob/living/user)
COMSIG_TOOL_START_USEfrom base of [/obj/item/proc/tool_start_check]: (mob/living/user)
COMSIG_TOOL_ATTACKfrom base of [/obj/item/proc/tool_attack_chain]: (atom/tool, mob/user)
COMSIG_ITEM_DISABLE_EMBEDfrom [/obj/item/proc/disableEmbedding]:
COMSIG_MINE_TRIGGEREDfrom [/obj/effect/mine/proc/triggermine]:
COMSIG_ITEM_GET_WORN_OVERLAYSCalled by /obj/item/proc/worn_overlays(list/overlays, mutable_appearance/standing, isinhands, icon_file)
COMSIG_DEFIB_PADDLES_APPLIEDDefib-specific signals Called when a defibrillator is first applied to someone. (mob/living/user, mob/living/target, harmful)
COMPONENT_BLOCK_DEFIB_DEADDefib is out of power.
COMPONENT_BLOCK_DEFIB_MISCSomething else: we won't have a custom message for this and should let the defib handle it.
COMSIG_DEFIB_SHOCK_APPLIEDCalled when a defib has been successfully used, and a shock has been applied. (mob/living/user, mob/living/target, harmful, successful)
COMSIG_DEFIB_READYCalled when a defib's cooldown has run its course and it is once again ready. ()
COMSIG_ITEM_SOLDcalled when an item is sold by the exports subsystem
COMSIG_STRUCTURE_UNWRAPPEDcalled when a wrapped up structure is opened by hand
COMSIG_ITEM_SPLIT_VALUEcalled when a wrapped up item is opened by hand
COMSIG_ITEM_SPLIT_PROFITcalled when getting the item's exact ratio for cargo's profit.
COMSIG_ITEM_SPLIT_PROFIT_DRYcalled when getting the item's exact ratio for cargo's profit, without selling the item.
COMSIG_SHOES_STEP_ACTIONfrom [/mob/living/carbon/human/Move]: ()
COMSIG_SUIT_SPACE_TOGGLEfrom base of /obj/item/clothing/suit/space/proc/toggle_spacesuit(): (obj/item/clothing/suit/space/suit)
COMSIG_IMPLANT_ACTIVATEDfrom base of /obj/item/bio_chip/proc/activate(): ()
COMSIG_IMPLANT_IMPLANTINGfrom base of /obj/item/bio_chip/proc/implant(): (list/args)
COMSIG_IMPLANT_OTHERcalled on already installed implants when a new one is being added in /obj/item/bio_chip/proc/implant(): (list/args, obj/item/bio_chip/new_implant)
COMSIG_IMPLANT_EXISTING_UPLINKcalled on implants being implanted into someone with an uplink implant: (datum/component/uplink)
COMSIG_IMPLANT_IMPLANTEDcalled on implants, after a successful implantation: (mob/living/target, mob/user, silent, force)
COMSIG_IMPLANT_REMOVEDcalled on implants, after an implant has been removed: (mob/living/source, silent, special)
COMSIG_PDA_CHANGE_RINGTONEcalled on pda when the user changes the ringtone: (mob/living/user, new_ringtone)
COMSIG_RADIO_NEW_FREQUENCYcalled from base of /obj/item/radio/proc/set_frequency(): (list/args)
COMSIG_PEN_ROTATEDcalled after rotation in /obj/item/pen/attack_self(): (rotation, mob/living/carbon/user)
COMSIG_MOB_FIRED_GUNcalled in /obj/item/gun/process_fire (user, target, params, zone_override)
COMSIG_GUN_FIREDcalled in /obj/item/gun/process_fire (user, target)
COMSIG_GRENADE_PRIMEcalled in /obj/item/gun/process_fire (user, target, params, zone_override)
COMSIG_GRENADE_ARMEDcalled in /obj/item/gun/process_fire (user, target, params, zone_override)
COMSIG_PROJECTILE_SELF_ON_HITfrom base of /obj/projectile/proc/on_hit(): (atom/movable/firer, atom/target, Angle)
COMSIG_PROJECTILE_ON_HITfrom base of /obj/projectile/proc/on_hit(): (atom/movable/firer, atom/target, Angle)
COMSIG_PROJECTILE_BEFORE_FIREfrom base of /obj/projectile/proc/fire(): (obj/projectile, atom/original_target)
COMSIG_PROJECTILE_FIREfrom the base of /obj/projectile/proc/fire(): ()
COMSIG_PROJECTILE_PREHITsent to targets during the process_hit proc of projectiles
COMSIG_PROJECTILE_RANGE_OUTsent to targets during the process_hit proc of projectiles
COMSIG_EMBED_TRY_FORCEsent when trying to force an embed (mainly for projectiles, only used in the embed element)
COMSIG_PELLET_CLOUD_INITsent to targets during the process_hit proc of projectiles
COMSIG_MECHA_ACTION_ACTIVATEsent from mecha action buttons to the mecha they're linked to
COMSIG_HUMAN_EARLY_UNARMED_ATTACKfrom mob/living/carbon/human/UnarmedAttack(): (atom/target, proximity)
COMSIG_HUMAN_MELEE_UNARMED_ATTACKfrom mob/living/carbon/human/UnarmedAttack(): (atom/target, proximity)
COMSIG_HUMAN_MELEE_UNARMED_ATTACKBYfrom mob/living/carbon/human/UnarmedAttack(): (mob/living/carbon/human/attacker)
COMSIG_HUMAN_DISARM_HITHit by successful disarm attack (mob/living/carbon/human/attacker,zone_targeted)
COMSIG_JOB_RECEIVEDWhenever EquipRanked is called, called after job is set
COMSIG_HUMAN_CHANGE_BODY_ACCESSORYFrom mob/living/carbon/human/change_body_accessory(): (mob/living/carbon/human/H, body_accessory_style)
COMSIG_HUMAN_CHANGE_HEAD_ACCESSORYFrom mob/living/carbon/human/change_head_accessory(): (mob/living/carbon/human/H, head_accessory_style)
COMSIG_LIVING_MOB_BUMPFrom base of mob/living/MobBump() (mob/living)
COMSIG_HUMAN_SUICIDE_ACTFrom mob/living/carbon/human/do_suicide()
COMSIG_HUMAN_RECEIVE_CPRSent from mob/living/carbon/human/do_cpr(): (mob/living/carbon/human/H, new_seconds_of_life)
COMSIG_HUMAN_ATTACKEDFrom mob/living/carbon/human/attackedby(): (mob/living/carbon/human/attacker). Also found on species/disarm and species/harm
COMSIG_HUMAN_CHECK_SHIELDSfrom /mob/living/carbon/human/proc/check_shields(): (atom/hit_by, damage, attack_text, attack_type, armour_penetration, damage_type)
COMSIG_HUMAN_CREATE_MOB_HUDfrom /mob/living/carbon/human/create_mob_hud()
COMSIG_SPECIES_GAINfrom datum/species/on_species_gain(): (datum/species/new_species, datum/species/old_species)
COMSIG_SPECIES_LOSSfrom datum/species/on_species_loss(): (datum/species/lost_species)
COMSIG_SONG_STARTsent to the instrument when a song starts playing
COMSIG_SONG_ENDsent to the instrument when a song stops playing
COMSIG_TURF_IS_WETComponent Specific Signals (): Returns bitflags of wet values.
COMSIG_TURF_MAKE_DRY(max_strength, immediate, duration_decrease = INFINITY): Returns bool.
COMSIG_COMPONENT_CLEAN_ACTcalled on an object to clean it of cleanables. Usualy with soap: (num/strength)
COMSIG_COMPONENT_CLEAN_FACE_ACTcalled when you wash your face at a sink: (num/strength)
COMSIG_FOOD_EATENfrom base of obj/item/food/snacks/attack(): (mob/living/eater, mob/feeder)
COMSIG_ATOM_EXPOSE_REAGENTSfrom base of atom/expose_reagents(): (/list, /datum/reagents, chemholder, volume_modifier)
COMSIG_GIBS_STREAKfrom base of /obj/effect/decal/cleanable/blood/gibs/streak(): (list/directions, list/diseases)
COMSIG_ADD_MOOD_EVENTcalled when you send a mood event from anywhere in the code.
COMSIG_ADD_MOOD_EVENT_RNDMood event that only RnD members listen for
COMSIG_CLEAR_MOOD_EVENTcalled when you clear a mood event from anywhere in the code.
COMSIG_COMPONENT_NTNET_RECEIVEcalled on an object by its NTNET connection component on receive. (sending_id(number), sending_netname(text), data(datum/netdata))
COMSIG_HAS_NANITES() returns TRUE if nanites are found
COMSIG_NANITE_IS_STEALTHY() returns TRUE if nanites have stealth
COMSIG_NANITE_DELETE() deletes the nanite component
COMSIG_NANITE_GET_PROGRAMS(list/nanite_programs) - makes the input list a copy the nanites' program list
COMSIG_NANITE_GET_VOLUME(amount) Returns nanite amount
COMSIG_NANITE_SET_VOLUME(amount) Sets current nanite volume to the given amount
COMSIG_NANITE_ADJUST_VOLUME(amount) Adjusts nanite volume by the given amount
COMSIG_NANITE_SET_MAX_VOLUME(amount) Sets maximum nanite volume to the given amount
COMSIG_NANITE_SET_CLOUD(amount(0-100)) Sets cloud ID to the given amount
COMSIG_NANITE_SET_CLOUD_SYNC(method) Modify cloud sync status. Method can be toggle, enable or disable
COMSIG_NANITE_SET_SAFETY(amount) Sets safety threshold to the given amount
COMSIG_NANITE_SET_REGEN(amount) Sets regeneration rate to the given amount
COMSIG_NANITE_SIGNAL(code(1-9999)) Called when sending a nanite signal to a mob.
COMSIG_NANITE_COMM_SIGNAL(comm_code(1-9999), comm_message) Called when sending a nanite comm signal to a mob.
COMSIG_NANITE_SCAN(mob/user, full_scan) - sends to chat a scan of the nanites to the user, returns TRUE if nanites are detected
COMSIG_NANITE_UI_DATA(list/data, scan_level) - adds nanite data to the given data list - made for ui_data procs
COMSIG_NANITE_ADD_PROGRAM(datum/nanite_program/new_program, datum/nanite_program/source_program) Called when adding a program to a nanite component
COMPONENT_PROGRAM_INSTALLEDInstallation successful
COMPONENT_PROGRAM_NOT_INSTALLEDInstallation failed, but there are still nanites
COMSIG_NANITE_SYNC(datum/component/nanites, full_overwrite, copy_activation) Called to sync the target's nanites to a given nanite component
COMSIG_CONTAINS_STORAGE() - returns bool.
COMSIG_TRY_STORAGE_INSERT(obj/item/inserting, mob/user, silent, force) - returns bool
COMSIG_TRY_STORAGE_SHOW(mob/show_to, force) - returns bool.
COMSIG_TRY_STORAGE_HIDE_FROM(mob/hide_from) - returns bool
COMSIG_TRY_STORAGE_HIDE_ALLreturns bool
COMSIG_TRY_STORAGE_SET_LOCKSTATE(newstate)
COMSIG_IS_STORAGE_LOCKED() - returns bool. MUST CHECK IF STORAGE IS THERE FIRST!
COMSIG_TRY_STORAGE_TAKE_TYPE(type, atom/destination, amount = INFINITY, check_adjacent, force, mob/user, list/inserted) - returns bool - type can be a list of types.
COMSIG_TRY_STORAGE_FILL_TYPE(type, amount = INFINITY, force = FALSE). Force will ignore max_items, and amount is normally clamped to max_items.
COMSIG_TRY_STORAGE_TAKE(obj, new_loc, force = FALSE) - returns bool
COMSIG_TRY_STORAGE_QUICK_EMPTY(loc) - returns bool - if loc is null it will dump at parent location.
COMSIG_TRY_STORAGE_RETURN_INVENTORY(list/list_to_inject_results_into, recursively_search_inside_storages = TRUE)
COMSIG_TRY_STORAGE_CAN_INSERT(obj/item/insertion_candidate, mob/user, silent) - returns bool
COMSIG_TWOHANDED_WIELDfrom base of datum/component/two_handed/proc/wield(mob/living/carbon/user): (/mob/user)
COMSIG_TWOHANDED_UNWIELDfrom base of datum/component/two_handed/proc/unwield(mob/living/carbon/user): (/mob/user)
COMSIG_ACTION_TRIGGERfrom base of datum/action/proc/Trigger(): (datum/action)
COMSIG_ACTION_SCROLLEDFrom base of /atom/movable/screen/movable/action_button/MouseWheel(src, delta_x, delta_y, location, control, params)
COMSIG_XENO_SLIME_CLICK_CTRLfrom slime CtrlClickOn(): (/mob)
COMSIG_XENO_SLIME_CLICK_ALTfrom slime AltClickOn(): (/mob)
COMSIG_XENO_SLIME_CLICK_SHIFTfrom slime ShiftClickOn(): (/mob)
COMSIG_XENO_TURF_CLICK_SHIFTfrom turf ShiftClickOn(): (/mob)
COMSIG_XENO_TURF_CLICK_CTRLfrom turf AltClickOn(): (/mob)
COMSIG_XENO_MONKEY_CLICK_CTRLfrom monkey CtrlClickOn(): (/mob)
COMSIG_TRIGGERED_ALARMAlarm manager signals
COMSIG_OBJECTIVE_TARGET_FOUNDfrom datum/objective/proc/find_target(list/target_blacklist)
COMSIG_OBJECTIVE_CHECK_VALID_TARGETfrom datum/objective/is_invalid_target()
COMSIG_MOD_MODULE_SELECTEDCalled when a module is selected to be the active one from on_select(obj/item/mod/module/module)
COMSIG_MOD_DEPLOYEDCalled when a MOD deploys one or more of its parts.
COMSIG_MOD_RETRACTEDCalled when a MOD retracts one or more of its parts.
COMSIG_MOD_TOGGLEDCalled when a MOD is finished toggling itself.
COMSIG_MOD_ACTIVATECalled when a MOD activation is called from toggle_activate(mob/user)
MOD_CANCEL_ACTIVATECancels the suit's activation
COMSIG_MOD_MODULE_REMOVEDCalled when a MOD finishes having a module removed from it.
COMSIG_MOD_MODULE_ADDEDCalled when a MOD finishes having a module added to it.
COMSIG_MOD_MODULE_REMOVALCalled when a MOD is having modules removed from crowbar_act(mob/user, obj/crowbar)
MOD_CANCEL_REMOVALCancels the removal of modules
COMSIG_MODULE_TRIGGEREDCalled when a module attempts to activate, however it does. At the end of checks so you can add some yourself, or work on trigger behavior (mob/user)
MOD_ABORT_USECancels activation, with no message. Include feedback on your cancel.
COMSIG_MODULE_ACTIVATEDCalled when a module activates, after all checks have passed and cooldown started.
COMSIG_MODULE_DEACTIVATEDCalled when a module deactivates, after all checks have passed.
COMSIG_MODULE_USEDCalled when a module is used, after all checks have passed and cooldown started.
COMSIG_MOD_WEARER_SETCalled when the MODsuit wearer is set.
COMSIG_MOD_WEARER_UNSETCalled when the MODsuit wearer is unset.
COMSIG_TICKER_ROUND_STARTINGCalled when the round has started, but before GAME_STATE_PLAYING.
COMSIG_CURSED_SLOT_MACHINE_USEfrom /obj/structure/cursed_slot_machine/handle_status_effect() when someone pulls the handle on the slot machine
SLOT_MACHINE_USE_CANCELwe've used up the number of times we may use this slot machine. womp womp.
SLOT_MACHINE_USE_POSTPONEwe haven't used up all our attempts to gamble away our life but we should chill for a few seconds
COMSIG_CURSED_SLOT_MACHINE_LOSTfrom /obj/structure/cursed_slot_machine/determine_victor() when someone loses.
COMSIG_GLOB_CURSED_SLOT_MACHINE_WONfrom /obj/structure/cursed_slot_machine/determine_victor() when someone finally wins.
COMSIG_DO_MOB_STRIPfrom of mob/MouseDrop(): (/atom/over, /mob/user)

Define Details

COMPONENT_BLOCK_DEFIB

If returned from LIVING_BEFORE_DEFIB or LIVING_DEFIBBED, the defibrillation will fail

COMPONENT_BLOCK_DEFIB_DEAD

Defib is out of power.

COMPONENT_BLOCK_DEFIB_MISC

Something else: we won't have a custom message for this and should let the defib handle it.

COMPONENT_BLOCK_EMOTE_SILENT

Return this to block an emote silently.

COMPONENT_BLOCK_EMOTE_UNUSABLE

Return this to block an emote and let the user know the emote is unusable.

COMPONENT_BLOCK_SWAP

Prevent the mob from changing hands

COMPONENT_BLOCK_UNTILT

Return this to block an untilt attempt

COMPONENT_CANCEL_ALTCLICK

Cancel the alt-click, since this isn't properly part of the attack chain

COMPONENT_CANCEL_ATTACK_CHAIN

This response cancels the attack chain entirely. If sent early, it might cause some later effects to be skipped.

COMPONENT_DEFIB_OVERRIDE

If returned, don't even show the "failed" message, defer to the signal handler to do that.

COMPONENT_ITEM_BLOCK_UNEQUIP

only the pre unequip can be cancelled

COMPONENT_NO_AFTERATTACK

Return this in response if you don't want afterattack to be called

COMPONENT_PROGRAM_INSTALLED

Installation successful

COMPONENT_PROGRAM_NOT_INSTALLED

Installation failed, but there are still nanites

COMSIG_ACTION_SCROLLED

From base of /atom/movable/screen/movable/action_button/MouseWheel(src, delta_x, delta_y, location, control, params)

COMSIG_ACTION_TRIGGER

from base of datum/action/proc/Trigger(): (datum/action)

COMSIG_ADD_MOOD_EVENT

called when you send a mood event from anywhere in the code.

COMSIG_ADD_MOOD_EVENT_RND

Mood event that only RnD members listen for

COMSIG_AREA_ENTERED

from base of area/Entered(): (atom/movable/M)

COMSIG_AREA_EXITED

from base of area/Exited(): (atom/movable/M)

COMSIG_ATOM_ACID_ACT

from base of atom/acid_act(): (acidpwr, acid_volume)

COMSIG_ATOM_ANALYSER_ACT

from base of atom/analyser_act(): (mob/living/user, obj/item/I)

COMSIG_ATOM_ATTACK_ANIMAL

from base of atom/animal_attack(): (/mob/user)

COMSIG_ATOM_ATTACK_GHOST

from base of atom/attack_ghost(): (mob/dead/observer/ghost)

COMSIG_ATOM_ATTACK_HAND

from base of atom/attack_hand(): (mob/user)

COMSIG_ATOM_ATTACK_PAW

from base of atom/attack_paw(): (mob/user)

COMSIG_ATOM_BLOB_ACT

from base of atom/blob_act(): (/obj/structure/blob)

COMSIG_ATOM_BSA_BEAM

from obj/machinery/bsa/full/proc/fire(): ()

COMSIG_ATOM_BULLET_ACT

from base of atom/bullet_act(): (/obj/projectile, def_zone)

COMSIG_ATOM_BUMPED

from base of atom/Bumped(): (/atom/movable)

COMSIG_ATOM_CONTENTS_DEL

from base of atom/handle_atom_del(): (atom/deleted)

COMSIG_ATOM_CREATED

from base of atom/proc/Initialize(): sent any time a new atom is created

COMSIG_ATOM_CROWBAR_ACT

from base of atom/crowbar_act(): (mob/living/user, obj/item/I)

COMSIG_ATOM_DIR_CHANGE

from base of atom/setDir(): (old_dir, new_dir)

COMSIG_ATOM_EMAG_ACT

from base of atom/emag_act(): (/mob/user)

COMSIG_ATOM_EMP_ACT

from base of atom/emp_act(): (severity)

COMSIG_ATOM_ENTERED

from base of atom/Entered(): (atom/movable/entering, /atom)

COMSIG_ATOM_EXIT

from base of atom/Exit(): (/atom/movable/exiting, /atom/newloc)

COMSIG_ATOM_EXITED

from base of atom/Exited(): (atom/movable/exiting, atom/newloc)

COMSIG_ATOM_EXPOSE_REAGENTS

from base of atom/expose_reagents(): (/list, /datum/reagents, chemholder, volume_modifier)

COMSIG_ATOM_EX_ACT

from base of atom/ex_act(): (severity, target)

COMSIG_ATOM_FIRE_ACT

from base of atom/fire_act(): (exposed_temperature, exposed_volume)

COMSIG_ATOM_GET_EXAMINE_NAME

from base of atom/get_examine_name(): (/mob, list/overrides)

COMSIG_ATOM_HAS_GRAVITY

from base of atom/has_gravity(): (turf/location, list/forced_gravities)

COMSIG_ATOM_HEARER_IN_VIEW

called when an atom is added to the hearers on get_hearers_in_view(): (list/processing_list, list/hearers)

COMSIG_ATOM_HITBY

from base of atom/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)

COMSIG_ATOM_HULK_ATTACK

from base of atom/attack_hulk(): (/mob/living/carbon/human)

COMSIG_ATOM_INITIALIZED_ON

Called from atom/Initialize() of target: (atom/target)

COMSIG_ATOM_INTERCEPT_TELEPORT

called when teleporting into a protected turf: (channel, turf/origin)

COMSIG_ATOM_INTERCEPT_Z_FALL

called for each movable in a turf contents on /turf/zImpact(): (atom/movable/A, levels)

COMSIG_ATOM_MULTITOOL_ACT

from base of atom/multitool_act(): (mob/living/user, obj/item/I)

COMSIG_ATOM_NARSIE_ACT

from base of atom/narsie_act(): ()

COMSIG_ATOM_NO_UPDATE_DESC

If returned from COMSIG_ATOM_UPDATE_APPEARANCE it prevents the atom from updating its desc.

COMSIG_ATOM_NO_UPDATE_ICON

If returned from COMSIG_ATOM_UPDATE_APPEARANCE it prevents the atom from updating its icon.

COMSIG_ATOM_NO_UPDATE_ICON_STATE

If returned from COMSIG_ATOM_UPDATE_ICON it prevents the atom from updating its icon state.

COMSIG_ATOM_NO_UPDATE_NAME

If returned from COMSIG_ATOM_UPDATE_APPEARANCE it prevents the atom from updating its name.

COMSIG_ATOM_NO_UPDATE_OVERLAYS

If returned from COMSIG_ATOM_UPDATE_ICON it prevents the atom from updating its overlays.

COMSIG_ATOM_ORBIT_BEGIN

called when an atom starts orbiting another atom: (atom)

COMSIG_ATOM_ORBIT_STOP

called when an atom stops orbiting another atom: (atom)

COMSIG_ATOM_PREHIT

from base of atom/atom_prehit(obj/item/projectile/P):

COMSIG_ATOM_RAD_ACT

from base of atom/rad_act(intensity)

COMSIG_ATOM_RAD_CONTAMINATING

from base of datum/radiation_wave/radiate(): (strength)

COMSIG_ATOM_RAD_PROBE

from proc/get_rad_contents(): ()

COMSIG_ATOM_RAD_WAVE_PASSING

from base of datum/radiation_wave/check_obstructions(): (datum/radiation_wave, width)

COMSIG_ATOM_RCD_ACT

from base of atom/rcd_act(): (/mob, /obj/item/construction/rcd, passed_mode)

COMSIG_ATOM_SCREWDRIVER_ACT

from base of atom/screwdriver_act(): (mob/living/user, obj/item/I)

COMSIG_ATOM_SET_LIGHT

from base of atom/set_light(): (l_range, l_power, l_color)

COMSIG_ATOM_SING_PULL

from base of atom/singularity_pull(): (S, current_size)

COMSIG_ATOM_START_PULL

called on a movable (NOT living) when someone starts pulling it (atom/movable/puller, state, force)

COMSIG_ATOM_UPDATED_ICON

from base of /atom/update_icon: (signalOut, did_anything)

COMSIG_ATOM_UPDATE_APPEARANCE

from base of /atom/proc/update_appearance: (updates)

COMSIG_ATOM_UPDATE_DESC

from base of /atom/proc/update_desc: (updates)

COMSIG_ATOM_UPDATE_ICON

from base of /atom/update_icon: ()

COMSIG_ATOM_UPDATE_ICON_STATE

Sent after atom/update_icon_state is called by /atom/update_icon: ()

COMSIG_ATOM_UPDATE_NAME

from base of /atom/proc/update_name: (updates)

COMSIG_ATOM_UPDATE_OVERLAYS

Sent after atom/update_overlays is called by /atom/update_icon: (list/new_overlays)

COMSIG_ATOM_UPDATE_SHARPNESS

Called when an atom is sharpened or dulled.

COMSIG_ATOM_WELDER_ACT

from base of atom/welder_act(): (mob/living/user, obj/item/I)

COMSIG_ATOM_WIRECUTTER_ACT

from base of atom/wirecutter_act(): (mob/living/user, obj/item/I)

COMSIG_ATOM_WRENCH_ACT

from base of atom/wrench_act(): (mob/living/user, obj/item/I)

COMSIG_BODY_TRANSFER_TO

called on the mob instead of the mind

COMSIG_BORG_SAFE_DECONSTRUCT

sent from borg mobs to itself, for tools to catch an upcoming destroy() due to safe decon (rather than detonation)

COMSIG_CARBON_EMBED_REMOVAL

called when removing a given item from a mob, from mob/living/carbon/remove_embedded_object(mob/living/carbon/target, /obj/item)

COMSIG_CARBON_EMBED_RIP

defined twice, in carbon and human's topics, fired when interacting with a valid embedded_object to pull it out (mob/living/carbon/target, /obj/item, /obj/item/bodypart/L)

COMSIG_CARBON_ENTER_STAMINACRIT

From /mob/living/carbon/enter_stamcrit()

COMSIG_CARBON_EQUIP_HAT

from /mob/living/carbon/doUnEquip(obj/item/I, force, newloc, no_move, invdrop, silent)

COMSIG_CARBON_EXIT_STAMINACRIT

From /mob/living/carbon/update_stamina()

COMSIG_CARBON_FLASH_EYES

From /mob/living/carbon/flash_eyes()

COMSIG_CARBON_GAIN_ORGAN

from /item/organ/proc/Insert() (/obj/item/organ/)

COMSIG_CARBON_LOSE_ORGAN

from /item/organ/proc/Remove() (/obj/item/organ/)

COMSIG_CARBON_REGENERATE_ICONS

From /mob/living/carbon/regenerate_icons()

COMSIG_CARBON_SOUNDBANG

from base of mob/living/carbon/soundbang_act(): (list(intensity))

COMSIG_CARBON_STAMINA_REGENERATED

From /mob/living/carbon/handle_status_effects()

COMSIG_CARBON_SWAP_HANDS

From /mob/living/carbon/swap_hand(): Called when the user swaps their active hand

COMSIG_CARBON_THROWN_ITEM_CAUGHT

From /mob/living/carbon/human/hitby()

COMSIG_CARBON_TOGGLE_THROW

From /mob/living/carbon/toggle_throw_mode()

COMSIG_CARBON_UNEQUIP_HAT

from /mob/living/carbon/doUnEquip(obj/item/I, force, newloc, no_move, invdrop, silent)

COMSIG_CARBON_UPDATE_HANDCUFFED

From /mob/living/carbon/update_handcuffed()

COMSIG_CLEAR_MOOD_EVENT

called when you clear a mood event from anywhere in the code.

COMSIG_CLICK

from base of atom/Click(): (location, control, params, mob/user)

COMSIG_CLICK_ALT

from base of atom/AltClick(): (/mob)

COMSIG_CLICK_CTRL

from base of atom/CtrlClickOn(): (/mob)

COMSIG_CLICK_CTRL_SHIFT

from base of atom/CtrlShiftClick(/mob)

COMSIG_CLICK_SHIFT

from base of atom/ShiftClick(): (/mob)

COMSIG_CLIENT_CLICK

from base of client/Click(): (atom/target, atom/location, control, params, mob/user)

COMSIG_COMPONENT_ADDED

when a component is added to a datum: (/datum/component)

COMSIG_COMPONENT_CLEAN_ACT

called on an object to clean it of cleanables. Usualy with soap: (num/strength)

COMSIG_COMPONENT_CLEAN_FACE_ACT

called when you wash your face at a sink: (num/strength)

COMSIG_COMPONENT_NTNET_RECEIVE

called on an object by its NTNET connection component on receive. (sending_id(number), sending_netname(text), data(datum/netdata))

COMSIG_COMPONENT_REMOVING

before a component is removed from a datum because of RemoveComponent: (/datum/component)

COMSIG_CONTAINS_STORAGE

() - returns bool.

COMSIG_CROSSED_MOVABLE

when we cross over something (calling Crossed() on that atom)

COMSIG_CURSED_SLOT_MACHINE_LOST

from /obj/structure/cursed_slot_machine/determine_victor() when someone loses.

COMSIG_CURSED_SLOT_MACHINE_USE

from /obj/structure/cursed_slot_machine/handle_status_effect() when someone pulls the handle on the slot machine

COMSIG_DEFIB_PADDLES_APPLIED

Defib-specific signals Called when a defibrillator is first applied to someone. (mob/living/user, mob/living/target, harmful)

COMSIG_DEFIB_READY

Called when a defib's cooldown has run its course and it is once again ready. ()

COMSIG_DEFIB_SHOCK_APPLIED

Called when a defib has been successfully used, and a shock has been applied. (mob/living/user, mob/living/target, harmful, successful)

COMSIG_DO_MOB_STRIP

from of mob/MouseDrop(): (/atom/over, /mob/user)

COMSIG_ELEMENT_ATTACH

fires on the target datum when an element is attached to it (/datum/element)

COMSIG_ELEMENT_DETACH

fires on the target datum when an element is attached to it (/datum/element)

COMSIG_EMBED_TRY_FORCE

sent when trying to force an embed (mainly for projectiles, only used in the embed element)

COMSIG_ENTER_AREA

from base of area/Entered(): (/area)

COMSIG_EXIT_AREA

from base of area/Exited(): (/area)

COMSIG_FOOD_EATEN

from base of obj/item/food/snacks/attack(): (mob/living/eater, mob/feeder)

COMSIG_GIBS_STREAK

from base of /obj/effect/decal/cleanable/blood/gibs/streak(): (list/directions, list/diseases)

COMSIG_GLOB_BUTTON_PRESSED

ingame button pressed (/obj/machinery/button/button)

COMSIG_GLOB_CABLE_UPDATED

cable was placed or joined somewhere : (turf)

COMSIG_GLOB_CURSED_SLOT_MACHINE_WON

from /obj/structure/cursed_slot_machine/determine_victor() when someone finally wins.

COMSIG_GLOB_EXPLOSION

called after an explosion happened : (epicenter, devastation_range, heavy_impact_range, light_impact_range, took, orig_dev_range, orig_heavy_range, orig_light_range)

COMSIG_GLOB_JOB_AFTER_SPAWN

job subsystem has spawned and equipped a new mob

COMSIG_GLOB_LIVING_SAY_SPECIAL

global living say plug - use sparingly: (mob/speaker , message)

COMSIG_GLOB_MOB_CREATED

mob was created somewhere : (mob)

COMSIG_GLOB_MOB_DEATH

mob died somewhere : (mob , gibbed)

COMSIG_GLOB_NEW_Z

from base of datum/controller/subsystem/mapping/proc/add_new_zlevel(): (list/args)

COMSIG_GLOB_PLAY_CINEMATIC

called by datum/cinematic/play() : (datum/cinematic/new_cinematic)

COMSIG_GLOB_VAR_EDIT

called after a successful var edit somewhere in the world: (list/args)

COMSIG_GRENADE_ARMED

called in /obj/item/gun/process_fire (user, target, params, zone_override)

COMSIG_GRENADE_PRIME

called in /obj/item/gun/process_fire (user, target, params, zone_override)

COMSIG_GUN_FIRED

called in /obj/item/gun/process_fire (user, target)

COMSIG_HAS_NANITES

() returns TRUE if nanites are found

COMSIG_HUMAN_ATTACKED

From mob/living/carbon/human/attackedby(): (mob/living/carbon/human/attacker). Also found on species/disarm and species/harm

COMSIG_HUMAN_CHANGE_BODY_ACCESSORY

From mob/living/carbon/human/change_body_accessory(): (mob/living/carbon/human/H, body_accessory_style)

COMSIG_HUMAN_CHANGE_HEAD_ACCESSORY

From mob/living/carbon/human/change_head_accessory(): (mob/living/carbon/human/H, head_accessory_style)

COMSIG_HUMAN_CHECK_SHIELDS

from /mob/living/carbon/human/proc/check_shields(): (atom/hit_by, damage, attack_text, attack_type, armour_penetration, damage_type)

COMSIG_HUMAN_CREATE_MOB_HUD

from /mob/living/carbon/human/create_mob_hud()

COMSIG_HUMAN_DISARM_HIT

Hit by successful disarm attack (mob/living/carbon/human/attacker,zone_targeted)

COMSIG_HUMAN_EARLY_UNARMED_ATTACK

from mob/living/carbon/human/UnarmedAttack(): (atom/target, proximity)

COMSIG_HUMAN_LOGIN

called in human/login

COMSIG_HUMAN_MELEE_UNARMED_ATTACK

from mob/living/carbon/human/UnarmedAttack(): (atom/target, proximity)

COMSIG_HUMAN_MELEE_UNARMED_ATTACKBY

from mob/living/carbon/human/UnarmedAttack(): (mob/living/carbon/human/attacker)

COMSIG_HUMAN_RECEIVE_CPR

Sent from mob/living/carbon/human/do_cpr(): (mob/living/carbon/human/H, new_seconds_of_life)

COMSIG_HUMAN_SUICIDE_ACT

From mob/living/carbon/human/do_suicide()

COMSIG_IMPLANT_ACTIVATED

from base of /obj/item/bio_chip/proc/activate(): ()

called on implants being implanted into someone with an uplink implant: (datum/component/uplink)

COMSIG_IMPLANT_IMPLANTED

called on implants, after a successful implantation: (mob/living/target, mob/user, silent, force)

COMSIG_IMPLANT_IMPLANTING

from base of /obj/item/bio_chip/proc/implant(): (list/args)

COMSIG_IMPLANT_OTHER

called on already installed implants when a new one is being added in /obj/item/bio_chip/proc/implant(): (list/args, obj/item/bio_chip/new_implant)

COMSIG_IMPLANT_REMOVED

called on implants, after an implant has been removed: (mob/living/source, silent, special)

COMSIG_IS_STORAGE_LOCKED

() - returns bool. MUST CHECK IF STORAGE IS THERE FIRST!

COMSIG_ITEM_AFTERATTACK

from base of obj/item/afterattack(): (atom/target, mob/user, params)

COMSIG_ITEM_ATTACK

from base of obj/item/attack(): (/mob/living/target, /mob/living/user)

COMSIG_ITEM_ATTACK_OBJ

from base of obj/item/attack_obj(): (/obj, /mob)

COMSIG_ITEM_ATTACK_QDELETED

from base of obj/item/attack_qdeleted(): (atom/target, mob/user, params)

COMSIG_ITEM_ATTACK_SELF

from base of obj/item/attack_self(): (/mob)

COMSIG_ITEM_ATTACK_ZONE

from base of mob/living/carbon/attacked_by(): (mob/living/carbon/target, mob/living/user, hit_zone)

COMSIG_ITEM_BEING_ATTACKED

from base of obj/item/pre_attack(): (atom/target, mob/user, params)

COMSIG_ITEM_DISABLE_EMBED

from [/obj/item/proc/disableEmbedding]:

COMSIG_ITEM_DROPPED

from base of obj/item/dropped(): (mob/user)

COMSIG_ITEM_GET_WORN_OVERLAYS

Called by /obj/item/proc/worn_overlays(list/overlays, mutable_appearance/standing, isinhands, icon_file)

COMSIG_ITEM_HIT_REACT

from base of obj/item/hit_reaction(): (list/args)

COMSIG_ITEM_IMBUE_SOUL

return a truthy value to prevent ensouling, checked in /datum/spell/lichdom/cast(): (mob/user)

COMSIG_ITEM_MARK_RETRIEVAL

called before marking an object for retrieval, checked in /datum/spell/summonitem/cast() : (mob/user)

COMSIG_ITEM_MICROWAVE_ACT

called on item when microwaved (): (obj/machinery/microwave/M)

COMSIG_ITEM_PICKUP

from base of obj/item/pickup(): (/mob/taker)

COMSIG_ITEM_PRE_ATTACK

from base of obj/item/pre_attack(): (atom/target, mob/user, params)

COMSIG_ITEM_PRE_UNEQUIP

from base of obj/item/equipped(): (/mob/equipper, slot) called on /obj/item before unequip from base of [mob/proc/doUnEquip]: (force, atom/newloc, no_move, invdrop, silent)

COMSIG_ITEM_SHARPEN_ACT

from base of item/sharpener/attackby(): (amount, max)

COMSIG_ITEM_SOLD

called when an item is sold by the exports subsystem

COMSIG_ITEM_SPLIT_PROFIT

called when getting the item's exact ratio for cargo's profit.

COMSIG_ITEM_SPLIT_PROFIT_DRY

called when getting the item's exact ratio for cargo's profit, without selling the item.

COMSIG_ITEM_SPLIT_VALUE

called when a wrapped up item is opened by hand

COMSIG_ITEM_WEARERCROSSED

called on item when crossed by something (): (/atom/movable, mob/living/crossed)

COMSIG_JOB_RECEIVED

Whenever EquipRanked is called, called after job is set

COMSIG_LIVING_ATTACH_LIMB

from base of /obj/item/bodypart/proc/attach_limb(): (new_limb, special) allows you to fail limb attachment

COMSIG_LIVING_CAN_TRACK

from base of /mob/living/can_track(): (mob/user)

COMSIG_LIVING_DEFIBBED

send from defibs on ressurection: (defibber, defib_item, ghost)

COMSIG_LIVING_ELECTROCUTE_ACT

from base of mob/living/electrocute_act(): (shock_damage, source, siemens_coeff, flags)

COMSIG_LIVING_EXTINGUISHED

from base of mob/living/ExtinguishMob() (/mob/living)

COMSIG_LIVING_FIRE_TICK

sent from living mobs every tick of fire

COMSIG_LIVING_IGNITED

from base of mob/living/IgniteMob() (/mob/living)

COMSIG_LIVING_MINOR_SHOCK

sent by stuff like stunbatons and tasers: ()

COMSIG_LIVING_MOB_BUMP

From base of mob/living/MobBump() (mob/living)

COMSIG_LIVING_PRE_DEFIB

Sent from defibrillators when everything seems good and the user will be shocked: (defibber, defib_item, ghost)

COMSIG_LIVING_REGENERATE_LIMBS

from base of /mob/living/regenerate_limbs(): (noheal, excluded_limbs)

COMSIG_LIVING_RESIST

from base of mob/living/resist() (/mob/living)

COMSIG_LIVING_REVIVE

from base of mob/living/revive() (full_heal, admin_revive)

COMSIG_LIVING_SHOCK_PREVENTED

sent when items with siemen coeff. of 0 block a shock: (power_source, source, siemens_coeff, dist_check)

COMSIG_LIVING_START_PULL

called on /living when someone starts pulling it (atom/movable/puller, state, force)

COMSIG_LIVING_STATUS_IMMOBILIZE

from base of mob/living/Immobilize() (amount, ignore_canstun)

COMSIG_LIVING_STATUS_PARALYSE

from base of mob/living/Knockdown() (amount, ignore_canstun) #define COMSIG_LIVING_STATUS_KNOCKDOWN "living_knockdown" // one day from base of mob/living/Paralyse() (amount, ignore_canstun)

COMSIG_LIVING_STATUS_SLEEP

from base of mob/living/Sleeping() (amount, ignore_canstun)

COMSIG_LIVING_STATUS_STUN

from base of mob/living/Stun() (amount, ignore_canstun)

COMSIG_LIVING_STATUS_UNCONSCIOUS

from base of mob/living/Unconscious() (amount, ignore_canstun)

COMSIG_LIVING_STATUS_WEAKEN

from base of mob/living/Stun() (amount, ignore_canstun)

COMSIG_LIVING_WRITE_MEMORY

from base of mob/living/Write_Memory()

COMSIG_MACHINERY_BROKEN

from /obj/machinery/obj_break(damage_flag): (damage_flag)

COMSIG_MACHINERY_POWER_LOST

from base power_change() when power is lost

COMSIG_MACHINERY_POWER_RESTORED

from base power_change() when power is restored

COMSIG_MECHA_ACTION_ACTIVATE

sent from mecha action buttons to the mecha they're linked to

COMSIG_MIND_TRANSER_TO

from base of /datum/mind/proc/transfer_to(mob/living/new_character)

COMSIG_MINE_TRIGGERED

from [/obj/effect/mine/proc/triggermine]:

COMSIG_MOB_ALLOWED

from base of obj/allowed(mob/M): (/obj) returns bool, if TRUE the mob has id access to the obj

COMSIG_MOB_ALTCLICKON

from base of mob/AltClickOn(): (atom/A)

COMSIG_MOB_APPLY_DAMAGE

from base of /mob/living/proc/apply_damage(): (damage, damagetype, def_zone)

COMSIG_MOB_ATTACK_HAND

from base of atom/attack_hand(): (mob/user)

COMSIG_MOB_ATTACK_RANGED

from base of mob/RangedAttack(): (atom/A, params)

COMSIG_MOB_CLICKON

from base of mob/clickon(): (atom/A, params)

COMSIG_MOB_CLIENT_LOGIN

sent when a mob/login() finishes: (client)

COMSIG_MOB_DEADSAY

from /mob/say_dead(): (mob/speaker, message)

COMSIG_MOB_DEATH

from base of mob/death(): (gibbed)

COMSIG_MOB_EMOTE

General signal fired when a mob does any old emote from /datum/emote/proc/run_emote(): (key, intentional)

COMSIG_MOB_EMOTED

Specific signal used to track when a specific emote is used. From /datum/emote/run_emote(): (P, key, m_type, message, intentional)

COMSIG_MOB_EMOTE_AT

From /datum/emote/select_param(): (target, key, intentional)

COMSIG_MOB_EXAMINATE

from base of /mob/verb/examinate(): (atom/target)

COMSIG_MOB_FIRED_GUN

called in /obj/item/gun/process_fire (user, target, params, zone_override)

COMSIG_MOB_HUD_CREATED

from base of mob/create_mob_hud(): ()

COMSIG_MOB_ITEM_AFTERATTACK

from base of obj/item/afterattack(): (atom/target, mob/user, proximity_flag, click_parameters)

COMSIG_MOB_ITEM_ATTACK

from base of /obj/item/attack(): (mob/M, mob/user)

COMSIG_MOB_ITEM_ATTACK_QDELETED

from base of obj/item/attack_qdeleted(): (atom/target, mob/user, proxiumity_flag, click_parameters)

COMSIG_MOB_LOGIN

from base of /mob/Login(): ()

COMSIG_MOB_LOGOUT

from base of /mob/Logout(): ()

COMSIG_MOB_MIDDLECLICKON

from base of mob/MiddleClickOn(): (atom/A)

COMSIG_MOB_PREEMOTE

Signal fired when an emote is used but before it's executed. from /datum/emote/proc/try_run_emote(): (key, intentional)

COMSIG_MOB_RECEIVE_MAGIC

from base of mob/anti_magic_check(): (mob/user, magic, holy, tinfoil, chargecost, self, protection_sources)

COMSIG_MOB_SAY

from /mob/living/say(): ()

COMSIG_MOB_STATCHANGE

from base of mob/set_stat(): (new_stat)

COMSIG_MOB_SWAPPED_HANDS

Performed after the hands are swapped.

COMSIG_MOB_SWAPPING_HANDS

from base of mob/swap_hand(): (obj/item)

COMSIG_MOB_THROW

from base of /mob/throw_item(): (atom/target)

COMSIG_MOB_UPDATE_SIGHT

from base of /mob/update_sight(): ()

COMSIG_MOB_WEAPON_APPEARS

called when a user is getting new weapon and we want to remove previous weapon to clear hands

COMSIG_MOB_WILLINGLY_DROP

called when a user willingly drops something (i.e. keybind, or UI action)

COMSIG_MODULE_ACTIVATED

Called when a module activates, after all checks have passed and cooldown started.

COMSIG_MODULE_DEACTIVATED

Called when a module deactivates, after all checks have passed.

COMSIG_MODULE_TRIGGERED

Called when a module attempts to activate, however it does. At the end of checks so you can add some yourself, or work on trigger behavior (mob/user)

COMSIG_MODULE_USED

Called when a module is used, after all checks have passed and cooldown started.

COMSIG_MOD_ACTIVATE

Called when a MOD activation is called from toggle_activate(mob/user)

COMSIG_MOD_DEPLOYED

Called when a MOD deploys one or more of its parts.

COMSIG_MOD_MODULE_ADDED

Called when a MOD finishes having a module added to it.

COMSIG_MOD_MODULE_REMOVAL

Called when a MOD is having modules removed from crowbar_act(mob/user, obj/crowbar)

COMSIG_MOD_MODULE_REMOVED

Called when a MOD finishes having a module removed from it.

COMSIG_MOD_MODULE_SELECTED

Called when a module is selected to be the active one from on_select(obj/item/mod/module/module)

COMSIG_MOD_RETRACTED

Called when a MOD retracts one or more of its parts.

COMSIG_MOD_TOGGLED

Called when a MOD is finished toggling itself.

COMSIG_MOD_WEARER_SET

Called when the MODsuit wearer is set.

COMSIG_MOD_WEARER_UNSET

Called when the MODsuit wearer is unset.

COMSIG_MOUSEDROPPED_ONTO

from base of atom/MouseDrop_T: (/atom/from, /mob/user)

COMSIG_MOUSEDROP_ONTO

from base of atom/MouseDrop(): (/atom/over, /mob/user)

COMSIG_MOVABLE_BUCKLE

from base of atom/movable/buckle_mob(): (mob, force)

COMSIG_MOVABLE_BUMP

from base of atom/movable/Bump(): (/atom)

COMSIG_MOVABLE_CROSS

from base of atom/movable/Cross(): (/atom/movable)

COMSIG_MOVABLE_CROSSED

from base of atom/movable/Crossed(): (/atom/movable)

COMSIG_MOVABLE_DISPOSING

called when the movable is added to a disposal holder object for disposal movement: (obj/structure/disposalholder/holder, obj/machinery/disposal/source)

COMSIG_MOVABLE_EXIT_DISPOSALS

called when the movable is removed from a disposal holder object: /obj/structure/disposalpipe/proc/expel(): (obj/structure/disposalholder/H, turf/T, direction)

COMSIG_MOVABLE_HEAR

from base of atom/movable/Hear(): (proc args list(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode))

COMSIG_MOVABLE_IMPACT

from base of atom/movable/throw_impact(): (/atom/hit_atom, /datum/thrownthing/throwingdatum)

COMSIG_MOVABLE_IMPACT_ZONE

from base of mob/living/hitby(): (mob/living/target, hit_zone)

COMSIG_MOVABLE_MOVED

from base of atom/movable/Moved(): (/atom, dir)

COMSIG_MOVABLE_POST_THROW

from base of atom/movable/throw_at(): (datum/thrownthing, spin)

COMSIG_MOVABLE_PRE_MOVE

from base of atom/movable/Moved(): (/atom)

COMSIG_MOVABLE_PRE_THROW

from base of atom/movable/throw_at(): (list/args)

COMSIG_MOVABLE_SECLUDED_LOCATION

called when the movable is placed in an unaccessible area, used for stationloving: ()

COMSIG_MOVABLE_THROW_LANDED

from base of datum/thrownthing/finalize(): (obj/thrown_object, datum/thrownthing) used for when a throw is finished

COMSIG_MOVABLE_TRY_UNTILT

Called just before something gets untilted

COMSIG_MOVABLE_UNBUCKLE

from base of atom/movable/unbuckle_mob(): (mob, force)

COMSIG_MOVABLE_UNCROSS

from base of atom/movable/Uncross(): (/atom/movable)

COMSIG_MOVABLE_UNCROSSED

from base of atom/movable/Uncrossed(): (/atom/movable)

COMSIG_MOVABLE_UNTILTED

Called when something gets untilted, from /datum/element/tilted/proc/do_untilt(atom/movable/source, mob/user)

COMSIG_MOVABLE_Z_CHANGED

from base of atom/movable/onTransitZ(): (old_z, new_z)

COMSIG_NANITE_ADD_PROGRAM

(datum/nanite_program/new_program, datum/nanite_program/source_program) Called when adding a program to a nanite component

COMSIG_NANITE_ADJUST_VOLUME

(amount) Adjusts nanite volume by the given amount

COMSIG_NANITE_COMM_SIGNAL

(comm_code(1-9999), comm_message) Called when sending a nanite comm signal to a mob.

COMSIG_NANITE_DELETE

() deletes the nanite component

COMSIG_NANITE_GET_PROGRAMS

(list/nanite_programs) - makes the input list a copy the nanites' program list

COMSIG_NANITE_GET_VOLUME

(amount) Returns nanite amount

COMSIG_NANITE_IS_STEALTHY

() returns TRUE if nanites have stealth

COMSIG_NANITE_SCAN

(mob/user, full_scan) - sends to chat a scan of the nanites to the user, returns TRUE if nanites are detected

COMSIG_NANITE_SET_CLOUD

(amount(0-100)) Sets cloud ID to the given amount

COMSIG_NANITE_SET_CLOUD_SYNC

(method) Modify cloud sync status. Method can be toggle, enable or disable

COMSIG_NANITE_SET_MAX_VOLUME

(amount) Sets maximum nanite volume to the given amount

COMSIG_NANITE_SET_REGEN

(amount) Sets regeneration rate to the given amount

COMSIG_NANITE_SET_SAFETY

(amount) Sets safety threshold to the given amount

COMSIG_NANITE_SET_VOLUME

(amount) Sets current nanite volume to the given amount

COMSIG_NANITE_SIGNAL

(code(1-9999)) Called when sending a nanite signal to a mob.

COMSIG_NANITE_SYNC

(datum/component/nanites, full_overwrite, copy_activation) Called to sync the target's nanites to a given nanite component

COMSIG_NANITE_UI_DATA

(list/data, scan_level) - adds nanite data to the given data list - made for ui_data procs

COMSIG_OBJECTIVE_CHECK_VALID_TARGET

from datum/objective/is_invalid_target()

COMSIG_OBJECTIVE_TARGET_FOUND

from datum/objective/proc/find_target(list/target_blacklist)

COMSIG_OBJ_DECONSTRUCT

from base of obj/deconstruct(): (disassembled)

COMSIG_OBJ_DEFAULT_UNFASTEN_WRENCH

from base of code/game/machinery

COMSIG_OBJ_HIDE

from base of /turf/proc/levelupdate(). (intact) true to hide and false to unhide

COMSIG_OBJ_SETANCHORED

called in /obj/structure/setAnchored(): (value)

COMSIG_OBJ_UPDATE_ICON

called in /obj/update_icon()

COMSIG_PARENT_ATTACKBY

from base of atom/attackby(): (/obj/item, /mob/living, params)

COMSIG_PARENT_EXAMINE

from base of atom/examine(): (/mob)

COMSIG_PARENT_PREQDELETED

before a datum's Destroy() is called: (force), returning a nonzero value will cancel the qdel operation

COMSIG_PARENT_QDELETING

just before a datum's Destroy() is called: (force), at this point none of the other components chose to interrupt qdel and Destroy will be called

COMSIG_PDA_CHANGE_RINGTONE

called on pda when the user changes the ringtone: (mob/living/user, new_ringtone)

COMSIG_PELLET_CLOUD_INIT

sent to targets during the process_hit proc of projectiles

COMSIG_PEN_ROTATED

called after rotation in /obj/item/pen/attack_self(): (rotation, mob/living/carbon/user)

COMSIG_POWERNET_POWER_CHANGE

from base of /datum/local_powernet/proc/power_change()

COMSIG_PROCESS_BORGCHARGER_OCCUPANT

sent from borg recharge stations: (amount, repairs)

COMSIG_PROJECTILE_BEFORE_FIRE

from base of /obj/projectile/proc/fire(): (obj/projectile, atom/original_target)

COMSIG_PROJECTILE_FIRE

from the base of /obj/projectile/proc/fire(): ()

COMSIG_PROJECTILE_ON_HIT

from base of /obj/projectile/proc/on_hit(): (atom/movable/firer, atom/target, Angle)

COMSIG_PROJECTILE_PREHIT

sent to targets during the process_hit proc of projectiles

COMSIG_PROJECTILE_RANGE_OUT

sent to targets during the process_hit proc of projectiles

COMSIG_PROJECTILE_SELF_ON_HIT

from base of /obj/projectile/proc/on_hit(): (atom/movable/firer, atom/target, Angle)

COMSIG_RADIO_NEW_FREQUENCY

called from base of /obj/item/radio/proc/set_frequency(): (list/args)

COMSIG_SECURITY_LEVEL_CHANGED

from SSsecurity_level when the security level changes : (previous_level_number, new_level_number)

COMSIG_SECURITY_LEVEL_CHANGE_PLANNED

from SSsecurity_level on planning security level change : (previous_level_number, new_level_number)

COMSIG_SHOES_STEP_ACTION

from [/mob/living/carbon/human/Move]: ()

COMSIG_SONG_END

sent to the instrument when a song stops playing

COMSIG_SONG_START

sent to the instrument when a song starts playing

COMSIG_SPECIES_GAIN

from datum/species/on_species_gain(): (datum/species/new_species, datum/species/old_species)

COMSIG_SPECIES_LOSS

from datum/species/on_species_loss(): (datum/species/lost_species)

COMSIG_STRUCTURE_UNWRAPPED

called when a wrapped up structure is opened by hand

COMSIG_SUIT_SPACE_TOGGLE

from base of /obj/item/clothing/suit/space/proc/toggle_spacesuit(): (obj/item/clothing/suit/space/suit)

COMSIG_SUN_MOVED

signals from globally accessible objects from SSsun when the sun changes position : (azimuth)

COMSIG_TICKER_ROUND_STARTING

Called when the round has started, but before GAME_STATE_PLAYING.

COMSIG_TOOL_ATTACK

from base of [/obj/item/proc/tool_attack_chain]: (atom/tool, mob/user)

COMSIG_TOOL_IN_USE

from base of [/obj/item/proc/tool_check_callback]: (mob/living/user)

COMSIG_TOOL_START_USE

from base of [/obj/item/proc/tool_start_check]: (mob/living/user)

COMSIG_TOPIC

generic topic handler (usr, href_list)

COMSIG_TRIGGERED_ALARM

Alarm manager signals

COMSIG_TRY_STORAGE_CAN_INSERT

(obj/item/insertion_candidate, mob/user, silent) - returns bool

COMSIG_TRY_STORAGE_FILL_TYPE

(type, amount = INFINITY, force = FALSE). Force will ignore max_items, and amount is normally clamped to max_items.

COMSIG_TRY_STORAGE_HIDE_ALL

returns bool

COMSIG_TRY_STORAGE_HIDE_FROM

(mob/hide_from) - returns bool

COMSIG_TRY_STORAGE_INSERT

(obj/item/inserting, mob/user, silent, force) - returns bool

COMSIG_TRY_STORAGE_QUICK_EMPTY

(loc) - returns bool - if loc is null it will dump at parent location.

COMSIG_TRY_STORAGE_RETURN_INVENTORY

(list/list_to_inject_results_into, recursively_search_inside_storages = TRUE)

COMSIG_TRY_STORAGE_SET_LOCKSTATE

(newstate)

COMSIG_TRY_STORAGE_SHOW

(mob/show_to, force) - returns bool.

COMSIG_TRY_STORAGE_TAKE

(obj, new_loc, force = FALSE) - returns bool

COMSIG_TRY_STORAGE_TAKE_TYPE

(type, atom/destination, amount = INFINITY, check_adjacent, force, mob/user, list/inserted) - returns bool - type can be a list of types.

COMSIG_TURF_CHANGE

from base of turf/ChangeTurf(): (path, list/new_baseturfs, flags, list/transferring_comps)

COMSIG_TURF_HAS_GRAVITY

from base of atom/has_gravity(): (atom/asker, list/forced_gravities)

COMSIG_TURF_IS_WET

Component Specific Signals (): Returns bitflags of wet values.

COMSIG_TURF_MAKE_DRY

(max_strength, immediate, duration_decrease = INFINITY): Returns bool.

COMSIG_TURF_MULTIZ_NEW

from base of turf/New(): (turf/source, direction)

COMSIG_TWOHANDED_UNWIELD

from base of datum/component/two_handed/proc/unwield(mob/living/carbon/user): (/mob/user)

COMSIG_TWOHANDED_WIELD

from base of datum/component/two_handed/proc/wield(mob/living/carbon/user): (/mob/user)

COMSIG_XENO_MONKEY_CLICK_CTRL

from monkey CtrlClickOn(): (/mob)

COMSIG_XENO_SLIME_CLICK_ALT

from slime AltClickOn(): (/mob)

COMSIG_XENO_SLIME_CLICK_CTRL

from slime CtrlClickOn(): (/mob)

COMSIG_XENO_SLIME_CLICK_SHIFT

from slime ShiftClickOn(): (/mob)

COMSIG_XENO_TURF_CLICK_CTRL

from turf AltClickOn(): (/mob)

COMSIG_XENO_TURF_CLICK_SHIFT

from turf ShiftClickOn(): (/mob)

MOD_ABORT_USE

Cancels activation, with no message. Include feedback on your cancel.

MOD_CANCEL_ACTIVATE

Cancels the suit's activation

MOD_CANCEL_REMOVAL

Cancels the removal of modules

SLOT_MACHINE_USE_CANCEL

we've used up the number of times we may use this slot machine. womp womp.

SLOT_MACHINE_USE_POSTPONE

we haven't used up all our attempts to gamble away our life but we should chill for a few seconds