code/__DEFINES/mob_defines.dm
ORGAN_BROKEN | ORGAN DEFINES |
---|---|
STANDING_UP | Mob is standing up, usually associated with lying_angle value of 0. |
LYING_DOWN | Mob is lying down, usually associated with lying_angle values of 90 or 270. |
PIXEL_Y_OFFSET_LYING | How much a mob's sprite should be moved when they're lying down |
REAGENTS_METABOLISM | REAGENT STUFF |
SHOCK_NOGLOVES | Flags used by the flags parameter of electrocute act. Makes it so that the shock doesn't take gloves into account. |
SHOCK_TESLA | Used when the shock is from a tesla bolt. |
SHOCK_ILLUSION | Used when an illusion shocks something. Makes the shock deal stamina damage and not trigger certain secondary effects. |
SHOCK_NOSTUN | The shock doesn't stun. |
MAX_GOLD_CORE_MOBS | Max amount of living Xenobio mobs allowed at any given time (excluding slimes). |
COCOON_WEAVE_DELAY | Nian and Nian Worme cocoon do_after delay, in seconds. |
COCOON_EMERGE_DELAY | Nian and Nian worme delay after they emerge from their cocoon, in seconds. |
FLYSWATTER_DAMAGE_MULTIPLIER | Nian and nian worme fly swatter damage multiplier, X + 1 => Total multiplier. (Ex. Value of 9 => 10x dmg) |
EXAMINE_MORE_WINDOW | If you examine the same atom twice in this timeframe, we call examine_more() instead of examine() |
Define Details
COCOON_EMERGE_DELAY
Nian and Nian worme delay after they emerge from their cocoon, in seconds.
COCOON_WEAVE_DELAY
Nian and Nian Worme cocoon do_after delay, in seconds.
EXAMINE_MORE_WINDOW
If you examine the same atom twice in this timeframe, we call examine_more() instead of examine()
FLYSWATTER_DAMAGE_MULTIPLIER
Nian and nian worme fly swatter damage multiplier, X + 1 => Total multiplier. (Ex. Value of 9 => 10x dmg)
LYING_DOWN
Mob is lying down, usually associated with lying_angle values of 90 or 270.
MAX_GOLD_CORE_MOBS
Max amount of living Xenobio mobs allowed at any given time (excluding slimes).
ORGAN_BROKEN
ORGAN DEFINES
PIXEL_Y_OFFSET_LYING
How much a mob's sprite should be moved when they're lying down
REAGENTS_METABOLISM
REAGENT STUFF
SHOCK_ILLUSION
Used when an illusion shocks something. Makes the shock deal stamina damage and not trigger certain secondary effects.
SHOCK_NOGLOVES
Flags used by the flags parameter of electrocute act. Makes it so that the shock doesn't take gloves into account.
SHOCK_NOSTUN
The shock doesn't stun.
SHOCK_TESLA
Used when the shock is from a tesla bolt.
STANDING_UP
Mob is standing up, usually associated with lying_angle value of 0.