Space Station 13 - Modules - TypesDefine Details

code/__DEFINES/mob_defines.dm

ORGAN_BROKENORGAN DEFINES
STANDING_UPMob is standing up, usually associated with lying_angle value of 0.
LYING_DOWNMob is lying down, usually associated with lying_angle values of 90 or 270.
PIXEL_Y_OFFSET_LYINGHow much a mob's sprite should be moved when they're lying down
REAGENTS_METABOLISMREAGENT STUFF
SHOCK_NOGLOVESFlags used by the flags parameter of electrocute act. Makes it so that the shock doesn't take gloves into account.
SHOCK_TESLAUsed when the shock is from a tesla bolt.
SHOCK_ILLUSIONUsed when an illusion shocks something. Makes the shock deal stamina damage and not trigger certain secondary effects.
SHOCK_NOSTUNThe shock doesn't stun.
MAX_GOLD_CORE_MOBSMax amount of living Xenobio mobs allowed at any given time (excluding slimes).
COCOON_WEAVE_DELAYNian and Nian Worme cocoon do_after delay, in seconds.
COCOON_EMERGE_DELAYNian and Nian worme delay after they emerge from their cocoon, in seconds.
FLYSWATTER_DAMAGE_MULTIPLIERNian and nian worme fly swatter damage multiplier, X + 1 => Total multiplier. (Ex. Value of 9 => 10x dmg)
EXAMINE_MORE_WINDOWIf you examine the same atom twice in this timeframe, we call examine_more() instead of examine()

Define Details

COCOON_EMERGE_DELAY

Nian and Nian worme delay after they emerge from their cocoon, in seconds.

COCOON_WEAVE_DELAY

Nian and Nian Worme cocoon do_after delay, in seconds.

EXAMINE_MORE_WINDOW

If you examine the same atom twice in this timeframe, we call examine_more() instead of examine()

FLYSWATTER_DAMAGE_MULTIPLIER

Nian and nian worme fly swatter damage multiplier, X + 1 => Total multiplier. (Ex. Value of 9 => 10x dmg)

LYING_DOWN

Mob is lying down, usually associated with lying_angle values of 90 or 270.

MAX_GOLD_CORE_MOBS

Max amount of living Xenobio mobs allowed at any given time (excluding slimes).

ORGAN_BROKEN

ORGAN DEFINES

PIXEL_Y_OFFSET_LYING

How much a mob's sprite should be moved when they're lying down

REAGENTS_METABOLISM

REAGENT STUFF

SHOCK_ILLUSION

Used when an illusion shocks something. Makes the shock deal stamina damage and not trigger certain secondary effects.

SHOCK_NOGLOVES

Flags used by the flags parameter of electrocute act. Makes it so that the shock doesn't take gloves into account.

SHOCK_NOSTUN

The shock doesn't stun.

SHOCK_TESLA

Used when the shock is from a tesla bolt.

STANDING_UP

Mob is standing up, usually associated with lying_angle value of 0.