Space Station 13 - Modules - Types

code/__HELPERS/iconprocs.dm

/proc/generate_and_hash_rsc_file Generates a filename for a given asset. Like generate_asset_name(), except returns the rsc reference and the rsc file hash as well as the asset name (sans extension) Used so that certain asset files dont have to be hashed twice
/proc/get_dummy_savefile Gets a dummy savefile for usage in icon generation. Savefiles generated from this proc will be empty.
/proc/icon2base64 Converts an icon to base64. Operates by putting the icon in the iconCache savefile, exporting it as text, and then parsing the base64 from that. (This relies on byond automatically storing icons in savefiles as base64)
/proc/is_valid_dmi_file given a text string, returns whether it is a valid dmi icons folder path
/proc/get_icon_dmi_path Given an icon object, dmi file path, or atom/image/mutable_appearance, attempts to find and return an associated dmi file path. A weird quirk about dm is that /icon objects represent both compile-time or dynamic icons in the rsc, But stringifying rsc references returns a dmi file path ONLY if that icon represents a completely unchanged dmi file from when the game was compiled. So if the given object is associated with an icon that was in the rsc when the game was compiled, this returns a path. otherwise it returns ""
/proc/icon2html The dmi file path we attempt to return if the given object argument is associated with a stringifiable icon If successful, this looks like "icons/path/to/dmi_file.dmi" generate an asset for the given icon or the icon of the given appearance for [thing], and send it to any clients in target. Arguments:
/proc/costly_icon2html Costlier version of icon2html() that uses getFlatIcon() to account for overlays, underlays, etc. Use with extreme moderation, ESPECIALLY on mobs.