Space Station 13 - Modules - TypesDefine Details

code/datums/status_effects/debuffs.dm

/datum/status_effect/his_wrathdoes minor damage over time unless holding His Grace
/datum/status_effect/cultghostis a cult ghost and can't use manifest runes, can see ghosts and dies if too far from summoner
/datum/status_effect/transient/confusionPrevents moving straight, sometimes changing movement direction at random. Decays at a rate of 1 per second.
/datum/status_effect/transient/dizzinessSlightly offsets the client's screen randomly every tick. Decays at a rate of 1 per second, or 5 when resting.
/datum/status_effect/transient/drowsinessSlows down and causes eye blur, with a 5% chance of falling asleep for a short time. Decays at a rate of 1 per second, or 5 when resting.
/datum/status_effect/transient/drunkennessCauses a myriad of status effects and other afflictions the stronger it is. Decays at a rate of 1 per second if no alcohol remains inside.
/datum/status_effect/transient/silence/absolutethis one will mute all emote sounds including gasps
HALLUCINATE_COOLDOWN_FACTORThis is multiplied with /datum/status_effect/transient/var/strength to determine the final cooldown. A higher hallucination value means shorter cooldown.
HALLUCINATE_CHANCEPercentage defining the chance at which an hallucination may spawn past the cooldown.
/datum/status_effect/cursedStatus effect that gives the target miscellanous debuffs while throwing a status alert and causing them to smoke from the damage they're incurring. Purposebuilt for cursed slot machines.
FINISHER_THRESHOLDThis is the threshold where the attack will stun on the last hit. Why? Because it is cool, that's why.

Define Details

FINISHER_THRESHOLD

This is the threshold where the attack will stun on the last hit. Why? Because it is cool, that's why.

HALLUCINATE_CHANCE

Percentage defining the chance at which an hallucination may spawn past the cooldown.

HALLUCINATE_COOLDOWN_FACTOR

This is multiplied with /datum/status_effect/transient/var/strength to determine the final cooldown. A higher hallucination value means shorter cooldown.