# code/datums/status_effects/debuffs.dm

/datum/status_effect/transient/confusion | Prevents moving straight, sometimes changing movement direction at random. Decays at a rate of 1 per second. |
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/datum/status_effect/transient/dizziness | Slightly offsets the client's screen randomly every tick. Decays at a rate of 1 per second, or 5 when resting. |

/datum/status_effect/transient/drowsiness | Slows down and causes eye blur, with a 5% chance of falling asleep for a short time. Decays at a rate of 1 per second, or 5 when resting. |

/datum/status_effect/transient/drunkenness | Causes a myriad of status effects and other afflictions the stronger it is. Decays at a rate of 1 per second if no alcohol remains inside. |

HALLUCINATE_COOLDOWN_FACTOR | This is multiplied with [/mob/var/hallucination] to determine the final cooldown. A higher hallucination value means shorter cooldown. |

HALLUCINATE_CHANCE | Percentage defining the chance at which an hallucination may spawn past the cooldown. |

/datum/status_effect/cursed | Status effect that gives the target miscellanous debuffs while throwing a status alert and causing them to smoke from the damage they're incurring. Purposebuilt for cursed slot machines. |

## Define Details

### HALLUCINATE_CHANCE

Percentage defining the chance at which an hallucination may spawn past the cooldown.

### HALLUCINATE_COOLDOWN_FACTOR

This is multiplied with [/mob/var/hallucination] to determine the final cooldown. A higher hallucination value means shorter cooldown.