code/datums/status_effects/debuffs.dm
/datum/status_effect/his_wrath | does minor damage over time unless holding His Grace |
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/datum/status_effect/cultghost | is a cult ghost and can't use manifest runes, can see ghosts and dies if too far from summoner |
/datum/status_effect/transient/confusion | Prevents moving straight, sometimes changing movement direction at random. Decays at a rate of 1 per second. |
/datum/status_effect/transient/dizziness | Slightly offsets the client's screen randomly every tick. Decays at a rate of 1 per second, or 5 when resting. |
/datum/status_effect/transient/drowsiness | Slows down and causes eye blur, with a 5% chance of falling asleep for a short time. Decays at a rate of 1 per second, or 5 when resting. |
/datum/status_effect/transient/drunkenness | Causes a myriad of status effects and other afflictions the stronger it is. Decays at a rate of 1 per second if no alcohol remains inside. |
/datum/status_effect/transient/silence/absolute | this one will mute all emote sounds including gasps |
HALLUCINATE_COOLDOWN_FACTOR | This is multiplied with /datum/status_effect/transient/var/strength to determine the final cooldown. A higher hallucination value means shorter cooldown. |
HALLUCINATE_CHANCE | Percentage defining the chance at which an hallucination may spawn past the cooldown. |
/datum/status_effect/cursed | Status effect that gives the target miscellanous debuffs while throwing a status alert and causing them to smoke from the damage they're incurring. Purposebuilt for cursed slot machines. |
FINISHER_THRESHOLD | This is the threshold where the attack will stun on the last hit. Why? Because it is cool, that's why. |
Define Details
FINISHER_THRESHOLD
This is the threshold where the attack will stun on the last hit. Why? Because it is cool, that's why.
HALLUCINATE_CHANCE
Percentage defining the chance at which an hallucination may spawn past the cooldown.
HALLUCINATE_COOLDOWN_FACTOR
This is multiplied with /datum/status_effect/transient/var/strength to determine the final cooldown. A higher hallucination value means shorter cooldown.