code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm 
| /obj/effect/temp_visual/hierophant/wall | smoothing and pooling were not friends, but pooling is dead. | 
|---|---|
| /obj/effect/temp_visual/hierophant/chaser | a hierophant's chaser. follows target around, moving and producing a blast every speed deciseconds. |