character_save 
Vars | |
body_accessory | The body accessory name of the mob (e.g. wings, tail). |
---|---|
custom_emotes | Custom emote text ("name" = "emote text") |
cyborg_brain_type | If a spawned cyborg should have an MMI, a positronic, or a robobrain. MMI by default |
from_db | Is this character from the DB? |
pda_ringtone | The ringtone their PDA should start with |
runechat_color | Runechat color |
slot_number | Character slot number, used for saves and stuff. |
species_subtype | Used for DNA species to allow select species to imitate / morph into different species. |
valid_save | Is this character valid to be picked? This is necessary to avoid someone getting a bald human called "Character 30" |
Procs | |
load | Load in and process the database's information on the player's character save. The order of indices here is the relative order from get_query() in 20-load-characters.dm. |
Var Details
body_accessory 
The body accessory name of the mob (e.g. wings, tail).
custom_emotes 
Custom emote text ("name" = "emote text")
cyborg_brain_type 
If a spawned cyborg should have an MMI, a positronic, or a robobrain. MMI by default
from_db 
Is this character from the DB?
pda_ringtone 
The ringtone their PDA should start with
runechat_color 
Runechat color
slot_number 
Character slot number, used for saves and stuff.
species_subtype 
Used for DNA species to allow select species to imitate / morph into different species.
valid_save 
Is this character valid to be picked? This is necessary to avoid someone getting a bald human called "Character 30"
Proc Details
load
Load in and process the database's information on the player's character save. The order of indices here is the relative order from get_query() in 20-load-characters.dm.