Space Station 13 - Modules - TypesVar Details - Proc Details

character_save

Vars

body_accessoryThe body accessory name of the mob (e.g. wings, tail).
custom_emotesCustom emote text ("name" = "emote text")
cyborg_brain_typeIf a spawned cyborg should have an MMI, a positronic, or a robobrain. MMI by default
from_dbIs this character from the DB?
slot_numberCharacter slot number, used for saves and stuff.
valid_saveIs this character valid to be picked? This is necessary to avoid someone getting a bald human called "Character 30"

Procs

loadLoad in and process the database's information on the player's character save. The order of indices here is the relative order from get_query() in 20-load-characters.dm.

Var Details

body_accessory

The body accessory name of the mob (e.g. wings, tail).

custom_emotes

Custom emote text ("name" = "emote text")

cyborg_brain_type

If a spawned cyborg should have an MMI, a positronic, or a robobrain. MMI by default

from_db

Is this character from the DB?

slot_number

Character slot number, used for saves and stuff.

valid_save

Is this character valid to be picked? This is necessary to avoid someone getting a bald human called "Character 30"

Proc Details

load

Load in and process the database's information on the player's character save. The order of indices here is the relative order from get_query() in 20-load-characters.dm.