character_save
Vars | |
body_accessory | The body accessory name of the mob (e.g. wings, tail). |
---|---|
custom_emotes | Custom emote text ("name" = "emote text") |
cyborg_brain_type | If a spawned cyborg should have an MMI, a positronic, or a robobrain. MMI by default |
from_db | Is this character from the DB? |
pda_ringtone | The ringtone their PDA should start with |
runechat_color | Runechat color |
slot_number | Character slot number, used for saves and stuff. |
valid_save | Is this character valid to be picked? This is necessary to avoid someone getting a bald human called "Character 30" |
Procs | |
load | Load in and process the database's information on the player's character save. The order of indices here is the relative order from get_query() in 20-load-characters.dm. |
Var Details
body_accessory
The body accessory name of the mob (e.g. wings, tail).
custom_emotes
Custom emote text ("name" = "emote text")
cyborg_brain_type
If a spawned cyborg should have an MMI, a positronic, or a robobrain. MMI by default
from_db
Is this character from the DB?
pda_ringtone
The ringtone their PDA should start with
runechat_color
Runechat color
slot_number
Character slot number, used for saves and stuff.
valid_save
Is this character valid to be picked? This is necessary to avoid someone getting a bald human called "Character 30"
Proc Details
load
Load in and process the database's information on the player's character save. The order of indices here is the relative order from get_query() in 20-load-characters.dm.