automatic_fire
Vars | |
allow_akimbo | Should dual wielding be allowed? |
---|---|
autofire_shot_delay | Time between individual shots. |
current_windup_reduction | the reduction to shot delay for windup |
mouse_status | This seems hacky but there can be two MouseDown() without a MouseUp() in between if the user holds click and uses alt+tab, printscreen or similar. |
timerid | Timer for tracking the spindown reset timings |
windup_autofire | windup autofire vars Whether the delay between shots increases over time, simulating a spooling weapon |
windup_autofire_cap | How high of a reduction that current_windup_reduction can reach |
windup_autofire_reduction_multiplier | the percentage of autfire_shot_delay that is added to current_windup_reduction |
windup_spindown | How long it takes for weapons that have spooled-up to reset back to the original firing speed |
Procs | |
windup_reset | Reset for our windup, resetting everything back to initial values after a variable set amount of time (determined by var/windup_spindown). |
Var Details
allow_akimbo
Should dual wielding be allowed?
autofire_shot_delay
Time between individual shots.
current_windup_reduction
the reduction to shot delay for windup
mouse_status
This seems hacky but there can be two MouseDown() without a MouseUp() in between if the user holds click and uses alt+tab, printscreen or similar.
timerid
Timer for tracking the spindown reset timings
windup_autofire
windup autofire vars Whether the delay between shots increases over time, simulating a spooling weapon
windup_autofire_cap
How high of a reduction that current_windup_reduction can reach
windup_autofire_reduction_multiplier
the percentage of autfire_shot_delay that is added to current_windup_reduction
windup_spindown
How long it takes for weapons that have spooled-up to reset back to the original firing speed
Proc Details
windup_reset
Reset for our windup, resetting everything back to initial values after a variable set amount of time (determined by var/windup_spindown).