parry ![code/datums/components/parry.dm 1](git.png)
Vars | |
examine_text | Text to be shown to users who examine the parent. Will list which type of attacks it can parry. |
---|---|
no_parry_sound | Do we wish to mute the parry sound? |
parry_cooldown | the time between parry attempts |
parry_time_out_time | the max time since time_parried that the shield is still considered "active" |
parryable_attack_types | the attack types that are considered for parrying |
stamina_coefficient | stamina_coefficient * damage * time_since_time_parried = stamina damage taken per non perfect parry |
stamina_constant | the flat amount of damage the shield user takes per non-perfect parry |
time_parried | the world.time we last parried at |
Var Details
examine_text ![code/datums/components/parry.dm 20](git.png)
Text to be shown to users who examine the parent. Will list which type of attacks it can parry.
no_parry_sound ![code/datums/components/parry.dm 16](git.png)
Do we wish to mute the parry sound?
parry_cooldown ![code/datums/components/parry.dm 14](git.png)
the time between parry attempts
parry_time_out_time ![code/datums/components/parry.dm 5](git.png)
the max time since time_parried
that the shield is still considered "active"
parryable_attack_types ![code/datums/components/parry.dm 12](git.png)
the attack types that are considered for parrying
stamina_coefficient ![code/datums/components/parry.dm 10](git.png)
stamina_coefficient * damage * time_since_time_parried = stamina damage taken per non perfect parry
stamina_constant ![code/datums/components/parry.dm 8](git.png)
the flat amount of damage the shield user takes per non-perfect parry
time_parried ![code/datums/components/parry.dm 3](git.png)
the world.time we last parried at