parry  
| Vars | |
| examine_text | Text to be shown to users who examine the parent. Will list which type of attacks it can parry. | 
|---|---|
| no_parry_sound | Do we wish to mute the parry sound? | 
| parry_cooldown | the time between parry attempts | 
| parry_time_out_time | the max time since time_parriedthat the shield is still considered "active" | 
| parryable_attack_types | the attack types that are considered for parrying | 
| requires_activation | Does this item require activation? This is for activation based items or energy weapons. | 
| requires_two_hands | Does this item have a require a condition to meet before being able to parry? This is for two handed weapons that can parry. (Default: FALSE) | 
| stamina_coefficient | stamina_coefficient * damage * time_since_time_parried = stamina damage taken per non perfect parry | 
| stamina_constant | the flat amount of damage the shield user takes per non-perfect parry | 
| time_parried | the world.time we last parried at | 
Var Details
examine_text  
Text to be shown to users who examine the parent. Will list which type of attacks it can parry.
no_parry_sound  
Do we wish to mute the parry sound?
parry_cooldown  
the time between parry attempts
parry_time_out_time  
the max time since time_parried that the shield is still considered "active"
parryable_attack_types  
the attack types that are considered for parrying
requires_activation  
Does this item require activation? This is for activation based items or energy weapons.
requires_two_hands  
Does this item have a require a condition to meet before being able to parry? This is for two handed weapons that can parry. (Default: FALSE)
stamina_coefficient  
stamina_coefficient * damage * time_since_time_parried = stamina damage taken per non perfect parry
stamina_constant  
the flat amount of damage the shield user takes per non-perfect parry
time_parried  
the world.time we last parried at