parry
Vars | |
examine_text | Text to be shown to users who examine the parent. Will list which type of attacks it can parry. |
---|---|
no_parry_sound | Do we wish to mute the parry sound? |
parry_cooldown | the time between parry attempts |
parry_time_out_time | the max time since time_parried that the shield is still considered "active" |
parryable_attack_types | the attack types that are considered for parrying |
requires_activation | Does this item require activation? This is for activation based items or energy weapons. |
requires_two_hands | Does this item have a require a condition to meet before being able to parry? This is for two handed weapons that can parry. (Default: FALSE) |
stamina_coefficient | stamina_coefficient * damage * time_since_time_parried = stamina damage taken per non perfect parry |
stamina_constant | the flat amount of damage the shield user takes per non-perfect parry |
time_parried | the world.time we last parried at |
Var Details
examine_text
Text to be shown to users who examine the parent. Will list which type of attacks it can parry.
no_parry_sound
Do we wish to mute the parry sound?
parry_cooldown
the time between parry attempts
parry_time_out_time
the max time since time_parried
that the shield is still considered "active"
parryable_attack_types
the attack types that are considered for parrying
requires_activation
Does this item require activation? This is for activation based items or energy weapons.
requires_two_hands
Does this item have a require a condition to meet before being able to parry? This is for two handed weapons that can parry. (Default: FALSE)
stamina_coefficient
stamina_coefficient * damage * time_since_time_parried = stamina damage taken per non perfect parry
stamina_constant
the flat amount of damage the shield user takes per non-perfect parry
time_parried
the world.time we last parried at