table
A custom proximity monitor used for tracking players around a table of cards.
Vars | |
deck_uid | The UID of the deck |
---|---|
max_table_distance | How far away you can be (in terms of table squares). |
max_total_distance | How far away you can be (euclidean distance). |
monitors_visible | Whether the monitors created should be visible. Used for debugging. |
Procs | |
crawl_along | Crawl along an extended table, and return a list of all turfs that we should start tracking. |
update_prox_checkers | Update the proximity monitors making up this component. Arguments: |
Var Details
deck_uid
The UID of the deck
max_table_distance
How far away you can be (in terms of table squares).
max_total_distance
How far away you can be (euclidean distance).
monitors_visible
Whether the monitors created should be visible. Used for debugging.
Proc Details
crawl_along
Crawl along an extended table, and return a list of all turfs that we should start tracking.
update_prox_checkers
Update the proximity monitors making up this component. Arguments:
- clear_existing - If true, any existing proximity monitors attached to this will be deleted.