two_handed
Two Handed Component
When applied to an item it will make it two handed
Vars | |
attacksound | Play sound on attack when wielded |
---|---|
force_multiplier | The multiplier applied to force when wielded, does not work with force_wielded, and force_unwielded |
force_unwielded | The force of the item when unweilded |
force_wielded | The force of the item when weilded |
icon_wielded | The icon that will be used when wielded |
offhand_item | Reference to the offhand created for the item |
only_sharp_when_wielded | Whether or not the object is only sharp when wielded. If it's never sharp, ignore this. |
require_twohands | Does it have to be held in both hands |
sharpened_increase | The amount of increase recived from sharpening the item |
unwield_callback | A callback on the parent to be called when the item is unwielded |
unwieldsound | Play sound when unwielded |
wield_callback | A callback on the parent to be called when the item is wielded |
wielded | Are we holding the two handed item properly |
wieldsound | Play sound when wielded |
Procs | |
Initialize | Two Handed component |
on_attack | on_attack triggers on attack with the parent item |
on_attack_self | Triggered on attack self of the item containing the component |
on_destroy | Triggered on destroy of the component's offhand |
on_drop | Triggered on drop of item containing the component |
on_equip | Triggered on equip of the item containing the component |
on_moved | on_moved Triggers on item moved |
on_sharpen | on_sharpen Triggers on usage of a sharpening stone on the item |
on_swapping_hands | on_swap_hands Triggers on swapping hands, blocks swap if the other hand is busy |
on_update_icon | on_update_icon triggers on call to update parent items icon |
unwield | Unwield the two handed item |
wield | Wield the two handed item in both hands |
Var Details
attacksound
Play sound on attack when wielded
force_multiplier
The multiplier applied to force when wielded, does not work with force_wielded, and force_unwielded
force_unwielded
The force of the item when unweilded
force_wielded
The force of the item when weilded
icon_wielded
The icon that will be used when wielded
offhand_item
Reference to the offhand created for the item
only_sharp_when_wielded
Whether or not the object is only sharp when wielded. If it's never sharp, ignore this.
require_twohands
Does it have to be held in both hands
sharpened_increase
The amount of increase recived from sharpening the item
unwield_callback
A callback on the parent to be called when the item is unwielded
unwieldsound
Play sound when unwielded
wield_callback
A callback on the parent to be called when the item is wielded
wielded
Are we holding the two handed item properly
wieldsound
Play sound when wielded
Proc Details
Initialize
Two Handed component
vars:
- require_twohands (optional) Does the item need both hands to be carried
- wieldsound (optional) The sound to play when wielded
- unwieldsound (optional) The sound to play when unwielded
- attacksound (optional) The sound to play when wielded and attacking
- force_multiplier (optional) The force multiplier when wielded, do not use with force_wielded, and force_unwielded
- force_wielded (optional) The force setting when the item is wielded, do not use with force_multiplier
- force_unwielded (optional) The force setting when the item is unwielded, do not use with force_multiplier
- icon_wielded (optional) The icon to be used when wielded
- only_sharp_when_wielded (optional) Is the item only sharp when held in both hands?
on_attack
on_attack triggers on attack with the parent item
on_attack_self
Triggered on attack self of the item containing the component
on_destroy
Triggered on destroy of the component's offhand
on_drop
Triggered on drop of item containing the component
on_equip
Triggered on equip of the item containing the component
on_moved
on_moved Triggers on item moved
on_sharpen
on_sharpen Triggers on usage of a sharpening stone on the item
on_swapping_hands
on_swap_hands Triggers on swapping hands, blocks swap if the other hand is busy
on_update_icon
on_update_icon triggers on call to update parent items icon
Updates the icon using icon_wielded if set
unwield
Unwield the two handed item
vars:
- user The mob/living/carbon that is unwielding the item
- show_message (option) show a message to chat on unwield
- can_drop (option) whether 'dropItemToGround' can be called or not.
wield
Wield the two handed item in both hands
vars:
- user The mob/living/carbon that is wielding the item