Paradise Station 13 - Modules - TypesVar Details - Proc Details

jobs

Vars

drunken_spawningDo we spawn people drunkenly due to the party last night?
failed_head_antag_rollA list of minds that have failed to roll antagonist. Cleared when job selection finishes.
late_arrivals_spawningDo we spawn everyone at shuttle due to late arivals?
station_departmentslist of station departments and their associated roles and economy payments

Procs

CheckHeadPositionsThis proc is called at the start of the level loop of DivideOccupations() and will cause head jobs to be checked before any other jobs of the same level
DivideOccupationsProc DivideOccupations fills var "assigned_role" for all ready players. This proc must not have any side effect besides of modifying "assigned_role".
FillHeadPositionThis proc is called before the level loop of DivideOccupations() and will try to select a head, ignoring ALL non-head preferences for every level until it locates a head or runs out of levels to check

Var Details

drunken_spawning

Do we spawn people drunkenly due to the party last night?

failed_head_antag_roll

A list of minds that have failed to roll antagonist. Cleared when job selection finishes.

late_arrivals_spawning

Do we spawn everyone at shuttle due to late arivals?

station_departments

list of station departments and their associated roles and economy payments

Proc Details

CheckHeadPositions

This proc is called at the start of the level loop of DivideOccupations() and will cause head jobs to be checked before any other jobs of the same level

DivideOccupations

Proc DivideOccupations fills var "assigned_role" for all ready players. This proc must not have any side effect besides of modifying "assigned_role".

FillHeadPosition

This proc is called before the level loop of DivideOccupations() and will try to select a head, ignoring ALL non-head preferences for every level until it locates a head or runs out of levels to check