Space Station 13 - Modules - TypesVar Details - Proc Details

ticker

Vars

Bible_deity_nameName of the bible deity
Bible_icon_stateicon_state the chaplain has chosen for his bible
Bible_item_stateitem_state the chaplain has chosen for his bible
Bible_nameName of the bible
cinematicUsed for station explosion cinematic
cult_dataCult static info, used for things like sprites. Someone should refactor the sprites out of it someday and just use SEPERATE ICONS DEPNDING ON THE TYPE OF CULT... like a sane person
current_stateCurrent status of the game. See code__DEFINES\game.dm
delay_endIf set to TRUE, the round will not restart on it's own
end_stateServer end state (Did we end properly or reboot or nuke or what)
flagged_antag_rollersList of ckeys who had antag rolling issues flagged
force_endingDo we want to force-end as soon as we can
force_startDo we want to force-start as soon as we can
hide_modeLeave here at FALSE ! setup() will take care of it when needed for Secret mode -walter0o
login_musicThe current pick of lobby music played in the lobby
mindsList of all minds in the game. Used for objective tracking
modeOur current game mode
mode_resultGamemode result (For things like cult or nukies which can end multiple ways)
next_autotransferHolder for inital autotransfer vote timer
pregame_timeleftThis is used for calculations for the statpanel
random_playersIf set to nonzero, ALL players who latejoin or declare-ready join will have random appearances/genders
real_reboot_timeTime the real reboot kicks in
round_end_announcedSpam Prevention. Announce round end only once.
round_start_timeTime the game should start, relative to world.time
scoreDatum used to generate the end of round scoreboard.
selected_tipWhat will be the tip of the round?
ticker_goingIs the ticker currently processing? If FALSE, roundstart is delayed
time_game_startedTime that the round started
tippedDid we broadcast the tip of the round yet?
triaiGlobal holder for triple AI mode

Procs

event_blackboxThis proc is for recording biohazard events, and blackboxing if they lived, died, or ended the round. This currently applies to: Terror spiders, Xenomorphs, and Blob.

Var Details

Bible_deity_name

Name of the bible deity

Bible_icon_state

icon_state the chaplain has chosen for his bible

Bible_item_state

item_state the chaplain has chosen for his bible

Bible_name

Name of the bible

cinematic

Used for station explosion cinematic

cult_data

Cult static info, used for things like sprites. Someone should refactor the sprites out of it someday and just use SEPERATE ICONS DEPNDING ON THE TYPE OF CULT... like a sane person

current_state

Current status of the game. See code__DEFINES\game.dm

delay_end

If set to TRUE, the round will not restart on it's own

end_state

Server end state (Did we end properly or reboot or nuke or what)

flagged_antag_rollers

List of ckeys who had antag rolling issues flagged

force_ending

Do we want to force-end as soon as we can

force_start

Do we want to force-start as soon as we can

hide_mode

Leave here at FALSE ! setup() will take care of it when needed for Secret mode -walter0o

login_music

The current pick of lobby music played in the lobby

minds

List of all minds in the game. Used for objective tracking

mode

Our current game mode

mode_result

Gamemode result (For things like cult or nukies which can end multiple ways)

next_autotransfer

Holder for inital autotransfer vote timer

pregame_timeleft

This is used for calculations for the statpanel

random_players

If set to nonzero, ALL players who latejoin or declare-ready join will have random appearances/genders

real_reboot_time

Time the real reboot kicks in

round_end_announced

Spam Prevention. Announce round end only once.

round_start_time

Time the game should start, relative to world.time

score

Datum used to generate the end of round scoreboard.

selected_tip

What will be the tip of the round?

ticker_going

Is the ticker currently processing? If FALSE, roundstart is delayed

time_game_started

Time that the round started

tipped

Did we broadcast the tip of the round yet?

triai

Global holder for triple AI mode

Proc Details

event_blackbox

This proc is for recording biohazard events, and blackboxing if they lived, died, or ended the round. This currently applies to: Terror spiders, Xenomorphs, and Blob.