shatters_when_thrown 
When attached to something, will make that thing shatter into shards on throw impact or z level falling
Vars | |
| number_of_shards | How many shards total are made when the thing we're attached to shatters |
|---|---|
| shard_type | What type of item is spawned as a 'shard' once the shattering happens |
| shattering_sound | What sound plays when the thing we're attached to shatters |
Procs | |
| on_throw_impact | Tells the parent to shatter if we are thrown and impact something |
| shatter | Handles the actual shattering part, throwing shards of whatever is defined on the component everywhere |
Var Details
number_of_shards 
How many shards total are made when the thing we're attached to shatters
shard_type 
What type of item is spawned as a 'shard' once the shattering happens
shattering_sound 
What sound plays when the thing we're attached to shatters
Proc Details
on_throw_impact
Tells the parent to shatter if we are thrown and impact something
shatter
Handles the actual shattering part, throwing shards of whatever is defined on the component everywhere