Space Station 13 - Modules - TypesVar Details - Proc Details

job

Vars

accessJob access. A list of constants from access_defines.dm.
blacklisted_disabilitiesCannot pick this job if the character has these disabilities
department_account_accessCan this role access its department money account?
department_flagDepartment(s) Bitflag, used for Databse entries - DO NOT JUST EDIT THESE
department_headlist of the names of departments heads (as strings)
flagJob Bitflag, used for Database entries - DO NOT JUST EDIT THESE
has_bank_accountDoes this job get a bank account?
important_informationText which is shown to someone in BIG BOLG RED when they spawn. Use for critically important stuff that could make/break a round
job_banned_gamemodeBoolean detailing if this job has been banned because of a gamemode restriction i.e. The revolution has won, no more command
job_department_flagsFlags for identifying by department, because we need other shit that isnt for the database
job_departmentsList of the department(s) this job is a part of
missing_limbs_allowedIf this job could have any amputated limbs
required_objectivesJob Objectives that crew with this job will have a roundstart

Procs

barred_by_disabilityReturns true if the character has a disability the selected job doesn't allow
barred_by_missing_limbsReturns true if the character has amputated limbs when their selected job doesn't allow it

Var Details

access

Job access. A list of constants from access_defines.dm.

blacklisted_disabilities

Cannot pick this job if the character has these disabilities

department_account_access

Can this role access its department money account?

department_flag

Department(s) Bitflag, used for Databse entries - DO NOT JUST EDIT THESE

department_head

list of the names of departments heads (as strings)

flag

Job Bitflag, used for Database entries - DO NOT JUST EDIT THESE

has_bank_account

Does this job get a bank account?

important_information

Text which is shown to someone in BIG BOLG RED when they spawn. Use for critically important stuff that could make/break a round

job_banned_gamemode

Boolean detailing if this job has been banned because of a gamemode restriction i.e. The revolution has won, no more command

job_department_flags

Flags for identifying by department, because we need other shit that isnt for the database

job_departments

List of the department(s) this job is a part of

missing_limbs_allowed

If this job could have any amputated limbs

required_objectives

Job Objectives that crew with this job will have a roundstart

Proc Details

barred_by_disability

Returns true if the character has a disability the selected job doesn't allow

barred_by_missing_limbs

Returns true if the character has amputated limbs when their selected job doesn't allow it