lavaland_theme 
Vars | |
| name | Name of lavaland theme |
|---|---|
| planet_icon_state | Icon state of planet present on background of station Z-level |
| primary_turf_type | Typepath of turf the /turf/simulated/floor/lava/mapping_lava will be changed to |
| primary_turf_type_icon | Icon for glass floors |
Procs | |
| replace_mapping_lava | Changes all the mapping lava on lavaland into our primary turf type. Has to run after the caves are generated, as they look for mapping lava. |
| setup | This proc should do all theme specific thing. Now it only generates rivers, but it can do all stuff you desire. |
Var Details
name 
Name of lavaland theme
planet_icon_state 
Icon state of planet present on background of station Z-level
primary_turf_type 
Typepath of turf the /turf/simulated/floor/lava/mapping_lava will be changed to
primary_turf_type_icon 
Icon for glass floors
Proc Details
replace_mapping_lava
Changes all the mapping lava on lavaland into our primary turf type. Has to run after the caves are generated, as they look for mapping lava.
Nothing on lavaland is initialized yet, so we can just make the new turf in its place, which is much faster than ChangeTurf(). Mapping lava that shows up after this still changes itself in LateInitialize().
setup
This proc should do all theme specific thing. Now it only generates rivers, but it can do all stuff you desire.