light_source 
Vars | |
| applied | Whether we have applied our light yet or not. |
|---|---|
| effect_str | List used to store how much we're affecting corners. |
| light_color | The colour of the light, string, decomposed by parse_light_color() |
| light_power | Intensity of the emitter light. |
| light_range | The range of the emitted light. |
| needs_update | Whether we are queued for an update. |
| pixel_turf | The turf the top_atom appears to over. |
| source_atom | The atom that we belong to. |
| source_turf | The turf under the above. |
| top_atom | The atom we're emitting light from (for example a mob if we're from a flashlight that's being held). |
Procs | |
| remove_lum | This is the define used to calculate falloff. |
Var Details
applied 
Whether we have applied our light yet or not.
effect_str 
List used to store how much we're affecting corners.
light_color 
The colour of the light, string, decomposed by parse_light_color()
light_power 
Intensity of the emitter light.
light_range 
The range of the emitted light.
needs_update 
Whether we are queued for an update.
pixel_turf 
The turf the top_atom appears to over.
source_atom 
The atom that we belong to.
source_turf 
The turf under the above.
top_atom 
The atom we're emitting light from (for example a mob if we're from a flashlight that's being held).
Proc Details
remove_lum
This is the define used to calculate falloff.