Space Station 13 - Modules - TypesVar Details - Proc Details

objective

Vars

completedIf the objective has been completed.
delayed_objective_textWhat is the text we show when our objective is delayed?
explanation_textWhat the owner is supposed to do to complete the objective.
flags_targetContains the flags needed to meet the conditions of a valid target, such as mindshielded or syndicate agent.
martyr_compatibleIf the objective is compatible with martyr objective, i.e. if you can still do it while dead.
nameProper name of the objective. Not player facing, only shown to admins when adding objectives. Leave as null (or override to null) if you don't want admins to see that objective as a viable one to add (such as the mindslave objective).
needs_targetIf the objective should have find_target() called for it.
ownerOwner of the objective. Note that it's fine to set this directly, but when needing to check completion of the objective or otherwise check conditions on the owner of the objective, always use get_owners(), and check against ALL the owners. get_owners() accounts for objectives that may be team based and therefore have multiple owners.
steal_listIf set, steal targets will be pulled from this list
targetThe target of the objective.
target_amountIf they are focused on a particular number. Steal objectives have their own counter.
target_departmentThe department that'll be targeted by this objective. If set, fills target_jobs with jobs from that department.
target_jobsList of jobs that the objective will target if possible, any crew if not.
teamThe team the objective belongs to, if any.

Procs

establish_signalsThis is for objectives that need to register signals, so place them in here.
get_ownersGet all owners of the objective, including ones from the objective's team, if it has one.
on_target_cryoCalled when the objective's target goes to cryo.
update_explanation_textThis is for objectives that have reason to update their text, such as target changes.

Var Details

completed

If the objective has been completed.

delayed_objective_text

What is the text we show when our objective is delayed?

explanation_text

What the owner is supposed to do to complete the objective.

flags_target

Contains the flags needed to meet the conditions of a valid target, such as mindshielded or syndicate agent.

martyr_compatible

If the objective is compatible with martyr objective, i.e. if you can still do it while dead.

name

Proper name of the objective. Not player facing, only shown to admins when adding objectives. Leave as null (or override to null) if you don't want admins to see that objective as a viable one to add (such as the mindslave objective).

needs_target

If the objective should have find_target() called for it.

owner

Owner of the objective. Note that it's fine to set this directly, but when needing to check completion of the objective or otherwise check conditions on the owner of the objective, always use get_owners(), and check against ALL the owners. get_owners() accounts for objectives that may be team based and therefore have multiple owners.

steal_list

If set, steal targets will be pulled from this list

target

The target of the objective.

target_amount

If they are focused on a particular number. Steal objectives have their own counter.

target_department

The department that'll be targeted by this objective. If set, fills target_jobs with jobs from that department.

target_jobs

List of jobs that the objective will target if possible, any crew if not.

team

The team the objective belongs to, if any.

Proc Details

establish_signals

This is for objectives that need to register signals, so place them in here.

get_owners

Get all owners of the objective, including ones from the objective's team, if it has one.

Use this over directly referencing owner in most cases.

on_target_cryo

Called when the objective's target goes to cryo.

update_explanation_text

This is for objectives that have reason to update their text, such as target changes.