Space Station 13 - Modules - TypesVar Details - Proc Details

Pet Command

Set some AI blackboard commands in response to receiving instructions This is abstract and should be extended for actual behaviour

Vars

command_descDescription to display in radial menu
command_feedbackShown above the mob's head when it hears you
command_nameUnique name used for radial selection, should not be shared with other commands on one mob
command_regexThe regex for finding our commands in speech
hiddenIf true, command will not appear in radial menu and can only be accessed through speech
parent_uidUID of who follows this command
pointed_reactionour pointed reaction we play
requires_pointingdoes this pet command need a point to activate?
sense_radiusHow close a mob needs to be to a target to respond to a command
speech_commandsSpeech strings to listen out for
targeting_strategy_keyBlackboard key for targeting strategy, this is likely going to need it

Procs

add_new_friendRegister a new guy we want to listen to
execute_actionExecute an AI action on the provided controller, what we should actually do when this command is active. This should basically always be called from a planning subtree which passes its own controller. Return SUBTREE_RETURN_FINISH_PLANNING to pass that instruction on to the controller, or don't if you don't want that.
find_command_in_textReturns true if we find any of our spoken commands in the text. if check_verbosity is true, skip the match if there spoken_text is way longer than the match
look_for_targetTarget the pointed atom for actions
on_target_setTarget the pointed atom for actions
remove_friendStop listening to a guy
respond_to_commandRespond to something that one of our friends has asked us to do
set_command_activeActivate the command, extend to add visible messages and the like
set_command_targetStore the target for the AI blackboard
try_activate_commandApply a command state if conditions are right, return command if successful
waive_automuteStop the automute from triggering for commands (unless the spoken text is suspiciously longer than the command)

Var Details

command_desc

Description to display in radial menu

command_feedback

Shown above the mob's head when it hears you

command_name

Unique name used for radial selection, should not be shared with other commands on one mob

command_regex

The regex for finding our commands in speech

hidden

If true, command will not appear in radial menu and can only be accessed through speech

parent_uid

UID of who follows this command

pointed_reaction

our pointed reaction we play

requires_pointing

does this pet command need a point to activate?

sense_radius

How close a mob needs to be to a target to respond to a command

speech_commands

Speech strings to listen out for

targeting_strategy_key

Blackboard key for targeting strategy, this is likely going to need it

Proc Details

add_new_friend

Register a new guy we want to listen to

execute_action

Execute an AI action on the provided controller, what we should actually do when this command is active. This should basically always be called from a planning subtree which passes its own controller. Return SUBTREE_RETURN_FINISH_PLANNING to pass that instruction on to the controller, or don't if you don't want that.

find_command_in_text

Returns true if we find any of our spoken commands in the text. if check_verbosity is true, skip the match if there spoken_text is way longer than the match

look_for_target

Target the pointed atom for actions

on_target_set

Target the pointed atom for actions

remove_friend

Stop listening to a guy

respond_to_command

Respond to something that one of our friends has asked us to do

set_command_active

Activate the command, extend to add visible messages and the like

set_command_target

Store the target for the AI blackboard

try_activate_command

Apply a command state if conditions are right, return command if successful

waive_automute

Stop the automute from triggering for commands (unless the spoken text is suspiciously longer than the command)