Transient Status Effect (basetype)
A status effect that works off a (possibly decimal) counter before expiring, rather than a specified world.time. This allows for a more precise tweaking of status durations at runtime (e.g. paralysis).
Vars | |
strength | How much strength left before expiring? time in deciseconds. |
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Procs | |
calc_decay | Returns how much strength should be adjusted per tick. |
Var Details
strength
How much strength left before expiring? time in deciseconds.
Proc Details
calc_decay
Returns how much strength should be adjusted per tick.