Transient Status Effect (basetype)
A status effect that works off a (possibly decimal) counter before expiring, rather than a specified world.time. This allows for a more precise tweaking of status durations at runtime (e.g. paralysis).
|strength||How much strength left before expiring? time in deciseconds.|
|calc_decay||Returns how much strength should be adjusted per tick.|
How much strength left before expiring? time in deciseconds.
Returns how much strength should be adjusted per tick.