Space Station 13 - Modules - TypesVar Details - Proc Details

Basic Mob

Basic mobs are a modern replacement for the simple_animal/"simple mob" system. Rather than deep type trees with overrides for AI, basic mobs rely on their AI controllers for the majority of their behavior.

It is also intended that as little implementation as possible be part of the basic mob definition directly; rather, as much behavior as possible should be delegated to components and elements, such as /datum/element/atmos_requirements for handling reacting to atmosphere, and /datum/element/body_temperature for handling changes in body temperature.

Migrating simple mobs to basic mobs is an incremental effort; and refactors should be considered before making large changes to existing simple mob code.

Vars

atmos_requirementsLeaving something at 0 means it's off - has no maximum.
attack_verb_continuousBasic mob's own attacks verbs, Attacking verb in present continuous tense.
attack_verb_simpleAttacking verb in present simple tense.
damage_coeff1 for full damage, 0 for none, -1 for 1:1 heal from that source.
death_messageThe message displayed on death
death_soundThe sound played on death
force_thresholdMinimum force required to deal any damage
friendly_verb_continuousAttacking, but without damage, verb in present continuous tense.
friendly_verb_simpleAttacking, but without damage, verb in present simple tense.
gold_core_spawnableIf the mob can be spawned with a gold slime core. HOSTILE_SPAWN are spawned with plasma, FRIENDLY_SPAWN are spawned with blood
harm_intent_damageThe amount of damage done to the mob when hand-attacked on harm intent.
icon_deadIcon when the animal is dead.
icon_gibWe only try to show a gibbing animation if this exists.
icon_livingIcon to use when the animal is alive.
master_commanderHolding var for determining who own/controls a sentient simple animal (for sentience potions).
maximum_survivable_temperatureMaximal body temperature without receiving damage
minimum_survivable_temperatureMinimal body temperature without receiving damage
response_disarm_continuousDisarm-intent verb in present continuous tense.
response_disarm_simpleDisarm-intent verb in present simple tense.
response_harm_continuousHarm-intent verb in present continuous tense.
response_harm_simpleHarm-intent verb in present simple tense.
response_help_continuousWhen someone interacts with the simple animal. Help-intent verb in present continuous tense.
response_help_simpleHelp-intent verb in present simple tense.
speedHigher speed is slower, negative speed is faster
unintelligble_phrasesWhat is heard by mobs who cannot understand this one when speaking. This doesn't feel like it belongs here but say code and language code is a mess to untangle so maybe it can move somewhere later.
unsuitable_atmos_damageThis damage is taken when atmos doesn't fit all the requirements above. Set to 0 to avoid adding the atmos_requirements element.
unsuitable_cold_damageThis damage is taken when the body temp is too cold. Set both this and unsuitable_heat_damage to 0 to avoid adding the body_temp_sensitive element.
unsuitable_heat_damageThis damage is taken when the body temp is too hot. Set both this and unsuitable_cold_damage to 0 to avoid adding the body_temp_sensitive element.

Procs

valid_respawn_target_forReturn whether or not ghosts can take over this mob via "Respawn as NPC"

Var Details

atmos_requirements

Leaving something at 0 means it's off - has no maximum.

attack_verb_continuous

Basic mob's own attacks verbs, Attacking verb in present continuous tense.

attack_verb_simple

Attacking verb in present simple tense.

damage_coeff

1 for full damage, 0 for none, -1 for 1:1 heal from that source.

death_message

The message displayed on death

death_sound

The sound played on death

force_threshold

Minimum force required to deal any damage

friendly_verb_continuous

Attacking, but without damage, verb in present continuous tense.

friendly_verb_simple

Attacking, but without damage, verb in present simple tense.

gold_core_spawnable

If the mob can be spawned with a gold slime core. HOSTILE_SPAWN are spawned with plasma, FRIENDLY_SPAWN are spawned with blood

harm_intent_damage

The amount of damage done to the mob when hand-attacked on harm intent.

icon_dead

Icon when the animal is dead.

icon_gib

We only try to show a gibbing animation if this exists.

icon_living

Icon to use when the animal is alive.

master_commander

Holding var for determining who own/controls a sentient simple animal (for sentience potions).

maximum_survivable_temperature

Maximal body temperature without receiving damage

minimum_survivable_temperature

Minimal body temperature without receiving damage

response_disarm_continuous

Disarm-intent verb in present continuous tense.

response_disarm_simple

Disarm-intent verb in present simple tense.

response_harm_continuous

Harm-intent verb in present continuous tense.

response_harm_simple

Harm-intent verb in present simple tense.

response_help_continuous

When someone interacts with the simple animal. Help-intent verb in present continuous tense.

response_help_simple

Help-intent verb in present simple tense.

speed

Higher speed is slower, negative speed is faster

unintelligble_phrases

What is heard by mobs who cannot understand this one when speaking. This doesn't feel like it belongs here but say code and language code is a mess to untangle so maybe it can move somewhere later.

unsuitable_atmos_damage

This damage is taken when atmos doesn't fit all the requirements above. Set to 0 to avoid adding the atmos_requirements element.

unsuitable_cold_damage

This damage is taken when the body temp is too cold. Set both this and unsuitable_heat_damage to 0 to avoid adding the body_temp_sensitive element.

unsuitable_heat_damage

This damage is taken when the body temp is too hot. Set both this and unsuitable_cold_damage to 0 to avoid adding the body_temp_sensitive element.

Proc Details

valid_respawn_target_for

Return whether or not ghosts can take over this mob via "Respawn as NPC"