Space Station 13 - Modules - Types — Var Details

medbot

Vars

afterheal_announcementsannouncements after we heal someone
damage_type_healerWhat damage type does this bot support. Because the default is brute, if the medkit is brute-oriented there is a slight bonus to healing. set to "all" for it to heal any of the 4 base damage types
emagged_announcementsannouncements when we are emagged
forgive_announcementsannouncements when we forgive our tipper
heal_thresholdStart healing when they have this much damage in a category
health_analyzerdrop determining variable
idle_linesannouncements when we are idle
injection_amountHow much reagent do we inject at a time?
medical_mode_flagsFlags Medbots use to decide how they should be acting.
medkit_typedrop determining variable
near_death_announcementsannouncements when we are healing someone near death
reagent_glassReagent Beaker
skinbased off medkit_X skins in aibots.dmi for your selection; X goes here IE medskin_tox means skin var should be "tox"
tipped_announcementsannouncements when we are being tipped
tipperour tipper
treat_virusDo we treat viruses
untipped_announcementsannouncements when we are being untipped
use_beakerDo we use the beaker reagents instead?
wait_announcementsannouncements when we find a target to heal
worried_announcementsannouncements when we are worried

Var Details

afterheal_announcements

announcements after we heal someone

damage_type_healer

What damage type does this bot support. Because the default is brute, if the medkit is brute-oriented there is a slight bonus to healing. set to "all" for it to heal any of the 4 base damage types

emagged_announcements

announcements when we are emagged

forgive_announcements

announcements when we forgive our tipper

heal_threshold

Start healing when they have this much damage in a category

health_analyzer

drop determining variable

idle_lines

announcements when we are idle

injection_amount

How much reagent do we inject at a time?

medical_mode_flags

Flags Medbots use to decide how they should be acting.

medkit_type

drop determining variable

near_death_announcements

announcements when we are healing someone near death

reagent_glass

Reagent Beaker

skin

based off medkit_X skins in aibots.dmi for your selection; X goes here IE medskin_tox means skin var should be "tox"

tipped_announcements

announcements when we are being tipped

tipper

our tipper

treat_virus

Do we treat viruses

untipped_announcements

announcements when we are being untipped

use_beaker

Do we use the beaker reagents instead?

wait_announcements

announcements when we find a target to heal

worried_announcements

announcements when we are worried