medbot 
Vars | |
| afterheal_announcements | announcements after we heal someone |
|---|---|
| damage_type_healer | What damage type does this bot support. Because the default is brute, if the medkit is brute-oriented there is a slight bonus to healing. set to "all" for it to heal any of the 4 base damage types |
| emagged_announcements | announcements when we are emagged |
| forgive_announcements | announcements when we forgive our tipper |
| heal_threshold | Start healing when they have this much damage in a category |
| health_analyzer | drop determining variable |
| idle_lines | announcements when we are idle |
| injection_amount | How much reagent do we inject at a time? |
| medical_mode_flags | Flags Medbots use to decide how they should be acting. |
| medkit_type | drop determining variable |
| near_death_announcements | announcements when we are healing someone near death |
| reagent_glass | Reagent Beaker |
| skin | based off medkit_X skins in aibots.dmi for your selection; X goes here IE medskin_tox means skin var should be "tox" |
| tipped_announcements | announcements when we are being tipped |
| tipper | our tipper |
| treat_virus | Do we treat viruses |
| untipped_announcements | announcements when we are being untipped |
| use_beaker | Do we use the beaker reagents instead? |
| wait_announcements | announcements when we find a target to heal |
| worried_announcements | announcements when we are worried |
Var Details
afterheal_announcements 
announcements after we heal someone
damage_type_healer 
What damage type does this bot support. Because the default is brute, if the medkit is brute-oriented there is a slight bonus to healing. set to "all" for it to heal any of the 4 base damage types
emagged_announcements 
announcements when we are emagged
forgive_announcements 
announcements when we forgive our tipper
heal_threshold 
Start healing when they have this much damage in a category
health_analyzer 
drop determining variable
idle_lines 
announcements when we are idle
injection_amount 
How much reagent do we inject at a time?
medical_mode_flags 
Flags Medbots use to decide how they should be acting.
medkit_type 
drop determining variable
near_death_announcements 
announcements when we are healing someone near death
reagent_glass 
Reagent Beaker
skin 
based off medkit_X skins in aibots.dmi for your selection; X goes here IE medskin_tox means skin var should be "tox"
tipped_announcements 
announcements when we are being tipped
tipper 
our tipper
treat_virus 
Do we treat viruses
untipped_announcements 
announcements when we are being untipped
use_beaker 
Do we use the beaker reagents instead?
wait_announcements 
announcements when we find a target to heal
worried_announcements 
announcements when we are worried