megafauna 
Vars | |
| crusher_loot | The loot the mob should drop if killed with a crusher |
|---|---|
| difficulty_ore_modifier | How much ore should killing this give |
| elimination | Is the mob truly dead? |
| enraged | Has someone enabled hard mode? |
| enraged_loot | Path of the hardmode loot disk, if applicable. |
| innate_actions | Actions to grant on Initialize |
| internal_gps | The mob's internal GPS, if it has one |
| medal_type | The type of medal it drops if on hard mode |
| score_type | The type of boss for the medal it drops |
| true_spawn | If this is a megafauna that should grant achievements, or have a gps signal |
Procs | |
| calc_ore_reward | Handling the ore part of the mega reward, the higher the difficulty_ore_modifier the more ore will spawn |
| enrage | This proc is called by the HRD-MDE grenade to enrage the megafauna. This should increase the megafaunas attack speed if possible, give it new moves, or disable weak moves. This should be reverseable, and reverses on zlvl change. |
| generate_random_loot | If the megafauna has a pool of random loot items to pick from, override this proc to have it be set on initialization |
Var Details
crusher_loot 
The loot the mob should drop if killed with a crusher
difficulty_ore_modifier 
How much ore should killing this give
elimination 
Is the mob truly dead?
enraged 
Has someone enabled hard mode?
enraged_loot 
Path of the hardmode loot disk, if applicable.
innate_actions 
Actions to grant on Initialize
internal_gps 
The mob's internal GPS, if it has one
medal_type 
The type of medal it drops if on hard mode
score_type 
The type of boss for the medal it drops
true_spawn 
If this is a megafauna that should grant achievements, or have a gps signal
Proc Details
calc_ore_reward
Handling the ore part of the mega reward, the higher the difficulty_ore_modifier the more ore will spawn
enrage
This proc is called by the HRD-MDE grenade to enrage the megafauna. This should increase the megafaunas attack speed if possible, give it new moves, or disable weak moves. This should be reverseable, and reverses on zlvl change.
generate_random_loot
If the megafauna has a pool of random loot items to pick from, override this proc to have it be set on initialization