Space Station 13 - Modules - TypesVar Details - Proc Details

megafauna

Vars

crusher_lootThe loot the mob should drop if killed with a crusher
difficulty_ore_modifierHow much ore should killing this give
eliminationIs the mob truly dead?
enragedHas someone enabled hard mode?
enraged_lootPath of the hardmode loot disk, if applicable.
innate_actionsActions to grant on Initialize
internal_gpsThe mob's internal GPS, if it has one
medal_typeThe type of medal it drops if on hard mode
score_typeThe type of boss for the medal it drops
true_spawnIf this is a megafauna that should grant achievements, or have a gps signal

Procs

calc_ore_rewardHandling the ore part of the mega reward, the higher the difficulty_ore_modifier the more ore will spawn
enrageThis proc is called by the HRD-MDE grenade to enrage the megafauna. This should increase the megafaunas attack speed if possible, give it new moves, or disable weak moves. This should be reverseable, and reverses on zlvl change.
generate_random_lootIf the megafauna has a pool of random loot items to pick from, override this proc to have it be set on initialization

Var Details

crusher_loot

The loot the mob should drop if killed with a crusher

difficulty_ore_modifier

How much ore should killing this give

elimination

Is the mob truly dead?

enraged

Has someone enabled hard mode?

enraged_loot

Path of the hardmode loot disk, if applicable.

innate_actions

Actions to grant on Initialize

internal_gps

The mob's internal GPS, if it has one

medal_type

The type of medal it drops if on hard mode

score_type

The type of boss for the medal it drops

true_spawn

If this is a megafauna that should grant achievements, or have a gps signal

Proc Details

calc_ore_reward

Handling the ore part of the mega reward, the higher the difficulty_ore_modifier the more ore will spawn

enrage

This proc is called by the HRD-MDE grenade to enrage the megafauna. This should increase the megafaunas attack speed if possible, give it new moves, or disable weak moves. This should be reverseable, and reverses on zlvl change.

generate_random_loot

If the megafauna has a pool of random loot items to pick from, override this proc to have it be set on initialization