carbon

Vars | |
handcuffed | Whether or not the mob is handcuffed, restraints/handcuffs/ required for var/cuffed_state |
---|---|
legcuffed | Same as handcuffs but for legs. Bear traps use this. |
Procs | |
can_feel_pain | Whether or not a mob can feel pain. |
dream | DREAMS |
electrocute_act | Adds to the parent by also adding functionality to propagate shocks through pulling and doing some fluff effects. |
has_virus | Whether a virus worthy displaying on the HUD is present. |
is_in_crit | Medical HUD! Basic mode needs suit sensors on. Whether the carbon mob is currently in crit. |
pat_out | Handles patting out a fire on someone. |
secondary_shock | Called slightly after electrocute act to reduce jittering and apply a secondary knockdown. |
toggle_give | Toggles the /datum/click_intercept/give on or off for the src mob. |
update_suit_sensors | HOOKS |
Var Details
handcuffed

Whether or not the mob is handcuffed, restraints/handcuffs/ required for var/cuffed_state
legcuffed

Same as handcuffs but for legs. Bear traps use this.
Proc Details
can_feel_pain
Whether or not a mob can feel pain.
Returns TRUE if the mob can feel pain, FALSE otherwise
dream
DREAMS
electrocute_act
Adds to the parent by also adding functionality to propagate shocks through pulling and doing some fluff effects.
has_virus
Whether a virus worthy displaying on the HUD is present.
is_in_crit
Medical HUD! Basic mode needs suit sensors on. Whether the carbon mob is currently in crit.
pat_out
Handles patting out a fire on someone.
Removes 0.5 fire stacks per pat, with a 30% chance of the user burning their hand if they don't have adequate heat resistance. Arguments:
- src - The mob doing the patting
- target - The mob who is currently on fire
secondary_shock
Called slightly after electrocute act to reduce jittering and apply a secondary knockdown.
toggle_give
Toggles the /datum/click_intercept/give on or off for the src mob.
update_suit_sensors
HOOKS