simple_animal

Vars | |
armour_penetration_flat | Flat armour reduction, occurs after percentage armour penetration. |
---|---|
armour_penetration_percentage | Percentage armour reduction, happens before flat armour reduction. |
can_be_on_fire | If the mob can catch fire |
cold_damage_per_tick | Same as heat_damage_per_tick, only if the bodytemperature it's lower than minbodytemp |
fire_damage | Damage the mob will take if it is on fire |
footstep_type | What kind of footstep this mob should have. Null if it shouldn't have any. |
heat_damage_per_tick | Amount of damage applied if animal's body temperature is higher than maxbodytemp |
pass_door_while_hidden | Allows a mob to pass unbolted doors while hidden |
xenobiology_spawned | Was this mob spawned by xenobiology magic? Used for mobcapping. |
Procs | |
handle_atom_del | We need to clear the reference to where we're walking to properly GC |
Var Details
armour_penetration_flat

Flat armour reduction, occurs after percentage armour penetration.
armour_penetration_percentage

Percentage armour reduction, happens before flat armour reduction.
can_be_on_fire

If the mob can catch fire
cold_damage_per_tick

Same as heat_damage_per_tick, only if the bodytemperature it's lower than minbodytemp
fire_damage

Damage the mob will take if it is on fire
footstep_type

What kind of footstep this mob should have. Null if it shouldn't have any.
heat_damage_per_tick

Amount of damage applied if animal's body temperature is higher than maxbodytemp
pass_door_while_hidden

Allows a mob to pass unbolted doors while hidden
xenobiology_spawned

Was this mob spawned by xenobiology magic? Used for mobcapping.
Proc Details
handle_atom_del
We need to clear the reference to where we're walking to properly GC