simple_animal

Vars | |
can_be_on_fire | If the mob can catch fire |
---|---|
cold_damage_per_tick | Same as heat_damage_per_tick, only if the bodytemperature it's lower than minbodytemp |
fire_damage | Damage the mob will take if it is on fire |
footstep_type | What kind of footstep this mob should have. Null if it shouldn't have any. |
heat_damage_per_tick | Amount of damage applied if animal's body temperature is higher than maxbodytemp |
xenobiology_spawned | Was this mob spawned by xenobiology magic? Used for mobcapping. |
Var Details
can_be_on_fire

If the mob can catch fire
cold_damage_per_tick

Same as heat_damage_per_tick, only if the bodytemperature it's lower than minbodytemp
fire_damage

Damage the mob will take if it is on fire
footstep_type

What kind of footstep this mob should have. Null if it shouldn't have any.
heat_damage_per_tick

Amount of damage applied if animal's body temperature is higher than maxbodytemp
xenobiology_spawned

Was this mob spawned by xenobiology magic? Used for mobcapping.