cleanable
Vars | |
bloodiness | 0-100, amount of blood in this decal, used for making footprints and affecting the alpha of bloody footprints |
---|---|
gravity_check | for blood n vomit in zero G --- IN GRAVITY=TRUE; NO GRAVITY=FALSE |
mergeable_decal | when another of the same type is made on the same tile will they merge --- YES=TRUE; NO=FLASE |
plane | prevents Ambient Occlusion effects around it ; Set to GAME_PLANE in Initialize() if on a wall |
random_icon_states | when Initialized() its icon_state will be chosen from this list |
Var Details
bloodiness
0-100, amount of blood in this decal, used for making footprints and affecting the alpha of bloody footprints
gravity_check
for blood n vomit in zero G --- IN GRAVITY=TRUE; NO GRAVITY=FALSE
mergeable_decal
when another of the same type is made on the same tile will they merge --- YES=TRUE; NO=FLASE
plane
prevents Ambient Occlusion effects around it ; Set to GAME_PLANE in Initialize() if on a wall
random_icon_states
when Initialized() its icon_state will be chosen from this list