Hallucination - Attacker
A generic hallucination based on the Chaser that attacks if close enough.
Vars | |
attack_chance | Chance to attack per Think spent in range. |
---|---|
damage | Stamina damage to heal on hit. |
should_attack_weakened | Whether to attack if the target is knocked down. |
Procs | |
attack__legacy__attackchain | Called every Think when we are attacking the target. |
attack_effects | Called to handle the visual and audio effects of an attack. |
on_knockdown | Called when one of our attacks put the target in stamina crit. |
Var Details
attack_chance
Chance to attack per Think spent in range.
damage
Stamina damage to heal on hit.
should_attack_weakened
Whether to attack if the target is knocked down.
Proc Details
attack__legacy__attackchain
Called every Think when we are attacking the target.
Arguments:
- was_weakened - Whether the target was already knocked down prior to this attack.
attack_effects
Called to handle the visual and audio effects of an attack.
on_knockdown
Called when one of our attacks put the target in stamina crit.