Space Station 13 - Modules - TypesVar Details

human

Vars

allow_gender_pickAllows ghost to select a gender on mob creation
allow_species_pickAllows ghost to select a species on mob creation
dna_scrambledShould we fully dna-scramble these humans?
id_accessThis is for access. See access.dm for which jobs give what access. Use "Captain" if you want it to be all access.
id_access_listAllows you to manually add access to an ID card.
id_jobSuch as "Clown" or "Chef." This just determines what the ID reads as, not their access
mob_genderGender of our mob. Default will randomise between male and female
mob_speciesSpecies of our mob. Default is human
outfitIf this is a path, it will be instanced in Initialize()
pickable_gendersList of available genders to be picked by ghost
pickable_speciesList of available species to be picked by ghost
skin_toneIf set, should be a value between -185 and 220. Go to random_skin_tone() for species-specific numbers' range you'd like to use

Var Details

allow_gender_pick

Allows ghost to select a gender on mob creation

allow_species_pick

Allows ghost to select a species on mob creation

dna_scrambled

Should we fully dna-scramble these humans?

id_access

This is for access. See access.dm for which jobs give what access. Use "Captain" if you want it to be all access.

id_access_list

Allows you to manually add access to an ID card.

id_job

Such as "Clown" or "Chef." This just determines what the ID reads as, not their access

mob_gender

Gender of our mob. Default will randomise between male and female

mob_species

Species of our mob. Default is human

outfit

If this is a path, it will be instanced in Initialize()

pickable_genders

List of available genders to be picked by ghost

pickable_species

List of available species to be picked by ghost

skin_tone

If set, should be a value between -185 and 220. Go to random_skin_tone() for species-specific numbers' range you'd like to use