human 
Vars | |
| allow_gender_pick | Allows ghost to select a gender on mob creation |
|---|---|
| allow_species_pick | Allows ghost to select a species on mob creation |
| dna_scrambled | Should we fully dna-scramble these humans? |
| id_access | This is for access. See access.dm for which jobs give what access. Use "Captain" if you want it to be all access. |
| id_access_list | Allows you to manually add access to an ID card. |
| id_job | Such as "Clown" or "Chef." This just determines what the ID reads as, not their access |
| mob_gender | Gender of our mob. Default will randomise between male and female |
| mob_species | Species of our mob. Default is human |
| outfit | If this is a path, it will be instanced in Initialize() |
| pickable_genders | List of available genders to be picked by ghost |
| pickable_species | List of available species to be picked by ghost |
| skin_tone | If set, should be a value between -185 and 220. Go to random_skin_tone() for species-specific numbers' range you'd like to use |
Var Details
allow_gender_pick 
Allows ghost to select a gender on mob creation
allow_species_pick 
Allows ghost to select a species on mob creation
dna_scrambled 
Should we fully dna-scramble these humans?
id_access 
This is for access. See access.dm for which jobs give what access. Use "Captain" if you want it to be all access.
id_access_list 
Allows you to manually add access to an ID card.
id_job 
Such as "Clown" or "Chef." This just determines what the ID reads as, not their access
mob_gender 
Gender of our mob. Default will randomise between male and female
mob_species 
Species of our mob. Default is human
outfit 
If this is a path, it will be instanced in Initialize()
pickable_genders 
List of available genders to be picked by ghost
pickable_species 
List of available species to be picked by ghost
skin_tone 
If set, should be a value between -185 and 220. Go to random_skin_tone() for species-specific numbers' range you'd like to use