rune 
Vars | |
| allow_excess_invokers | If nearby cultists will also chant when invoked |
|---|---|
| construct_invoke | If constructs can invoke it |
| cultist_desc | Description that cultists see |
| cultist_name | Name that cultists see |
| desc | Description that non-cultists see |
| invocation | What is said by cultists when the rune is invoked |
| invoke_damage | How much damage cultists take when invoking it (This includes constructs) |
| keyword | The actual keyword for the rune |
| name | Name non-cultists see |
| req_cultists | The amount of cultists required around the rune to invoke it. If only 1, any cultist can invoke it. |
| req_keyword | If the rune requires a keyword (e.g. Teleport runes) |
| rune_blood_color | The color of the rune. (Based on species blood color) |
| rune_in_use | Used for some runes, this is for when you want a rune to not be usable when in use. |
| scribe_damage | How much damage you take from drawing the rune |
| scribe_delay | How long the rune takes to create (Currently only different for the Nar'Sie rune) |
Procs | |
| teleport_effect | Spawns the phase in/out effects for a cult teleport. |
Var Details
allow_excess_invokers 
If nearby cultists will also chant when invoked
construct_invoke 
If constructs can invoke it
cultist_desc 
Description that cultists see
cultist_name 
Name that cultists see
desc 
Description that non-cultists see
invocation 
What is said by cultists when the rune is invoked
invoke_damage 
How much damage cultists take when invoking it (This includes constructs)
keyword 
The actual keyword for the rune
name 
Name non-cultists see
req_cultists 
The amount of cultists required around the rune to invoke it. If only 1, any cultist can invoke it.
req_keyword 
If the rune requires a keyword (e.g. Teleport runes)
rune_blood_color 
The color of the rune. (Based on species blood color)
rune_in_use 
Used for some runes, this is for when you want a rune to not be usable when in use.
scribe_damage 
How much damage you take from drawing the rune
scribe_delay 
How long the rune takes to create (Currently only different for the Nar'Sie rune)
Proc Details
teleport_effect
Spawns the phase in/out effects for a cult teleport.
Arguments:
- user - Mob to teleport
- location - Location to teleport from
- target - Location to teleport to