Paradise Station 13 - Modules - TypesVar Details - Proc Details

item

Vars

drop_soundSound uses when dropping the item, or when its thrown.
equip_soundSound used when equipping the item into a valid slot
hitsoundSound played when you hit something with the item
in_storageIs this item inside a storage object?
mob_throw_hit_soundUsed when yate into a mob
outline_filterHolder var for the item outline filter, null when no outline filter on the item.
pickup_soundSound uses when picking the item up (into your hands)
stealthy_audioWhether or not we use stealthy audio levels for this item's attack sounds
usesoundPlayed when the item is used, for example tools

Procs

can_enter_storageCalled to check if this item can be put into a storage item.
cyborg_rechargeCalled on cyborg items that need special charging behavior. Override as needed for specific items.
droppedCalled when a mob drops an item.
is_robot_moduleChecks whether this item is a module of the robot it is located in.

Var Details

drop_sound

Sound uses when dropping the item, or when its thrown.

equip_sound

Sound used when equipping the item into a valid slot

hitsound

Sound played when you hit something with the item

in_storage

Is this item inside a storage object?

mob_throw_hit_sound

Used when yate into a mob

outline_filter

Holder var for the item outline filter, null when no outline filter on the item.

pickup_sound

Sound uses when picking the item up (into your hands)

stealthy_audio

Whether or not we use stealthy audio levels for this item's attack sounds

usesound

Played when the item is used, for example tools

Proc Details

can_enter_storage

Called to check if this item can be put into a storage item.

Return FALSE if src can't be inserted, and TRUE if it can. Arguments:

cyborg_recharge

Called on cyborg items that need special charging behavior. Override as needed for specific items.

dropped

Called when a mob drops an item.

is_robot_module

Checks whether this item is a module of the robot it is located in.