chair
Vars | |
break_chance | Likelihood of smashing the chair. |
---|---|
force_unwielded | force applied with one hand. |
force_wielded | force applied with two hands. |
origin_type | Used for when placing a chair back down. |
parryable_attack_types | the attack types that are considered for parrying |
stamina_coefficient | stamina_coefficient * damage * time_since_time_parried = stamina damage taken per non perfect parry |
stamina_constant | the flat amount of damage the shield user takes per non-perfect parry |
Var Details
break_chance
Likelihood of smashing the chair.
force_unwielded
force applied with one hand.
force_wielded
force applied with two hands.
origin_type
Used for when placing a chair back down.
parryable_attack_types
the attack types that are considered for parrying
stamina_coefficient
stamina_coefficient * damage * time_since_time_parried = stamina damage taken per non perfect parry
stamina_constant
the flat amount of damage the shield user takes per non-perfect parry