chair  
| Vars | |
| break_chance | Likelihood of smashing the chair. | 
|---|---|
| force_unwielded | force applied with one hand. | 
| force_wielded | force applied with two hands. | 
| origin_type | Used for when placing a chair back down. | 
| parryable_attack_types | the attack types that are considered for parrying | 
| stamina_coefficient | stamina_coefficient * damage * time_since_time_parried = stamina damage taken per non perfect parry | 
| stamina_constant | the flat amount of damage the shield user takes per non-perfect parry | 
Var Details
break_chance  
Likelihood of smashing the chair.
force_unwielded  
force applied with one hand.
force_wielded  
force applied with two hands.
origin_type  
Used for when placing a chair back down.
parryable_attack_types  
the attack types that are considered for parrying
stamina_coefficient  
stamina_coefficient * damage * time_since_time_parried = stamina damage taken per non perfect parry
stamina_constant  
the flat amount of damage the shield user takes per non-perfect parry