Space Station 13 - Modules - TypesVar Details

reactive

Vars

cellThe cell reactive armor uses.
disabledIs the armor disabled, and prevented from reactivating temporarly?
energy_costCost multiplier for armor. "Stronger" armors use 200 charge, other armors use 120.
in_grace_periodIs the armor in the one second grace period, to prevent rubbershot / buckshot from draining significant cell useage.

Var Details

cell

The cell reactive armor uses.

disabled

Is the armor disabled, and prevented from reactivating temporarly?

energy_cost

Cost multiplier for armor. "Stronger" armors use 200 charge, other armors use 120.

in_grace_period

Is the armor in the one second grace period, to prevent rubbershot / buckshot from draining significant cell useage.