reactive ![code/modules/clothing/suits/armor_suits.dm 396](git.png)
Vars | |
cell | The cell reactive armor uses. |
---|---|
disabled | Is the armor disabled, and prevented from reactivating temporarly? |
energy_cost | Cost multiplier for armor. "Stronger" armors use 200 charge, other armors use 120. |
in_grace_period | Is the armor in the one second grace period, to prevent rubbershot / buckshot from draining significant cell useage. |
Var Details
cell ![code/modules/clothing/suits/armor_suits.dm 410](git.png)
The cell reactive armor uses.
disabled ![code/modules/clothing/suits/armor_suits.dm 401](git.png)
Is the armor disabled, and prevented from reactivating temporarly?
energy_cost ![code/modules/clothing/suits/armor_suits.dm 412](git.png)
Cost multiplier for armor. "Stronger" armors use 200 charge, other armors use 120.
in_grace_period ![code/modules/clothing/suits/armor_suits.dm 414](git.png)
Is the armor in the one second grace period, to prevent rubbershot / buckshot from draining significant cell useage.