Space Station 13 - Modules - TypesVar Details

reactive

Vars

activeIs the armor turned on?
cellThe cell reactive armor uses.
disabledIs the armor disabled, and prevented from reactivating temporarly?
energy_costCost multiplier for armor. "Stronger" armors use 200 charge, other armors use 120.
in_grace_periodIs the armor in the one second grace period, to prevent rubbershot / buckshot from draining significant cell useage.

Var Details

active

Is the armor turned on?

cell

The cell reactive armor uses.

disabled

Is the armor disabled, and prevented from reactivating temporarly?

energy_cost

Cost multiplier for armor. "Stronger" armors use 200 charge, other armors use 120.

in_grace_period

Is the armor in the one second grace period, to prevent rubbershot / buckshot from draining significant cell useage.