reactive
Vars | |
active | Is the armor turned on? |
---|---|
cell | The cell reactive armor uses. |
disabled | Is the armor disabled, and prevented from reactivating temporarly? |
energy_cost | Cost multiplier for armor. "Stronger" armors use 200 charge, other armors use 120. |
in_grace_period | Is the armor in the one second grace period, to prevent rubbershot / buckshot from draining significant cell useage. |
Var Details
active
Is the armor turned on?
cell
The cell reactive armor uses.
disabled
Is the armor disabled, and prevented from reactivating temporarly?
energy_cost
Cost multiplier for armor. "Stronger" armors use 200 charge, other armors use 120.
in_grace_period
Is the armor in the one second grace period, to prevent rubbershot / buckshot from draining significant cell useage.