defibrillator ![code/game/objects/items/weapons/defib.dm 3](git.png)
Vars | |
cell | Ref to internal power cell. |
---|---|
combat | If true, this can be used through hardsuits, and can cause heart attacks in harm intent. |
emag_proof | If this can be emagged. |
hardened | If this is vulnerable to EMPs. |
paddle_type | Type of paddles that should be attached to this defib. |
paddles | Ref to attached paddles |
paddles_on_defib | If the paddles are currently attached to the unit. |
powered | if there's a cell in the defib with enough power for a revive; blocks paddles from reviving otherwise |
safety | If false, using harm intent will let you zap people. Note that any updates to this after init will only impact icons. |
Var Details
cell ![code/game/objects/items/weapons/defib.dm 27](git.png)
Ref to internal power cell.
combat ![code/game/objects/items/weapons/defib.dm 31](git.png)
If true, this can be used through hardsuits, and can cause heart attacks in harm intent.
emag_proof ![code/game/objects/items/weapons/defib.dm 37](git.png)
If this can be emagged.
hardened ![code/game/objects/items/weapons/defib.dm 35](git.png)
If this is vulnerable to EMPs.
paddle_type ![code/game/objects/items/weapons/defib.dm 41](git.png)
Type of paddles that should be attached to this defib.
paddles ![code/game/objects/items/weapons/defib.dm 25](git.png)
Ref to attached paddles
paddles_on_defib ![code/game/objects/items/weapons/defib.dm 21](git.png)
If the paddles are currently attached to the unit.
powered ![code/game/objects/items/weapons/defib.dm 23](git.png)
if there's a cell in the defib with enough power for a revive; blocks paddles from reviving otherwise
safety ![code/game/objects/items/weapons/defib.dm 29](git.png)
If false, using harm intent will let you zap people. Note that any updates to this after init will only impact icons.