energy ![code/game/objects/items/weapons/melee/energy_melee_weapons.dm 13](git.png)
Vars | |
attack_verb_on | What flavour of shanking you perform when the blade is active. |
---|---|
faction_bonus_force | Bonus damage dealt to any mob belonging to specified factions. |
force_off | Used to properly reset the force. |
force_on | Damage done when active. Does not stack with force_off. |
icon_state_on | Alternative appearance when active. |
is_a_cleaving_saw | Used to mark the item as a cleaving saw so that cigarette_lighter_act() will perform an early return. |
nemesis_factions | Any mob with a faction that exists in this list will take bonus damage/effects. |
throwforce_off | Used to properly reset the force. |
throwforce_on | Damage done when thrown while active. Does not stack with throwforce_off. |
w_class_on | Size when active, used to stop you from pocketing it when active. That would be silly. |
Var Details
attack_verb_on ![code/game/objects/items/weapons/melee/energy_melee_weapons.dm 37](git.png)
What flavour of shanking you perform when the blade is active.
faction_bonus_force ![code/game/objects/items/weapons/melee/energy_melee_weapons.dm 26](git.png)
Bonus damage dealt to any mob belonging to specified factions.
force_off ![code/game/objects/items/weapons/melee/energy_melee_weapons.dm 22](git.png)
Used to properly reset the force.
force_on ![code/game/objects/items/weapons/melee/energy_melee_weapons.dm 18](git.png)
Damage done when active. Does not stack with force_off.
icon_state_on ![code/game/objects/items/weapons/melee/energy_melee_weapons.dm 35](git.png)
Alternative appearance when active.
is_a_cleaving_saw ![code/game/objects/items/weapons/melee/energy_melee_weapons.dm 48](git.png)
Used to mark the item as a cleaving saw so that cigarette_lighter_act() will perform an early return.
nemesis_factions ![code/game/objects/items/weapons/melee/energy_melee_weapons.dm 28](git.png)
Any mob with a faction that exists in this list will take bonus damage/effects.
throwforce_off ![code/game/objects/items/weapons/melee/energy_melee_weapons.dm 24](git.png)
Used to properly reset the force.
throwforce_on ![code/game/objects/items/weapons/melee/energy_melee_weapons.dm 20](git.png)
Damage done when thrown while active. Does not stack with throwforce_off.
w_class_on ![code/game/objects/items/weapons/melee/energy_melee_weapons.dm 33](git.png)
Size when active, used to stop you from pocketing it when active. That would be silly.