Space Station 13 - Modules - TypesVar Details - Proc Details

control

Vars

activatingIf the suit is currently activating/deactivating.
activation_step_timeHow long this MOD takes each part to seal.
activeIf the suit is deployed and turned on.
bagInternal storage in a modsuit
bootsMOD boots.
chameleon_actionCham option for when the cham module is installed.
charge_drainPower usage of the MOD.
chestplateMOD chestplate.
complexityHow much module complexity this MOD is carrying.
complexity_maxHow much module complexity can this MOD carry.
coreMOD core.
current_disguiseIs the control unit disquised?
emp_proofIs it EMP proof?
extended_descExtended description of the theme.
gauntletsMOD gauntlets.
helmetMOD helmet.
interface_breakIf the suit interface is broken.
lockedIf the suit is ID locked.
malfunctioningIf the suit is malfunctioning.
mod_linkThe MODlink datum, letting us call people from the suit.
mod_overlaysList of overlays the mod has. Needs to be cut onremoval / module deactivation
mod_partsAssociated list of parts (helmet, chestplate, gauntlets, boots) to their unsealed worn layer.
modulesModules the MOD currently possesses.
openIf the suit wire/module hatch is open.
overslotting_partsAssociated list of parts that can overslot to their overslot (overslot means the part can cover another layer of clothing).
part_dataUsed when we set up new skins for a modsuit
seconds_electrifiedHow long the MOD is electrified for.
selected_moduleCurrently used module.
skinLooks of the MOD.
slowdown_activeSlowdown of the MOD when active.
slowdown_inactiveSlowdown of the MOD when not active.
starting_frequencyThe starting MODlink frequency, by default NT to make it easier for everyone to use.
themeThe MOD's theme, decides on some stuff like armor and statistics.
ui_themeTheme of the MOD TGUI
wearerPerson wearing the MODsuit.

Procs

choose_deployCreates a radial menu from which the user chooses parts of the suit to deploy/retract. Repeats until all parts are extended or retracted.
deployDeploys a part of the suit onto the user.
finish_activationFinishes the suit's activation
get_wearerIntended for callbacks, don't use normally, just get wearer by itself.
quick_activationQuickly deploys all the suit parts and if successful, seals them and turns on the suit. Intended mostly for outfits.
quick_deployQuickly deploys all parts (or retracts if all are on the wearer)
retractRetract a part of the suit from the user.
seal_partSeals or unseals the given part
toggle_activateStarts the activation sequence, where parts of the suit activate one by one until the whole suit is on

Var Details

activating

If the suit is currently activating/deactivating.

activation_step_time

How long this MOD takes each part to seal.

active

If the suit is deployed and turned on.

bag

Internal storage in a modsuit

boots

MOD boots.

chameleon_action

Cham option for when the cham module is installed.

charge_drain

Power usage of the MOD.

chestplate

MOD chestplate.

complexity

How much module complexity this MOD is carrying.

complexity_max

How much module complexity can this MOD carry.

core

MOD core.

current_disguise

Is the control unit disquised?

emp_proof

Is it EMP proof?

extended_desc

Extended description of the theme.

gauntlets

MOD gauntlets.

helmet

MOD helmet.

interface_break

If the suit interface is broken.

locked

If the suit is ID locked.

malfunctioning

If the suit is malfunctioning.

The MODlink datum, letting us call people from the suit.

mod_overlays

List of overlays the mod has. Needs to be cut onremoval / module deactivation

mod_parts

Associated list of parts (helmet, chestplate, gauntlets, boots) to their unsealed worn layer.

modules

Modules the MOD currently possesses.

open

If the suit wire/module hatch is open.

overslotting_parts

Associated list of parts that can overslot to their overslot (overslot means the part can cover another layer of clothing).

part_data

Used when we set up new skins for a modsuit

seconds_electrified

How long the MOD is electrified for.

selected_module

Currently used module.

skin

Looks of the MOD.

slowdown_active

Slowdown of the MOD when active.

slowdown_inactive

Slowdown of the MOD when not active.

starting_frequency

The starting MODlink frequency, by default NT to make it easier for everyone to use.

theme

The MOD's theme, decides on some stuff like armor and statistics.

ui_theme

Theme of the MOD TGUI

wearer

Person wearing the MODsuit.

Proc Details

choose_deploy

Creates a radial menu from which the user chooses parts of the suit to deploy/retract. Repeats until all parts are extended or retracted.

deploy

Deploys a part of the suit onto the user.

finish_activation

Finishes the suit's activation

get_wearer

Intended for callbacks, don't use normally, just get wearer by itself.

quick_activation

Quickly deploys all the suit parts and if successful, seals them and turns on the suit. Intended mostly for outfits.

quick_deploy

Quickly deploys all parts (or retracts if all are on the wearer)

retract

Retract a part of the suit from the user.

seal_part

Seals or unseals the given part

toggle_activate

Starts the activation sequence, where parts of the suit activate one by one until the whole suit is on