control  
| Vars | |
| activating | If the suit is currently activating/deactivating. | 
|---|---|
| activation_step_time | How long this MOD takes each part to seal. | 
| active | If the suit is deployed and turned on. | 
| bag | Internal storage in a modsuit | 
| boots | MOD boots. | 
| chameleon_action | Cham option for when the cham module is installed. | 
| charge_drain | Power usage of the MOD. | 
| chestplate | MOD chestplate. | 
| complexity | How much module complexity this MOD is carrying. | 
| complexity_max | How much module complexity can this MOD carry. | 
| core | MOD core. | 
| current_disguise | Is the control unit disquised? | 
| emp_proof | Is it EMP proof? | 
| extended_desc | Extended description of the theme. | 
| gauntlets | MOD gauntlets. | 
| helmet | MOD helmet. | 
| interface_break | If the suit interface is broken. | 
| locked | If the suit is ID locked. | 
| malfunctioning | If the suit is malfunctioning. | 
| mod_overlays | List of overlays the mod has. Needs to be cut onremoval / module deactivation | 
| mod_parts | Associated list of parts (helmet, chestplate, gauntlets, boots) to their unsealed worn layer. | 
| modules | Modules the MOD currently possesses. | 
| open | If the suit wire/module hatch is open. | 
| overslotting_parts | Associated list of parts that can overslot to their overslot (overslot means the part can cover another layer of clothing). | 
| seconds_electrified | How long the MOD is electrified for. | 
| selected_module | Currently used module. | 
| skin | Looks of the MOD. | 
| slowdown_active | Slowdown of the MOD when active. | 
| slowdown_inactive | Slowdown of the MOD when not active. | 
| theme | The MOD's theme, decides on some stuff like armor and statistics. | 
| ui_theme | Theme of the MOD TGUI | 
| wearer | Person wearing the MODsuit. | 
| Procs | |
| choose_deploy | Creates a radial menu from which the user chooses parts of the suit to deploy/retract. Repeats until all parts are extended or retracted. | 
| deploy | Deploys a part of the suit onto the user. | 
| finish_activation | Finishes the suit's activation, starts processing | 
| quick_activation | Quickly deploys all the suit parts and if successful, seals them and turns on the suit. Intended mostly for outfits. | 
| quick_deploy | Quickly deploys all parts (or retracts if all are on the wearer) | 
| retract | Retract a part of the suit from the user. | 
| seal_part | Seals or unseals the given part | 
| toggle_activate | Starts the activation sequence, where parts of the suit activate one by one until the whole suit is on | 
Var Details
activating  
If the suit is currently activating/deactivating.
activation_step_time  
How long this MOD takes each part to seal.
active  
If the suit is deployed and turned on.
bag  
Internal storage in a modsuit
boots  
MOD boots.
chameleon_action  
Cham option for when the cham module is installed.
charge_drain  
Power usage of the MOD.
chestplate  
MOD chestplate.
complexity  
How much module complexity this MOD is carrying.
complexity_max  
How much module complexity can this MOD carry.
core  
MOD core.
current_disguise  
Is the control unit disquised?
emp_proof  
Is it EMP proof?
extended_desc  
Extended description of the theme.
gauntlets  
MOD gauntlets.
helmet  
MOD helmet.
interface_break  
If the suit interface is broken.
locked  
If the suit is ID locked.
malfunctioning  
If the suit is malfunctioning.
mod_overlays  
List of overlays the mod has. Needs to be cut onremoval / module deactivation
mod_parts  
Associated list of parts (helmet, chestplate, gauntlets, boots) to their unsealed worn layer.
modules  
Modules the MOD currently possesses.
open  
If the suit wire/module hatch is open.
overslotting_parts  
Associated list of parts that can overslot to their overslot (overslot means the part can cover another layer of clothing).
seconds_electrified  
How long the MOD is electrified for.
selected_module  
Currently used module.
skin  
Looks of the MOD.
slowdown_active  
Slowdown of the MOD when active.
slowdown_inactive  
Slowdown of the MOD when not active.
theme  
The MOD's theme, decides on some stuff like armor and statistics.
ui_theme  
Theme of the MOD TGUI
wearer  
Person wearing the MODsuit.
Proc Details
choose_deploy
Creates a radial menu from which the user chooses parts of the suit to deploy/retract. Repeats until all parts are extended or retracted.
deploy
Deploys a part of the suit onto the user.
finish_activation
Finishes the suit's activation, starts processing
quick_activation
Quickly deploys all the suit parts and if successful, seals them and turns on the suit. Intended mostly for outfits.
quick_deploy
Quickly deploys all parts (or retracts if all are on the wearer)
retract
Retract a part of the suit from the user.
seal_part
Seals or unseals the given part
toggle_activate
Starts the activation sequence, where parts of the suit activate one by one until the whole suit is on