projectile

Vars | |
chain | For when you want your projectile to have a chain coming out of the gun |
---|---|
last_projectile_move | Last world.time the projectile proper moved |
reflectability | Determines the reflectability level of a projectile, either REFLECTABILITY_NEVER, REFLECTABILITY_PHYSICAL, REFLECTABILITY_ENERGY in order of ease to reflect. |
shield_buster | Does this projectile do extra damage to / break shields? |
time_offset | Left over ticks in movement calculation |
trajectory | The projectile's trajectory |
trajectory_ignore_forcemove | Instructs forceMove to NOT reset our trajectory to the new location! |
Var Details
chain

For when you want your projectile to have a chain coming out of the gun
last_projectile_move

Last world.time the projectile proper moved
reflectability

Determines the reflectability level of a projectile, either REFLECTABILITY_NEVER, REFLECTABILITY_PHYSICAL, REFLECTABILITY_ENERGY in order of ease to reflect.
shield_buster

Does this projectile do extra damage to / break shields?
time_offset

Left over ticks in movement calculation
trajectory

The projectile's trajectory
trajectory_ignore_forcemove

Instructs forceMove to NOT reset our trajectory to the new location!