Space Station 13 - Modules - TypesVar Details

projectile

Vars

chainFor when you want your projectile to have a chain coming out of the gun
forcedodgeNumber of times an object can pass through an object. -1 is infinite
has_been_firedHas the projectile been fired?
immolateDoes the projectile increase fire stacks / immolate mobs on hit? Applies fire stacks equal to the number on hit.
last_angle_set_hitscan_storeLast turf an angle was changed in for hitscan projectiles.
last_projectile_moveLast world.time the projectile proper moved
reflectabilityDetermines the reflectability level of a projectile, either REFLECTABILITY_NEVER, REFLECTABILITY_PHYSICAL, REFLECTABILITY_ENERGY in order of ease to reflect.
shield_busterDoes this projectile do extra damage to / break shields?
time_offsetLeft over ticks in movement calculation
trajectoryThe projectile's trajectory
trajectory_ignore_forcemoveInstructs forceMove to NOT reset our trajectory to the new location!

Var Details

chain

For when you want your projectile to have a chain coming out of the gun

forcedodge

Number of times an object can pass through an object. -1 is infinite

has_been_fired

Has the projectile been fired?

immolate

Does the projectile increase fire stacks / immolate mobs on hit? Applies fire stacks equal to the number on hit.

last_angle_set_hitscan_store

Last turf an angle was changed in for hitscan projectiles.

last_projectile_move

Last world.time the projectile proper moved

reflectability

Determines the reflectability level of a projectile, either REFLECTABILITY_NEVER, REFLECTABILITY_PHYSICAL, REFLECTABILITY_ENERGY in order of ease to reflect.

shield_buster

Does this projectile do extra damage to / break shields?

time_offset

Left over ticks in movement calculation

trajectory

The projectile's trajectory

trajectory_ignore_forcemove

Instructs forceMove to NOT reset our trajectory to the new location!