chaos
Vars | |
chaos_effect | Name of random effect to be applied on target mob. |
---|---|
explosion_amount | If left at 0, item goes in backpack or floor, if set, throw that many items around the target. |
item_to_summon | Set by random effet to be summoned in target mob's backpack, on the floor under mob, or around mob if explosion_amount is set. |
Procs | |
apply_gift_effect | Picks a random gift to be given to mob/living/target. Should be mildly useful and/or funny. |
apply_great_gift_effect | Picks a random gift to be given to mob/living/target. Should be valuable and/or threatening to the wizard. |
apply_lethal_effect | Picks and apply a lethal effect on mob/living/target. Some are more instantaneous than others. |
apply_misc_effect | Picks and apply a random miscellaneous effect on mob/living/target. Can be negative or mildly positive. |
apply_negative_effect | Picks and apply a negative effect on mob/living/target. Usually causes damage and/or incapacitating effect. |
chaos_chaos | Picks and call a subproc to apply a random effect on mob/living/target. |
Var Details
chaos_effect
Name of random effect to be applied on target mob.
explosion_amount
If left at 0, item goes in backpack or floor, if set, throw that many items around the target.
item_to_summon
Set by random effet to be summoned in target mob's backpack, on the floor under mob, or around mob if explosion_amount is set.
Proc Details
apply_gift_effect
Picks a random gift to be given to mob/living/target. Should be mildly useful and/or funny.
apply_great_gift_effect
Picks a random gift to be given to mob/living/target. Should be valuable and/or threatening to the wizard.
apply_lethal_effect
Picks and apply a lethal effect on mob/living/target. Some are more instantaneous than others.
apply_misc_effect
Picks and apply a random miscellaneous effect on mob/living/target. Can be negative or mildly positive.
apply_negative_effect
Picks and apply a negative effect on mob/living/target. Usually causes damage and/or incapacitating effect.
chaos_chaos
Picks and call a subproc to apply a random effect on mob/living/target.
First pick a category of random effect, then calls a sub-proc to pick and apply an effect in that category, then summons any item_to_summon set by effects. Arguments:
- target - mob/living that will have effect applied on them