radio ![code/game/objects/items/devices/radio/radio_objects.dm 25](git.png)
Vars | |
blacklisted_areas | Areas in which this radio cannot send messages |
---|---|
broadcasting | Whether the radio will broadcast stuff it hears, out over the radio |
canhear_range | the range which mobs can hear this radio from |
channels | see communications.dm for full list. First channes is a "default" for :h |
disable_timer | How many times this is disabled by EMPs |
freerange | Whether the radio can be re-tuned to restricted channels it has no key for |
freqlock | Whether the radio is able to have its primary frequency changed. Used for radios with weird primary frequencies, like DS, syndi, etc |
has_loudspeaker | Whether loudspeaker can be toggled by the user |
listening | Whether the radio is currently receiving |
loudspeaker | Whether the radio broadcasts to everyone within a few tiles, or not |
on | boolean for radio enabled or not |
syndiekey | Holder for the syndicate encryption key if present |
traitor_frequency | tune to frequency to unlock traitor supplies |
Var Details
blacklisted_areas ![code/game/objects/items/devices/radio/radio_objects.dm 64](git.png)
Areas in which this radio cannot send messages
broadcasting ![code/game/objects/items/devices/radio/radio_objects.dm 44](git.png)
Whether the radio will broadcast stuff it hears, out over the radio
canhear_range ![code/game/objects/items/devices/radio/radio_objects.dm 39](git.png)
the range which mobs can hear this radio from
channels ![code/game/objects/items/devices/radio/radio_objects.dm 58](git.png)
see communications.dm for full list. First channes is a "default" for :h
disable_timer ![code/game/objects/items/devices/radio/radio_objects.dm 62](git.png)
How many times this is disabled by EMPs
freerange ![code/game/objects/items/devices/radio/radio_objects.dm 48](git.png)
Whether the radio can be re-tuned to restricted channels it has no key for
freqlock ![code/game/objects/items/devices/radio/radio_objects.dm 50](git.png)
Whether the radio is able to have its primary frequency changed. Used for radios with weird primary frequencies, like DS, syndi, etc
has_loudspeaker ![code/game/objects/items/devices/radio/radio_objects.dm 55](git.png)
Whether loudspeaker can be toggled by the user
listening ![code/game/objects/items/devices/radio/radio_objects.dm 46](git.png)
Whether the radio is currently receiving
loudspeaker ![code/game/objects/items/devices/radio/radio_objects.dm 53](git.png)
Whether the radio broadcasts to everyone within a few tiles, or not
on ![code/game/objects/items/devices/radio/radio_objects.dm 33](git.png)
boolean for radio enabled or not
syndiekey ![code/game/objects/items/devices/radio/radio_objects.dm 60](git.png)
Holder for the syndicate encryption key if present
traitor_frequency ![code/game/objects/items/devices/radio/radio_objects.dm 37](git.png)
tune to frequency to unlock traitor supplies