weldingtool ![code/game/objects/items/tools/welder.dm 3](git.png)
Vars | |
activation_sound | Sound played when turned on. |
---|---|
deactivation_sound | Sound played when turned off. |
light_intensity | The brightness of the active flame. |
low_fuel_changes_icon | Does the icon_state change if the fuel is low? |
progress_flash_divisor | How often does the tool flash the user's eyes? |
refills_over_time | If TRUE, fuel will regenerate over time. |
requires_fuel | Set to FALSE if it doesn't need fuel, but serves equally well as a cost modifier. |
Var Details
activation_sound ![code/game/objects/items/tools/welder.dm 34](git.png)
Sound played when turned on.
deactivation_sound ![code/game/objects/items/tools/welder.dm 36](git.png)
Sound played when turned off.
light_intensity ![code/game/objects/items/tools/welder.dm 38](git.png)
The brightness of the active flame.
low_fuel_changes_icon ![code/game/objects/items/tools/welder.dm 40](git.png)
Does the icon_state change if the fuel is low?
progress_flash_divisor ![code/game/objects/items/tools/welder.dm 42](git.png)
How often does the tool flash the user's eyes?
refills_over_time ![code/game/objects/items/tools/welder.dm 32](git.png)
If TRUE, fuel will regenerate over time.
requires_fuel ![code/game/objects/items/tools/welder.dm 30](git.png)
Set to FALSE if it doesn't need fuel, but serves equally well as a cost modifier.