supermatter_crystal
Vars | |
bullet_energy | How much the bullets damage should be multiplied by when it is added to the internal variables |
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combined_gas | The last air sample's total molar count, will always be above or equal to 0 |
countdown | An effect we show to admins and ghosts the percentage of delam we're at |
damage | The amount of damage we have currently |
damage_archived | The damage we had before this cycle. Used to limit the damage we can take each cycle, and for safe_alert |
damage_penalty_point | When we pass this amount of damage we start shooting bolts |
darkness_effects | This list will hold 4 supermatter darkness effects when the supermatter is delaminating to a singulo delam. This lets me darken the area to look better, as it turns out, walls make the effect look ugly as shit. |
dynamic_heat_modifier | Affects the amount of o2 and plasma the sm outputs, along with the heat it makes. |
dynamic_heat_resistance | Affects the amount of damage and minimum point at which the sm takes heat damage |
emergency_alert | The alert we send when we've reached emergency_point |
emergency_point | The point at which we start sending messages to the common channel |
event_active | Do we have an active event? |
explosion_point | The point at which we delam |
explosion_power | A scaling value that affects the severity of explosions. |
final_countdown | Are we exploding? |
gas_change_rate | Determines the rate of positve change in gas comp values |
gas_coefficient | A bonus to rad production equal to EER multiplied by the bonus given by each gas. The bonus gets higher the more gas there is in the chamber. |
gas_multiplier | flat multiplies the amount of gas released by the SM. |
gasefficency | The portion of the gasmix we're on that we should remove |
gasmix_power_ratio | Affects the power gain the sm experiances from heat |
global_supermatter_id | The amount of supermatters that have been created this round |
hallucination_power | How much hallucination should we produce per unit of power? |
has_been_powered | Boolean used for logging if we've been powered |
has_reached_emergency | Boolean used for logging if we've passed the emergency point |
has_run_sclass | Run S-Class event? So we can only run one S-class event per round per crystal |
heat_multiplier | flat multiplies the heat released by the SM |
heat_penalty_threshold | value plus T0C = temp at which the SM starts to take damage. Variable for event usage |
is_main_engine | Used to track if we can give out the sm sliver stealing objective |
last_accent_sound | cooldown tracker for accent sounds |
lastwarning | Time in 1/10th of seconds since the last sent warning |
matter_power | Takes the energy throwing things into the sm generates and slowly turns it into actual power |
mole_heat_penalty | Used to increase or lessen the amount of damage the sm takes from heat based on molar counts. |
moveable | Can it be moved? |
next_event_time | Time of next event |
power | Refered to as eer on the moniter. This value effects gas output, heat, damage, and radiation. |
power_additive | amount of EER to ADD |
power_changes | Disables power changes |
power_transmission_bonus | Affects the amount of radiation the sm makes. We multiply this with power to find the rads. |
powerloss_dynamic_scaling | Based on co2 percentage, slowly moves between 0 and 1. We use it to calc the powerloss_inhibitor |
powerloss_inhibitor | Uses powerloss_dynamic_scaling and combined_gas to lessen the effects of our powerloss functions |
processes | Disables the sm's proccessing totally. |
produces_gas | Disables the production of gas, and pretty much any handling of it we do. |
pulse_stage | A variable to have the warp effect for singulo SM work properly |
radio | Our internal radio |
safe_alert | Our "Shit is no longer fucked" message. We send it when damage is less then damage_archived |
soundloop | Our soundloop |
supermatter_id | The id of our supermatter |
takes_damage | Disables all methods of taking damage |
warning_alert | The alert we send when we've reached warning_point |
warning_point | The point at which we should start sending messeges about the damage to the engi channels. |
warp | Reference to the warp effect |
zap_cutoff | The cutoff for a bolt jumping, grows with heat, lowers with higher mol count, |
zap_icon | Tracks the bolt color we are using |
Var Details
bullet_energy
How much the bullets damage should be multiplied by when it is added to the internal variables
combined_gas
The last air sample's total molar count, will always be above or equal to 0
countdown
An effect we show to admins and ghosts the percentage of delam we're at
damage
The amount of damage we have currently
damage_archived
The damage we had before this cycle. Used to limit the damage we can take each cycle, and for safe_alert
damage_penalty_point
When we pass this amount of damage we start shooting bolts
darkness_effects
This list will hold 4 supermatter darkness effects when the supermatter is delaminating to a singulo delam. This lets me darken the area to look better, as it turns out, walls make the effect look ugly as shit.
dynamic_heat_modifier
Affects the amount of o2 and plasma the sm outputs, along with the heat it makes.
dynamic_heat_resistance
Affects the amount of damage and minimum point at which the sm takes heat damage
emergency_alert
The alert we send when we've reached emergency_point
emergency_point
The point at which we start sending messages to the common channel
event_active
Do we have an active event?
explosion_point
The point at which we delam
explosion_power
A scaling value that affects the severity of explosions.
final_countdown
Are we exploding?
gas_change_rate
Determines the rate of positve change in gas comp values
gas_coefficient
A bonus to rad production equal to EER multiplied by the bonus given by each gas. The bonus gets higher the more gas there is in the chamber.
gas_multiplier
flat multiplies the amount of gas released by the SM.
gasefficency
The portion of the gasmix we're on that we should remove
gasmix_power_ratio
Affects the power gain the sm experiances from heat
global_supermatter_id
The amount of supermatters that have been created this round
hallucination_power
How much hallucination should we produce per unit of power?
has_been_powered
Boolean used for logging if we've been powered
has_reached_emergency
Boolean used for logging if we've passed the emergency point
has_run_sclass
Run S-Class event? So we can only run one S-class event per round per crystal
heat_multiplier
flat multiplies the heat released by the SM
heat_penalty_threshold
value plus T0C = temp at which the SM starts to take damage. Variable for event usage
is_main_engine
Used to track if we can give out the sm sliver stealing objective
last_accent_sound
cooldown tracker for accent sounds
lastwarning
Time in 1/10th of seconds since the last sent warning
matter_power
Takes the energy throwing things into the sm generates and slowly turns it into actual power
mole_heat_penalty
Used to increase or lessen the amount of damage the sm takes from heat based on molar counts.
moveable
Can it be moved?
next_event_time
Time of next event
power
Refered to as eer on the moniter. This value effects gas output, heat, damage, and radiation.
power_additive
amount of EER to ADD
power_changes
Disables power changes
power_transmission_bonus
Affects the amount of radiation the sm makes. We multiply this with power to find the rads.
powerloss_dynamic_scaling
Based on co2 percentage, slowly moves between 0 and 1. We use it to calc the powerloss_inhibitor
powerloss_inhibitor
Uses powerloss_dynamic_scaling and combined_gas to lessen the effects of our powerloss functions
processes
Disables the sm's proccessing totally.
produces_gas
Disables the production of gas, and pretty much any handling of it we do.
pulse_stage
A variable to have the warp effect for singulo SM work properly
radio
Our internal radio
safe_alert
Our "Shit is no longer fucked" message. We send it when damage is less then damage_archived
soundloop
Our soundloop
supermatter_id
The id of our supermatter
takes_damage
Disables all methods of taking damage
warning_alert
The alert we send when we've reached warning_point
warning_point
The point at which we should start sending messeges about the damage to the engi channels.
warp
Reference to the warp effect
zap_cutoff
The cutoff for a bolt jumping, grows with heat, lowers with higher mol count,
zap_icon
Tracks the bolt color we are using