Space Station 13 - Modules - TypesVar Details

supermatter_crystal

Vars

bullet_energyHow much the bullets damage should be multiplied by when it is added to the internal variables
combined_gasThe last air sample's total molar count, will always be above or equal to 0
countdownAn effect we show to admins and ghosts the percentage of delam we're at
damageThe amount of damage we have currently
damage_archivedThe damage we had before this cycle. Used to limit the damage we can take each cycle, and for safe_alert
damage_penalty_pointWhen we pass this amount of damage we start shooting bolts
darkness_effectsThis list will hold 4 supermatter darkness effects when the supermatter is delaminating to a singulo delam. This lets me darken the area to look better, as it turns out, walls make the effect look ugly as shit.
dynamic_heat_modifierAffects the amount of o2 and plasma the sm outputs, along with the heat it makes.
dynamic_heat_resistanceAffects the amount of damage and minimum point at which the sm takes heat damage
emergency_alertThe alert we send when we've reached emergency_point
emergency_pointThe point at which we start sending messages to the common channel
event_activeDo we have an active event?
explosion_pointThe point at which we delam
explosion_powerA scaling value that affects the severity of explosions.
final_countdownAre we exploding?
gas_change_rateDetermines the rate of positve change in gas comp values
gas_coefficientA bonus to rad production equal to EER multiplied by the bonus given by each gas. The bonus gets higher the more gas there is in the chamber.
gas_multiplierflat multiplies the amount of gas released by the SM.
gasefficencyThe portion of the gasmix we're on that we should remove
gasmix_power_ratioAffects the power gain the sm experiances from heat
global_supermatter_idThe amount of supermatters that have been created this round
hallucination_powerHow much hallucination should we produce per unit of power?
has_been_poweredBoolean used for logging if we've been powered
has_reached_emergencyBoolean used for logging if we've passed the emergency point
has_run_sclassRun S-Class event? So we can only run one S-class event per round per crystal
heat_multiplierflat multiplies the heat released by the SM
heat_penalty_thresholdvalue plus T0C = temp at which the SM starts to take damage. Variable for event usage
is_main_engineUsed to track if we can give out the sm sliver stealing objective
last_accent_soundcooldown tracker for accent sounds
lastwarningTime in 1/10th of seconds since the last sent warning
matter_powerTakes the energy throwing things into the sm generates and slowly turns it into actual power
mole_heat_penaltyUsed to increase or lessen the amount of damage the sm takes from heat based on molar counts.
moveableCan it be moved?
next_event_timeTime of next event
powerRefered to as eer on the moniter. This value effects gas output, heat, damage, and radiation.
power_additiveamount of EER to ADD
power_changesDisables power changes
power_transmission_bonusAffects the amount of radiation the sm makes. We multiply this with power to find the rads.
powerloss_dynamic_scalingBased on co2 percentage, slowly moves between 0 and 1. We use it to calc the powerloss_inhibitor
powerloss_inhibitorUses powerloss_dynamic_scaling and combined_gas to lessen the effects of our powerloss functions
processesDisables the sm's proccessing totally.
produces_gasDisables the production of gas, and pretty much any handling of it we do.
pulse_stageA variable to have the warp effect for singulo SM work properly
radioOur internal radio
safe_alertOur "Shit is no longer fucked" message. We send it when damage is less then damage_archived
soundloopOur soundloop
supermatter_idThe id of our supermatter
takes_damageDisables all methods of taking damage
warning_alertThe alert we send when we've reached warning_point
warning_pointThe point at which we should start sending messeges about the damage to the engi channels.
warpReference to the warp effect
zap_cutoffThe cutoff for a bolt jumping, grows with heat, lowers with higher mol count,
zap_iconTracks the bolt color we are using

Var Details

bullet_energy

How much the bullets damage should be multiplied by when it is added to the internal variables

combined_gas

The last air sample's total molar count, will always be above or equal to 0

countdown

An effect we show to admins and ghosts the percentage of delam we're at

damage

The amount of damage we have currently

damage_archived

The damage we had before this cycle. Used to limit the damage we can take each cycle, and for safe_alert

damage_penalty_point

When we pass this amount of damage we start shooting bolts

darkness_effects

This list will hold 4 supermatter darkness effects when the supermatter is delaminating to a singulo delam. This lets me darken the area to look better, as it turns out, walls make the effect look ugly as shit.

dynamic_heat_modifier

Affects the amount of o2 and plasma the sm outputs, along with the heat it makes.

dynamic_heat_resistance

Affects the amount of damage and minimum point at which the sm takes heat damage

emergency_alert

The alert we send when we've reached emergency_point

emergency_point

The point at which we start sending messages to the common channel

event_active

Do we have an active event?

explosion_point

The point at which we delam

explosion_power

A scaling value that affects the severity of explosions.

final_countdown

Are we exploding?

gas_change_rate

Determines the rate of positve change in gas comp values

gas_coefficient

A bonus to rad production equal to EER multiplied by the bonus given by each gas. The bonus gets higher the more gas there is in the chamber.

gas_multiplier

flat multiplies the amount of gas released by the SM.

gasefficency

The portion of the gasmix we're on that we should remove

gasmix_power_ratio

Affects the power gain the sm experiances from heat

global_supermatter_id

The amount of supermatters that have been created this round

hallucination_power

How much hallucination should we produce per unit of power?

has_been_powered

Boolean used for logging if we've been powered

has_reached_emergency

Boolean used for logging if we've passed the emergency point

has_run_sclass

Run S-Class event? So we can only run one S-class event per round per crystal

heat_multiplier

flat multiplies the heat released by the SM

heat_penalty_threshold

value plus T0C = temp at which the SM starts to take damage. Variable for event usage

is_main_engine

Used to track if we can give out the sm sliver stealing objective

last_accent_sound

cooldown tracker for accent sounds

lastwarning

Time in 1/10th of seconds since the last sent warning

matter_power

Takes the energy throwing things into the sm generates and slowly turns it into actual power

mole_heat_penalty

Used to increase or lessen the amount of damage the sm takes from heat based on molar counts.

moveable

Can it be moved?

next_event_time

Time of next event

power

Refered to as eer on the moniter. This value effects gas output, heat, damage, and radiation.

power_additive

amount of EER to ADD

power_changes

Disables power changes

power_transmission_bonus

Affects the amount of radiation the sm makes. We multiply this with power to find the rads.

powerloss_dynamic_scaling

Based on co2 percentage, slowly moves between 0 and 1. We use it to calc the powerloss_inhibitor

powerloss_inhibitor

Uses powerloss_dynamic_scaling and combined_gas to lessen the effects of our powerloss functions

processes

Disables the sm's proccessing totally.

produces_gas

Disables the production of gas, and pretty much any handling of it we do.

pulse_stage

A variable to have the warp effect for singulo SM work properly

radio

Our internal radio

safe_alert

Our "Shit is no longer fucked" message. We send it when damage is less then damage_archived

soundloop

Our soundloop

supermatter_id

The id of our supermatter

takes_damage

Disables all methods of taking damage

warning_alert

The alert we send when we've reached warning_point

warning_point

The point at which we should start sending messeges about the damage to the engi channels.

warp

Reference to the warp effect

zap_cutoff

The cutoff for a bolt jumping, grows with heat, lowers with higher mol count,

zap_icon

Tracks the bolt color we are using