exterior 
Exterior lights use the powernet of the wall they're installed on, not the tile they're placed on. This allows them to be in a different area than the area that powers them, making it possible to have a light "outside" a structure that shares its power state.
Procs | |
| get_mounted_area | Returns the area of the wall this light is mounted on, which is the area that powers it. Can return null if the light is mounted against the edge of the map. |
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Proc Details
get_mounted_area
Returns the area of the wall this light is mounted on, which is the area that powers it. Can return null if the light is mounted against the edge of the map.