porta_turret 
Vars | |
| cover | Turret's cover |
|---|---|
| deployment_override | Deployment override to allow turret popup on/under dense turfs/objects, for admin/CC turrets |
| fitted_lens | What lens is fitted to the turret/gun? |
| health | The turret's health. The last 50 health is reserved for a broken state, so functional health default is 80. |
| initial_eprojectile | What lethal mode projectile with the turret start with? |
| initial_projectile | What non-lethal mode projectile with the turret start with? |
| layer | this will be visible when above doors/firelocks/blastdoors to prevent cheese |
| saved_direction | Used when we end up with dir NE/NW and have a cover. We temporary set new dir so turret doesn't stick out of a cover |
Var Details
cover 
Turret's cover
deployment_override 
Deployment override to allow turret popup on/under dense turfs/objects, for admin/CC turrets
fitted_lens 
What lens is fitted to the turret/gun?
health 
The turret's health. The last 50 health is reserved for a broken state, so functional health default is 80.
initial_eprojectile 
What lethal mode projectile with the turret start with?
initial_projectile 
What non-lethal mode projectile with the turret start with?
layer 
this will be visible when above doors/firelocks/blastdoors to prevent cheese
saved_direction 
Used when we end up with dir NE/NW and have a cover. We temporary set new dir so turret doesn't stick out of a cover