supermatter_crystal

Vars | |
bullet_energy | How much the bullets damage should be multiplied by when it is added to the internal variables |
---|---|
combined_gas | The last air sample's total molar count, will always be above or equal to 0 |
countdown | An effect we show to admins and ghosts the percentage of delam we're at |
damage | The amount of damage we have currently |
damage_archived | The damage we had before this cycle. Used to limit the damage we can take each cycle, and for safe_alert |
damage_penalty_point | When we pass this amount of damage we start shooting bolts |
dynamic_heat_modifier | Affects the amount of o2 and plasma the sm outputs, along with the heat it makes. |
dynamic_heat_resistance | Affects the amount of damage and minimum point at which the sm takes heat damage |
emergency_alert | The alert we send when we've reached emergency_point |
emergency_point | The point at which we start sending messages to the common channel |
explosion_point | The point at which we delam |
explosion_power | A scaling value that affects the severity of explosions. |
final_countdown | Are we exploding? |
gas_change_rate | Determines the rate of positve change in gas comp values |
gasefficency | The portion of the gasmix we're on that we should remove |
gasmix_power_ratio | Affects the power gain the sm experiances from heat |
global_supermatter_id | The amount of supermatters that have been created this round |
hallucination_power | How much hallucination should we produce per unit of power? |
has_been_powered | Boolean used for logging if we've been powered |
has_reached_emergency | Boolean used for logging if we've passed the emergency point |
is_main_engine | Used to track if we can give out the sm sliver stealing objective |
last_accent_sound | cooldown tracker for accent sounds |
lastwarning | Time in 1/10th of seconds since the last sent warning |
matter_power | Takes the energy throwing things into the sm generates and slowly turns it into actual power |
mole_heat_penalty | Used to increase or lessen the amount of damage the sm takes from heat based on molar counts. |
moveable | Can it be moved? |
power | Refered to as eer on the moniter. This value effects gas output, heat, damage, and radiation. |
power_changes | Disables power changes |
power_transmission_bonus | Affects the amount of radiation the sm makes. We multiply this with power to find the rads. |
powerloss_dynamic_scaling | Based on co2 percentage, slowly moves between 0 and 1. We use it to calc the powerloss_inhibitor |
powerloss_inhibitor | Uses powerloss_dynamic_scaling and combined_gas to lessen the effects of our powerloss functions |
processes | Disables the sm's proccessing totally. |
produces_gas | Disables the production of gas, and pretty much any handling of it we do. |
radio | Our internal radio |
safe_alert | Our "Shit is no longer fucked" message. We send it when damage is less then damage_archived |
soundloop | Our soundloop |
supermatter_id | The id of our supermatter |
takes_damage | Disables all methods of taking damage |
warning_alert | The alert we send when we've reached warning_point |
warning_point | The point at which we should start sending messeges about the damage to the engi channels. |
zap_cutoff | The cutoff for a bolt jumping, grows with heat, lowers with higher mol count, |
zap_icon | Tracks the bolt color we are using |
Var Details
bullet_energy

How much the bullets damage should be multiplied by when it is added to the internal variables
combined_gas

The last air sample's total molar count, will always be above or equal to 0
countdown

An effect we show to admins and ghosts the percentage of delam we're at
damage

The amount of damage we have currently
damage_archived

The damage we had before this cycle. Used to limit the damage we can take each cycle, and for safe_alert
damage_penalty_point

When we pass this amount of damage we start shooting bolts
dynamic_heat_modifier

Affects the amount of o2 and plasma the sm outputs, along with the heat it makes.
dynamic_heat_resistance

Affects the amount of damage and minimum point at which the sm takes heat damage
emergency_alert

The alert we send when we've reached emergency_point
emergency_point

The point at which we start sending messages to the common channel
explosion_point

The point at which we delam
explosion_power

A scaling value that affects the severity of explosions.
final_countdown

Are we exploding?
gas_change_rate

Determines the rate of positve change in gas comp values
gasefficency

The portion of the gasmix we're on that we should remove
gasmix_power_ratio

Affects the power gain the sm experiances from heat
global_supermatter_id

The amount of supermatters that have been created this round
hallucination_power

How much hallucination should we produce per unit of power?
has_been_powered

Boolean used for logging if we've been powered
has_reached_emergency

Boolean used for logging if we've passed the emergency point
is_main_engine

Used to track if we can give out the sm sliver stealing objective
last_accent_sound

cooldown tracker for accent sounds
lastwarning

Time in 1/10th of seconds since the last sent warning
matter_power

Takes the energy throwing things into the sm generates and slowly turns it into actual power
mole_heat_penalty

Used to increase or lessen the amount of damage the sm takes from heat based on molar counts.
moveable

Can it be moved?
power

Refered to as eer on the moniter. This value effects gas output, heat, damage, and radiation.
power_changes

Disables power changes
power_transmission_bonus

Affects the amount of radiation the sm makes. We multiply this with power to find the rads.
powerloss_dynamic_scaling

Based on co2 percentage, slowly moves between 0 and 1. We use it to calc the powerloss_inhibitor
powerloss_inhibitor

Uses powerloss_dynamic_scaling and combined_gas to lessen the effects of our powerloss functions
processes

Disables the sm's proccessing totally.
produces_gas

Disables the production of gas, and pretty much any handling of it we do.
radio

Our internal radio
safe_alert

Our "Shit is no longer fucked" message. We send it when damage is less then damage_archived
soundloop

Our soundloop
supermatter_id

The id of our supermatter
takes_damage

Disables all methods of taking damage
warning_alert

The alert we send when we've reached warning_point
warning_point

The point at which we should start sending messeges about the damage to the engi channels.
zap_cutoff

The cutoff for a bolt jumping, grows with heat, lowers with higher mol count,
zap_icon

Tracks the bolt color we are using