Space Station 13 - Modules - TypesVar Details - Proc Details

transmission_laser

Vars

capacityThe total capacity of the laser
chargeOur current stored energy
current_grid_loadThe load we place on the power grid we are connected to
firingAre we attempting to fire the laser currently?
input_attemptAre we trying to provide power to the laser
input_availableThe amount of energy coming in from the inputs last tick
input_numberGives our power input when multiplied with power_format_multi. The multiplier signifies the units of power, and this is how many of them we are inputting.
input_pullingOur set input pulling
inputtingAre we currently inputting power into the laser
laser_effectsWe need to create a list of all lasers we are creating so we can delete them in the end
max_grid_loadOur max load we can set
orbital_strikeOverlay that goes over the mob that gets beamed
output_levelAmount of power we are outputting
output_numberGives our power output when multiplied with power_format_multi_output. The multiplier signifies the units of power, and this is how many of them we are outputting.
power_format_multiSignifies which unit we are using for output power. Used both in TGUI for formatting purposes and output power calculations.
power_format_multi_outputSignifies which unit we are using for input power. Used both in TGUI for formatting purposes and input power calculations.
rangeHow far we shoot the beam. If it isn't blocked it should go to the end of the z level.
selling_energyAre we selling the energy or just sending it into the ether
targetMegafauna being targeted
targetable_areasTargetable areas in lavaland
total_earningsHow many credits we have earned in total
total_energyHow much energy have we sold in total (Joules)
turned_onHave we been switched on?
unsent_earningsThe amount of money we haven't sent yet

Procs

return_chargeReturns the charge level from [0 to 6]
rotateRotates the laser if we have the space to do so.
targetTarget a megafauna in the mining base or its immediate vicinity
untargetStop targeting a mob once it dies
update_overlaysAppearance changes are here

Var Details

capacity

The total capacity of the laser

charge

Our current stored energy

current_grid_load

The load we place on the power grid we are connected to

firing

Are we attempting to fire the laser currently?

input_attempt

Are we trying to provide power to the laser

input_available

The amount of energy coming in from the inputs last tick

input_number

Gives our power input when multiplied with power_format_multi. The multiplier signifies the units of power, and this is how many of them we are inputting.

input_pulling

Our set input pulling

inputting

Are we currently inputting power into the laser

laser_effects

We need to create a list of all lasers we are creating so we can delete them in the end

max_grid_load

Our max load we can set

orbital_strike

Overlay that goes over the mob that gets beamed

output_level

Amount of power we are outputting

output_number

Gives our power output when multiplied with power_format_multi_output. The multiplier signifies the units of power, and this is how many of them we are outputting.

power_format_multi

Signifies which unit we are using for output power. Used both in TGUI for formatting purposes and output power calculations.

power_format_multi_output

Signifies which unit we are using for input power. Used both in TGUI for formatting purposes and input power calculations.

range

How far we shoot the beam. If it isn't blocked it should go to the end of the z level.

selling_energy

Are we selling the energy or just sending it into the ether

target

Megafauna being targeted

targetable_areas

Targetable areas in lavaland

total_earnings

How many credits we have earned in total

total_energy

How much energy have we sold in total (Joules)

turned_on

Have we been switched on?

unsent_earnings

The amount of money we haven't sent yet

Proc Details

return_charge

Returns the charge level from [0 to 6]

rotate

Rotates the laser if we have the space to do so.

target

Target a megafauna in the mining base or its immediate vicinity

untarget

Stop targeting a mob once it dies

update_overlays

Appearance changes are here