transmission_laser
Vars | |
capacity | The total capacity of the laser |
---|---|
charge | Our current stored energy |
current_grid_load | The load we place on the power grid we are connected to |
firing | Are we attempting to fire the laser currently? |
input_attempt | Are we trying to provide power to the laser |
input_available | The amount of energy coming in from the inputs last tick |
input_number | Gives our power input when multiplied with power_format_multi. The multiplier signifies the units of power, and this is how many of them we are inputting. |
input_pulling | Our set input pulling |
inputting | Are we currently inputting power into the laser |
laser_effects | We need to create a list of all lasers we are creating so we can delete them in the end |
max_grid_load | Our max load we can set |
orbital_strike | Overlay that goes over the mob that gets beamed |
output_level | Amount of power we are outputting |
output_number | Gives our power output when multiplied with power_format_multi_output. The multiplier signifies the units of power, and this is how many of them we are outputting. |
power_format_multi | Signifies which unit we are using for output power. Used both in TGUI for formatting purposes and output power calculations. |
power_format_multi_output | Signifies which unit we are using for input power. Used both in TGUI for formatting purposes and input power calculations. |
range | How far we shoot the beam. If it isn't blocked it should go to the end of the z level. |
selling_energy | Are we selling the energy or just sending it into the ether |
target | Megafauna being targeted |
targetable_areas | Targetable areas in lavaland |
total_earnings | How many credits we have earned in total |
total_energy | How much energy have we sold in total (Joules) |
turned_on | Have we been switched on? |
unsent_earnings | The amount of money we haven't sent yet |
Procs | |
return_charge | Returns the charge level from [0 to 6] |
rotate | Rotates the laser if we have the space to do so. |
target | Target a megafauna in the mining base or its immediate vicinity |
untarget | Stop targeting a mob once it dies |
update_overlays | Appearance changes are here |
Var Details
capacity
The total capacity of the laser
charge
Our current stored energy
current_grid_load
The load we place on the power grid we are connected to
firing
Are we attempting to fire the laser currently?
input_attempt
Are we trying to provide power to the laser
input_available
The amount of energy coming in from the inputs last tick
input_number
Gives our power input when multiplied with power_format_multi. The multiplier signifies the units of power, and this is how many of them we are inputting.
input_pulling
Our set input pulling
inputting
Are we currently inputting power into the laser
laser_effects
We need to create a list of all lasers we are creating so we can delete them in the end
max_grid_load
Our max load we can set
orbital_strike
Overlay that goes over the mob that gets beamed
output_level
Amount of power we are outputting
output_number
Gives our power output when multiplied with power_format_multi_output. The multiplier signifies the units of power, and this is how many of them we are outputting.
power_format_multi
Signifies which unit we are using for output power. Used both in TGUI for formatting purposes and output power calculations.
power_format_multi_output
Signifies which unit we are using for input power. Used both in TGUI for formatting purposes and input power calculations.
range
How far we shoot the beam. If it isn't blocked it should go to the end of the z level.
selling_energy
Are we selling the energy or just sending it into the ether
target
Megafauna being targeted
targetable_areas
Targetable areas in lavaland
total_earnings
How many credits we have earned in total
total_energy
How much energy have we sold in total (Joules)
turned_on
Have we been switched on?
unsent_earnings
The amount of money we haven't sent yet
Proc Details
return_charge
Returns the charge level from [0 to 6]
rotate
Rotates the laser if we have the space to do so.
target
Target a megafauna in the mining base or its immediate vicinity
untarget
Stop targeting a mob once it dies
update_overlays
Appearance changes are here