singularity
Vars | |
all_possible_areas | Init list that has all the areas that we can possibly move to, to reduce processing impact |
---|---|
beacon_target | If there is a syndicate beacon, the singularity will move quickly towards it. |
isnt_shutting_down | Whether or not we've pinged ghosts |
target | The target of the singularity. It will wander slowly towards this, and pick another target once it reaches it. |
Var Details
all_possible_areas
Init list that has all the areas that we can possibly move to, to reduce processing impact
beacon_target
If there is a syndicate beacon, the singularity will move quickly towards it.
isnt_shutting_down
Whether or not we've pinged ghosts
target
The target of the singularity. It will wander slowly towards this, and pick another target once it reaches it.