singularity  
| Vars | |
| all_possible_areas | Init list that has all the areas that we can possibly move to, to reduce processing impact | 
|---|---|
| beacon_target | If there is a syndicate beacon, the singularity will move quickly towards it. | 
| isnt_shutting_down | Whether or not we've pinged ghosts | 
| singulo_id | Id for monitoring. | 
| target | The target of the singularity. It will wander slowly towards this, and pick another target once it reaches it. | 
| Procs | |
| in_containment | Gets a list of field generators that generate the field that contains the singularity and returns their most extreme coordinates. | 
Var Details
all_possible_areas  
Init list that has all the areas that we can possibly move to, to reduce processing impact
beacon_target  
If there is a syndicate beacon, the singularity will move quickly towards it.
isnt_shutting_down  
Whether or not we've pinged ghosts
singulo_id  
Id for monitoring.
target  
The target of the singularity. It will wander slowly towards this, and pick another target once it reaches it.
Proc Details
in_containment
Gets a list of field generators that generate the field that contains the singularity and returns their most extreme coordinates.