nest 
Vars | |
| available_food | The amount of food currently stored in the nest. |
|---|---|
| available_scrap | The amount of scrap (recycled materials) currently stored in the nest. |
| crafting_items | The mapping between the path of a crafting output and a list containing its scrap and food costs, and an optional argument to be passed to new(). |
| nest_species | The species of lesser human to spawn. |
| on_demand_spawner | The spawner used to let ghosts spawn without a roll. If null, the nest is not in on demand mode. |
| sentient_probability | The probability that the next spawned mob will be sentient. |
| spawn_cooldown | The cooldown between successfully spawning new mobs. |
Procs | |
| count_spawn_limit | Returns the number of mobs currently contributing to the spawn limit. Currently, any NPC human with the same species as the nest and a monkey ai controller within range is counted. |
| try_spawn_uplifted | Returns TRUE if a new player mob was successfully spawned, otherwise FALSE. |
Var Details
available_food 
The amount of food currently stored in the nest.
available_scrap 
The amount of scrap (recycled materials) currently stored in the nest.
crafting_items 
The mapping between the path of a crafting output and a list containing its scrap and food costs, and an optional argument to be passed to new().
nest_species 
The species of lesser human to spawn.
on_demand_spawner 
The spawner used to let ghosts spawn without a roll. If null, the nest is not in on demand mode.
sentient_probability 
The probability that the next spawned mob will be sentient.
spawn_cooldown 
The cooldown between successfully spawning new mobs.
Proc Details
count_spawn_limit
Returns the number of mobs currently contributing to the spawn limit. Currently, any NPC human with the same species as the nest and a monkey ai controller within range is counted.
try_spawn_uplifted
Returns TRUE if a new player mob was successfully spawned, otherwise FALSE.