void_conduit 
Vars | |
| effect_range | How many tiles far our effect is |
|---|---|
| overlay_list | Overlay to apply to the tiles in range of the conduit List of possible overlays to apply to the tiles in range of the conduit |
| overlayed_turfs | List of tiles that we added an overlay to, so we can clear them when the conduit is deleted |
| soundloop | Audio loop for the rift being alive |
| timerid | id of the deletion timer |
Procs | |
| do_conduit_pulse | Sends out a pulse |
| handle_effects | Applies the effects of the pulse "hitting" something. Freezes non-heretic, destroys airlocks/windows |
Var Details
effect_range 
How many tiles far our effect is
overlay_list 
Overlay to apply to the tiles in range of the conduit List of possible overlays to apply to the tiles in range of the conduit
overlayed_turfs 
List of tiles that we added an overlay to, so we can clear them when the conduit is deleted
soundloop 
Audio loop for the rift being alive
timerid 
id of the deletion timer
Proc Details
do_conduit_pulse
Sends out a pulse
handle_effects
Applies the effects of the pulse "hitting" something. Freezes non-heretic, destroys airlocks/windows