sealed 
Vars | |
| access_provider_flags | Determines which occupants provide access when bumping into doors |
|---|---|
| enter_delay | How long it takes to enter the vehice |
| headlight_power | How powerful are the headlights? |
| headlight_range | How far do the headlights reach? |
| headlights_toggle | Are the headlights on? |
| mouse_pointer | A special curser you may get while driving |
Procs | |
| enter_checks | Extra checks to perform during the do_after to enter the vehicle |
| get_enter_delay | returns enter do_after delay for the given mob in ticks |
| on_entered_supermatter | When we touch a crystal, kill everything inside us |
| vehicle_move | Sinced sealed vehicles (cars and mechs) don't have riding components, the actual movement is handled here from [/obj/tgvehicle/sealed/proc/relaymove] |
Var Details
access_provider_flags 
Determines which occupants provide access when bumping into doors
enter_delay 
How long it takes to enter the vehice
headlight_power 
How powerful are the headlights?
headlight_range 
How far do the headlights reach?
headlights_toggle 
Are the headlights on?
mouse_pointer 
A special curser you may get while driving
Proc Details
enter_checks
Extra checks to perform during the do_after to enter the vehicle
get_enter_delay
returns enter do_after delay for the given mob in ticks
on_entered_supermatter
When we touch a crystal, kill everything inside us
vehicle_move
Sinced sealed vehicles (cars and mechs) don't have riding components, the actual movement is handled here from [/obj/tgvehicle/sealed/proc/relaymove]