Space Station 13 - Modules - TypesVar Details - Proc Details

simulated

Vars

active_hotspotThe active hotspot on this turf. The fact this is done through a literal object is painful
atmos_overlay_typeCurrent gas overlay. Can be set to plasma or sleeping_gas
excitedIs this turf active?
excited_groupThe excited group we're linked to. Used for zone atmos calculations
fuel_burntIf a fire is ongoing, how much fuel did we burn last tick? Value is not updated while below PLASMA_MINIMUM_BURN_TEMPERATURE.
recently_activeWas this turf recently activated? Probably not needed anymore
temperature_archivedThe temp we were when we got archived
wetUsed to check if the turf is wet. Really should just be an object on the turf
wet_overlayUsed to store the wet turf overlay. Really should just be an object on the turf

Procs

quenchQuenches any fire on the turf, and if it does, cools down the turf's air by the given parameters.

Var Details

active_hotspot

The active hotspot on this turf. The fact this is done through a literal object is painful

atmos_overlay_type

Current gas overlay. Can be set to plasma or sleeping_gas

excited

Is this turf active?

excited_group

The excited group we're linked to. Used for zone atmos calculations

fuel_burnt

If a fire is ongoing, how much fuel did we burn last tick? Value is not updated while below PLASMA_MINIMUM_BURN_TEMPERATURE.

recently_active

Was this turf recently activated? Probably not needed anymore

temperature_archived

The temp we were when we got archived

wet

Used to check if the turf is wet. Really should just be an object on the turf

wet_overlay

Used to store the wet turf overlay. Really should just be an object on the turf

Proc Details

quench

Quenches any fire on the turf, and if it does, cools down the turf's air by the given parameters.