simulated
Vars | |
active_hotspot | The active hotspot on this turf. The fact this is done through a literal object is painful |
---|---|
atmos_overlay_type | Current gas overlay. Can be set to plasma or sleeping_gas |
excited | Is this turf active? |
excited_group | The excited group we're linked to. Used for zone atmos calculations |
fuel_burnt | If a fire is ongoing, how much fuel did we burn last tick? Value is not updated while below PLASMA_MINIMUM_BURN_TEMPERATURE. |
recently_active | Was this turf recently activated? Probably not needed anymore |
temperature_archived | The temp we were when we got archived |
wet | Used to check if the turf is wet. Really should just be an object on the turf |
wet_overlay | Used to store the wet turf overlay. Really should just be an object on the turf |
Procs | |
quench | Quenches any fire on the turf, and if it does, cools down the turf's air by the given parameters. |
Var Details
active_hotspot
The active hotspot on this turf. The fact this is done through a literal object is painful
atmos_overlay_type
Current gas overlay. Can be set to plasma or sleeping_gas
excited
Is this turf active?
excited_group
The excited group we're linked to. Used for zone atmos calculations
fuel_burnt
If a fire is ongoing, how much fuel did we burn last tick? Value is not updated while below PLASMA_MINIMUM_BURN_TEMPERATURE.
recently_active
Was this turf recently activated? Probably not needed anymore
temperature_archived
The temp we were when we got archived
wet
Used to check if the turf is wet. Really should just be an object on the turf
wet_overlay
Used to store the wet turf overlay. Really should just be an object on the turf
Proc Details
quench
Quenches any fire on the turf, and if it does, cools down the turf's air by the given parameters.