turf
Vars | |
affecting_lights | List of light sources affecting this turf. |
---|---|
atmos_environment | The external environment that this tile is exposed to for ATMOS_MODE_EXPOSED_TO_ENVIRONMENT |
atmos_mode | The general behavior of atmos on this tile. |
atmos_superconductivity | makes turfs less picky about where they transfer gas. Largely just used in the SM |
corners | A list of our lighting corners. |
dynamic_lighting | Handles if the lighting should be dynamic. Generally lighting is dynamic if it's not in space |
fixed_underlay | Icon-smoothing variable to map a diagonal wall corner with a fixed underlay. |
has_opaque_atom | Not to be confused with opacity, this will be TRUE if there's any opaque atom on the tile. |
lighting_corners_initialised | If you're curious why these are TMP vars, I don't know! TMP only affects savefiles so this does nothing :) - GDN Is the lighting on this turf inited |
lighting_object | The lighting Object affecting us |
oxygen | Properties for open tiles (/floor) All the gas vars, on the turf, are meant to be utilized for initializing a gas datum and setting its first gas values; the turf vars are never further modified at runtime; it is never directly used for calculations by the atmospherics system. |
pathing_pass_method | How pathing algorithm will check if this turf is passable by itself (not including content checks). By default it's just density check. WARNING: Currently to use a density shortcircuiting this does not support dense turfs with special allow through function |
pressure_difference | The pressure difference between the turf and it's neighbors. Affects movables by pulling them in the path of least resistance |
pressure_direction | The direction movables should travel when affected by pressure. Set to the biggest difference in atmos by turf neighbors |
real_layer | Set if the turf should appear on a different layer while in-game and map editing, otherwise use normal layer. |
transparent_floor | used to check if pipes should be visible under the turf or not |
Procs | |
AdjacentTurfs | Returns the adjacent turfs. Can check for density or cardinal directions only instead of all 8, or just dense turfs entirely. dense_only takes precedence over open_only. |
LinkBlockedWithAccess | For seeing if we can actually move between 2 given turfs while accounting for our access and the caller's pass_flags |
blind_release_air | Blindly releases air to this tile. Do not use if you care what the tile previously held, implement /datum/milla_safe instead. |
get_readonly_air | Gets a read-only version of this tile's air. Do not use if you intend to modify the air later, implement /datum/milla_safe instead. |
private_unsafe_get_air | Do not call this directly. Use get_readonly_air or implement /datum/milla_safe. |
Var Details
affecting_lights
List of light sources affecting this turf.
atmos_environment
The external environment that this tile is exposed to for ATMOS_MODE_EXPOSED_TO_ENVIRONMENT
atmos_mode
The general behavior of atmos on this tile.
atmos_superconductivity
makes turfs less picky about where they transfer gas. Largely just used in the SM
corners
A list of our lighting corners.
dynamic_lighting
Handles if the lighting should be dynamic. Generally lighting is dynamic if it's not in space
fixed_underlay
Icon-smoothing variable to map a diagonal wall corner with a fixed underlay.
has_opaque_atom
Not to be confused with opacity, this will be TRUE if there's any opaque atom on the tile.
lighting_corners_initialised
If you're curious why these are TMP vars, I don't know! TMP only affects savefiles so this does nothing :) - GDN Is the lighting on this turf inited
lighting_object
The lighting Object affecting us
oxygen
Properties for open tiles (/floor) All the gas vars, on the turf, are meant to be utilized for initializing a gas datum and setting its first gas values; the turf vars are never further modified at runtime; it is never directly used for calculations by the atmospherics system.
pathing_pass_method
How pathing algorithm will check if this turf is passable by itself (not including content checks). By default it's just density check. WARNING: Currently to use a density shortcircuiting this does not support dense turfs with special allow through function
pressure_difference
The pressure difference between the turf and it's neighbors. Affects movables by pulling them in the path of least resistance
pressure_direction
The direction movables should travel when affected by pressure. Set to the biggest difference in atmos by turf neighbors
real_layer
Set if the turf should appear on a different layer while in-game and map editing, otherwise use normal layer.
transparent_floor
used to check if pipes should be visible under the turf or not
Proc Details
AdjacentTurfs
Returns the adjacent turfs. Can check for density or cardinal directions only instead of all 8, or just dense turfs entirely. dense_only takes precedence over open_only.
LinkBlockedWithAccess
For seeing if we can actually move between 2 given turfs while accounting for our access and the caller's pass_flags
Assumes destinantion turf is non-dense - check and shortcircuit in code invoking this proc to avoid overhead. Makes some other assumptions, such as assuming that unless declared, non dense objects will not block movement. It's fragile, but this is VERY much the most expensive part of pathing, so it'd better be fast
Arguments:
- destination_turf - Where are we going from where we are?
- pass_info - Holds all the info about what this path attempt can go through
blind_release_air
Blindly releases air to this tile. Do not use if you care what the tile previously held, implement /datum/milla_safe instead.
get_readonly_air
Gets a read-only version of this tile's air. Do not use if you intend to modify the air later, implement /datum/milla_safe instead.
private_unsafe_get_air
Do not call this directly. Use get_readonly_air or implement /datum/milla_safe.